I believe that (like a lot of other NwN files) the length of the file-name, excluding the .wav extension, is 16 characters or less and that it must be in all lower case with no spaces. If I am correct then all I need to know are the following.
Ambient Sounds
Looking in ambientsounds.2da I notice that there a fixed number of file-name prefixes. I think I have worked out what they mean, but would like confirmation. Are these correct?
al_pl_ = people?
al_na_ = nature?
al_wt_ = weather?
al_an_ = animals?
al_cv_ = civilisation?
al_mg_ = magic?
Also, is there a limit to the number of entries allowed in this 2da (I have 19 I would like to add).
Other (placeable?) Sounds
I have a tutorial that says that all you have to do with these is put them into a hak and create blueprints. Is this correct? Also are there any naming conventions for the file-names for these? As I have 108 of these it would be useful to know before I start.
Thanks for any help.
TR