Really great job with this.
My first reaction looking through the content was... I hope that wherever PHOD is, working on his/her next creation, wherever that deep, dark hole may be, I hope he/she is under lock and key and heavy guard. That is an evil and twisted mind that cannot be allowed to run loose in the world. I think I even saw a rabbit who had lost his skin. My god, the poor souls who play his/her mod... I can just imagine... "respawn... death... respawn.... death... ."
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My second reaction was hey, really nice organization here, nice to be able to see who made what. Cleaned up my custom palette quite a bit too. I'll have to replace a couple of zep_ scripts, no big deal.
Anyhow, some great new stuff in there, I hope the energy continues.
I had one technical issue so far, when I went to open a zone it said I was outside of range. I think its because with 2.4 I used the ext_tiles hak, and with 2.6 I switched to the two add tiles haks. So maybe I just need to redo using the ext_tiles.
edit: yep, switched to the 2.6 ext_tile and I can open the area. Just can't see the 'good castle' terrain.
I haven't actually tried to run the mod yet, didn't have time, so don't know about 2.4 compatibility otherwise. Haven't DL'd the two patches either.
My one disappointment was not seeing any of Z's tilesets. Ah well. I'd sell my mom at auction for even just one new decent creature model, and 2.6 has quite a few, so I'm very happy, like a man who's just gone through the Chinese buffet (and sat down with his food, but hasn't actually eaten yet).
Lastly, since I avoid Haks, it feels really nice to have the work of some of the masters out there in my mod at long last. I've been admiring your stuff for awhile now. Like my grandma says, happy as a pig in .... .
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