Author Topic: Tileset emitter not emitting  (Read 413 times)

Legacy_3RavensMore

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Tileset emitter not emitting
« on: September 30, 2014, 09:29:25 pm »


               

I'm chomping my way through crypt tileset roofing and I’ve happened upon this tile: tdc01_g03_02.  When I export it from gmax the cauldron emitter stops emitting.  Rude—yes?  That’s what I thought!  I like my cauldrons hot, and I’d love to know why this one just sits there and does nothing.  Since I know zero about emitters, I was wondering if someone could take a look at the model? 


 


https://www.dropbox....g03_02.mdl?dl=0



               
               

               
            

Legacy_MerricksDad

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Tileset emitter not emitting
« Reply #1 on: October 01, 2014, 12:12:08 am »


               

exported spawnType is -1. I think that needs to be 0 or positive. spawntype_sel says 0, but radio buttons in gmax are 1 based, not zero based. I fixed my personal version of NwMax to account for that, but it may not be fixed on yours. What might haven happened is a default of nothing gives you a 0 instead of 1, and then it saves as value -1 during output, so -1, which won't work.


 


Simply change the value in spawnType to 0 and see what happens, or in NwMax, change from normal to trail, and back to normal again to correct it (hopefully).



               
               

               
            

Legacy_3RavensMore

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Tileset emitter not emitting
« Reply #2 on: October 01, 2014, 01:36:02 am »


               

Ahh, neither normal or trail was selected.  Set it to normal, and it works perfectly. 


 


Thanks!