Glad people are enjoying the update so far.
Hopefully there aren't too many new problems with the update right off the bat. I tried to find any issues with new stuff in the toolset and game, but likely missed some, since I didn't let the CEP update sit on my own PW for months before giving it to everyone. But that's why I plan on smaller ".01" updates, so we won't have to wait as long between updates.
I'm hoping to eventually set up a simple updater that works just like Project Q's, so that new and updated content can be filtered into the existing haks without people having to do a full download every time.
kalbaern:
Yup, whole bunch of CCC stuff included. I haven't included everything I could have, but I wanted to include things I got formal permission for and would work for many people. CCC stuff will continue to be included in future updates, as I'm sure a lot of the good stuff isn't widely used just because of hak merging work. Upcoming CCC inclusions will be listed on the CEP wiki in the 2da change log.
I, too, already had a bunch of CCC stuff in my PW's haks. I'll be spending the next week merging the new CEP stuff into the Aenea 2das, then removing redundant content from my own haks to save disc/download space.
I did add credits where I could...searched through any documentation I could find. Still missing a bunch of sources, but at least what I have is there.
Yes, PLUSH HYENA of DOOM's stuff is likely under appreciated. He's made a ton of weird and awesome stuff, and now more people will see and use it.
While I have permission to use a lot more Q content in the CEP (thanks, Pstemarie), I don't plan on including all of it...I like that there are differences between the two big projects, as there it gives module developers choices in style and hak size. Q is smaller, more specialized (and has a lot of killer art resources), and updates a lot of older content, while CEP is bigger and more inclusive, but doesn't replace default BioWare content. I just couldn't pass up the elephant, mammoth, and camel models though, since they're sooooo much better than the ones that were already in the CEP.
On that note, anyone else wanting to make more realistic animals to update the blocky ones already in the CEP...I'm not against updating CEP content that really needs it (so long as said updates wouldn't significantly alter sizes/colors of existing work...don't want to mess up builders' area layouts or countless item/creature descriptions). I plan on remaking a bunch of old shields myself, along with old fish models. I'd be really interested in slightly more realistic crocs and gators, giraffes, and other critters (just not ones ripped from other games like WoW).
Thanks for the bug reports.
Mecheon:
I'd like those updated pigs/hogs/swine. '> I thought I'd fixed the originals, but must not have included the updated models in the final download.