Author Topic: CEP 2.60: The ship has left drydock and set sail.  (Read 2034 times)

Legacy_Lazarus Magni

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CEP 2.60: The ship has left drydock and set sail.
« Reply #60 on: September 15, 2014, 07:13:44 am »


               

PPS... CEP... Is the next generation of the "community expansion pack", and as such I am overjoyed  to see it come into fruition. More power to CEP. I sincerely hope I did not detract from that.



               
               

               
            

Legacy_bdtgazo

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CEP 2.60: The ship has left drydock and set sail.
« Reply #61 on: September 15, 2014, 05:02:04 pm »


               

 


Can you elaborate - it'd prob be more helpful to TAD.



 


See my earlier post, and the post on the CEP forum.  I am having the same issue, and elaborated as much as I could.  Extended tile pieces are not showing up.... when you use them, they are grey/invisible.  2.4 still works fine when I backtracked. 


 


Downloaded 2.6 twice, also have fixes.   Opened the ext. starter mod, and it has the same issue.



               
               

               
            

Legacy_kalbaern

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CEP 2.60: The ship has left drydock and set sail.
« Reply #62 on: September 16, 2014, 02:53:08 am »


               

More head banging on my end here tonight. The tlk editor I normally use, -TLK Edit - no longer opens many of the 2da files in the CEP haks. The reason is that the CEP has included two new columns; "CEP_Version" and "Creator SourceURL", that are not completely filled out. For my usual editors to work, every collumn requires either an entry or a null value (****). Lacking entries they won't allow me to open and easilly edit the 2das. I've had to resort to using a text editor instead, which while it does work becomes mind numbingly tedious and makes it that much harder to merge the CEP with other resources.


 


Further more, most of the info in these two new collumns is either redundant or invalid. most of the entries I've looked at already contain the creator's name in the appearance name itself and the links provided point mostly to the long dead NWN Vault on IGN. Could we just eliminate these two collumns in future updates? Please. I think it is great that effort to credit contributors is being made, I just think that we could do so with an extra document in the Docs folder or credits posted on the CEP Forums and Wiki Pages instead. That or just add null values in collumns lacking entries so we can edit them as we always have.


 


thanks.



               
               

               
            

Legacy_Iskadrow

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CEP 2.60: The ship has left drydock and set sail.
« Reply #63 on: September 16, 2014, 10:34:22 am »


               

TLK Edit should be happy with this truncated version of the .2da file: placeables.2da



               
               

               
            

Legacy_meaglyn

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CEP 2.60: The ship has left drydock and set sail.
« Reply #64 on: September 16, 2014, 09:59:09 pm »


               

Further more, most of the info in these two new collumns is either redundant or invalid. most of the entries I've looked at already contain the creator's name in the appearance name itself and the links provided point mostly to the long dead NWN Vault on IGN. Could we just eliminate these two collumns in future updates? Please. I think it is great that effort to credit contributors is being made, I just think that we could do so with an extra document in the Docs folder or credits posted on the CEP Forums and Wiki Pages instead. That or just add null values in collumns lacking entries so we can edit them as we always have.


 


Following up on this... it looks also like some of the credits added at least to appearance.2da have spaces in them and are not quoted, making it not one added column but several...  see 3541 etc.


               
               

               
            

Legacy_kalbaern

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CEP 2.60: The ship has left drydock and set sail.
« Reply #65 on: September 16, 2014, 11:02:50 pm »


               


TLK Edit should be happy with this truncated version of the .2da file: placeables.2da




Thanks ... that one works fine.


               
               

               
            

Legacy_Proleric

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CEP 2.60: The ship has left drydock and set sail.
« Reply #66 on: September 17, 2014, 09:07:58 am »


               

I updated my module to 2.60 and removed duplicate content from my custom hak in a couple of days, thanks to the clear documentation provided. Everything works, including the custom tiles. Thanks, guys.



               
               

               
            

Legacy_Carcerian

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CEP 2.60: The ship has left drydock and set sail.
« Reply #67 on: September 17, 2014, 04:04:35 pm »


               

Just downloaded, first thing i noticed is lots of creatures seem to be missing models (peacocks, penguins (phods), camels, birds like crane, egret, flamingos, etc...)


 


Also there seem to be NO custom creature blueprints.



               
               

               
            

Legacy_Iskadrow

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CEP 2.60: The ship has left drydock and set sail.
« Reply #68 on: September 17, 2014, 04:24:14 pm »


               

That's weird. Not missing models for the creatures you named on my end.


 


The lack of blueprints is a feature, as far as I remember - I certainly prefer it this way, since blueprints included in haks are not easily modifyable. And it would be trivial to add them again, either via .erf or within one's own haks.



               
               

               
            

Legacy_The Amethyst Dragon

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CEP 2.60: The ship has left drydock and set sail.
« Reply #69 on: September 17, 2014, 07:18:03 pm »


               

If you used the blueprints that were included in cep2_add_sb_v1.hak, you can always either add that hak back into your list for your module or import the similarly named .erf.



               
               

               
            

Legacy_Neverwinter_Knight77

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CEP 2.60: The ship has left drydock and set sail.
« Reply #70 on: September 17, 2014, 08:43:41 pm »


               I thought CEP stopped at 2.4.  Then again, I'm a local vault RPer, so my old haunts died out years ago.
               
               

               
            

Legacy_Carcerian

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CEP 2.60: The ship has left drydock and set sail.
« Reply #71 on: September 17, 2014, 09:07:41 pm »


               

Issue resolved (peazip was only adding files if not present, so old cep haks didnt get updated...)


 


*Stops using pea zip, since only needed it for vault migrations more esoteric formats*


 


Anteater {Model} (Hydromancer) still missing model (should be moved to [todo], or have **** **** added before name to hide)


 


Also found an appearance named *** with no mdl as well. (# 3297)



               
               

               
            

Legacy_Tarot Redhand

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CEP 2.60: The ship has left drydock and set sail.
« Reply #72 on: September 17, 2014, 11:14:54 pm »


               

@ Neverwinter_Knight77 You need to look at this old thread to get up to speed with this one  '<img'> .


 


TR



               
               

               
            

Legacy_Shadowing2029

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CEP 2.60: The ship has left drydock and set sail.
« Reply #73 on: September 18, 2014, 01:10:20 pm »


               

Bug report:


Male Humans and half-elfs have tails inside head


Lots of missing titles in the combined tilesets.


 


Tailhead_zps82e4ba2a.png



               
               

               
            

Legacy_Carcerian

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CEP 2.60: The ship has left drydock and set sail.
« Reply #74 on: September 19, 2014, 12:25:00 am »


               

boy thats an odd one (tails look ok here) do you have alternate animation in your override or other altered files?


 


what tilesets and tiles / groups are you having issues with?


 


Bug: the "#TINT: Wolf, Dire" tail looks like a normally colored DDS/TGA version, not a tintable plt...