Author Topic: CEP 2.60: The ship has left drydock and set sail.  (Read 2030 times)

Legacy_The Amethyst Dragon

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CEP 2.60: The ship has left drydock and set sail.
« on: September 09, 2014, 04:43:38 pm »


               

vaultheaderlogo.jpg


 


Yes, folks. After nearly 3 years of neglect and 8 months of work, the old ship called "CEP" is once again sailing the seas of...um...the Vault!


 


CEP 2.60 is available for download.


 


http://neverwintervault.org/cep


 


Work will continue on updates and additions as time goes on, of course.


 


Hak Mergers: 2da lines that have changed are found in the "change log" on the CEP wiki (link in my signature).


 


2.60 Credits:


- countless cool custom content contributors


- TheOneBlackRider (various existing model adjustments)


- Zarathustra217 (various existing model adjustments)


- OldMansBeard (because CleanModels 3.5.2 was used...a lot)


- The Amethyst Dragon (everything)



               
               

               
            

Legacy_Kendaric Varkellen

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CEP 2.60: The ship has left drydock and set sail.
« Reply #1 on: September 09, 2014, 05:25:52 pm »


               

Getting a corrupted archive for some reason, AD.


 


Edit: Works now '<img'>



               
               

               
            

Legacy_The Amethyst Dragon

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CEP 2.60: The ship has left drydock and set sail.
« Reply #2 on: September 09, 2014, 06:05:49 pm »


               

I'm checking the download myself right now (again). 1st upload was about 10 MB short. 2nd looks to be the right size, but I've got about 20 minutes before I finish downloading it to check. I'm going to check it from another computer, and if it comes back corrupted again I'll try a different method to upload it to the Vault (FTP instead of the page form).


 


Thanks.



               
               

               
            

Legacy_Killmonger

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CEP 2.60: The ship has left drydock and set sail.
« Reply #3 on: September 09, 2014, 06:08:29 pm »


               

'<img'>


 


Let me be among first to congratulate you for completing the CEP v2.6 and say a big ty :


 


"Thank you !!"


'<3'


 


Your dedication and perseverance is deeply appreciated by all of us who love this old game.


 


':kissing:'


 


I hope your effort can remain current and updated by the community forever more....


 


Blessings and good tidings to you Amethyst Dragon, we will never forsake your tremendous contributions.  


 


Long live Nwn !


 


'<img'>


               
               

               
            

Legacy_leo_x

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CEP 2.60: The ship has left drydock and set sail.
« Reply #4 on: September 09, 2014, 07:02:16 pm »


               

Thank you for your hard work on this!  Can't wait to check out the new stuff.


 


I downloaded it around 9:50am pacific and it worked for me.  But it took a few tries, it seemed more like the connection was being reset by the server and the file was getting truncated rather than it being corrupted corrupted, as it were, don't know enough to guess why.



               
               

               
            

Legacy_kalbaern

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CEP 2.60: The ship has left drydock and set sail.
« Reply #5 on: September 09, 2014, 07:09:33 pm »


               


I'm checking the download myself right now (again). 1st upload was about 10 MB short. 2nd looks to be the right size, but I've got about 20 minutes before I finish downloading it to check. I'm going to check it from another computer, and if it comes back corrupted again I'll try a different method to upload it to the Vault (FTP instead of the page form).


 


Thanks.




I had a similar issue many months ago when uploading to the new vault and sending it to the ftp and then linking it from there was the fix. Since then, I've also done it from the page (the normal way) and haven't had issues.


 


Regardless, thanks for all of your hard work.



               
               

               
            

Legacy_3RavensMore

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CEP 2.60: The ship has left drydock and set sail.
« Reply #6 on: September 10, 2014, 12:46:19 am »


               

Super fabulous!  Now comes the task of merging 2das...  Since apparently this has new palettes, is there any way to merge with other custom palettes? 



               
               

               
            

Legacy_Iskadrow

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CEP 2.60: The ship has left drydock and set sail.
« Reply #7 on: September 10, 2014, 01:17:52 am »


               

Thanks again!


 


First bug report, though: "Bookshelf 10 (NWN2)* (thegeorge)"  /  nw2bookshelf4 seems to have broken apart in an attempt to repair it. The books are floating above the shelf. Something similar is true for "Bookshelf 07 (NWN2)* (thegeorge)"  / nw2bookshelf, though repairable within the toolset in this case. 



               
               

               
            

Legacy_The Amethyst Dragon

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CEP 2.60: The ship has left drydock and set sail.
« Reply #8 on: September 10, 2014, 03:30:11 am »


               


Super fabulous!  Now comes the task of merging 2das...  Since apparently this has new palettes, is there any way to merge with other custom palettes? 




No new custom palettes yet.  An expanded placeables palette will likely be in 2.61 (when another community member gets in a bunch of prefab placeables...adding via .erf(s) instead of in a hak). I'm not sure of an easy way to merge other custom palettes...those are one type of content I've never actually touched before.


 




Thanks again!


 


First bug report, though: "Bookshelf 10 (NWN2)* (thegeorge)"  /  nw2bookshelf4 seems to have broken apart in an attempt to repair it. The books are floating above the shelf. Something similar is true for "Bookshelf 07 (NWN2)* (thegeorge)"  / nw2bookshelf, though repairable within the toolset in this case. 




Thanks.  I'll look back at this thread next week when I start work on bugfixes/additions/etc. for 2.61. I'm going to work on merging 2.60 2da changes/additions into my own PW's tangled web of 2das.


               
               

               
            

Legacy_BelowTheBelt

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CEP 2.60: The ship has left drydock and set sail.
« Reply #9 on: September 10, 2014, 04:58:52 am »


               

Awesome!  Can't wait to start digging into this.  Looks like I'll be spending some time updating my tailor scripts...


 


Great job.



               
               

               
            

Legacy_kalbaern

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CEP 2.60: The ship has left drydock and set sail.
« Reply #10 on: September 10, 2014, 05:03:48 am »


               


No new custom palettes yet.  An expanded placeables palette will likely be in 2.61 (when another community member gets in a bunch of prefab placeables...adding via .erf(s) instead of in a hak). I'm not sure of an easy way to merge other custom palettes...those are one type of content I've never actually touched before.


 


Thanks.  I'll look back at this thread next week when I start work on bugfixes/additions/etc. for 2.61. I'm going to work on merging 2.60 2da changes/additions into my own PW's tangled web of 2das.




*Shakes his fist angrilly* Grrr, you've added a bunch of the CCC stuff darn it! All my previous merging and editting for naught!!


 


Actually, thanks for it. Especially since I know it didn't help you much (just like me) with your own PW's haks. I also noticed you've gone and added credits to various appearances whose authors you could identify. Also, Wow, you've saved most folks a ton of time finding and examining appearances by removing the old prefixes. Giga-Kudos! What a difference it makes when -someone- in charge of the CEP actually puts the NWN Community at large over their own wants and desires.


 


Quick question; will the CEP continue to add CCC content? I've added much of it from the beginning into my own haks already so gain little from it, but I think its great for folks not versed in merging new content or not wanting haks other than the CEP. Maybe announcing what if any CCC content is slated for addition to the CEP could save some of us the time expended do our own merges in the future.


 


Added thanks to "PHOD" for including much of their works as well. Players on my PW used to fear my "bulletes', just wait until I add "undead zombie bulletes". While I'm at it, I think my "Mad Gnome" is going to upgrade one of his mechanical spiders to a mechanical crab soon.


 


Holy Cr*p! The elephant and mammoth from Project Q and *scowls* when exactly did Baba Yaga make a pale version of the ettercap!? I love it (already used his other two versions infact). The halfling chairs by Estelindis and the new crystal balls by PHOD rock just to name a few new placeable appearances.


 


I have to admit, after looking thru many of the new options I was depressed, but I'm over it. '<img'> Alot of what was added I'd already used and had added to my own PW's haks and I really relished the fact that few other PWs had the same -uber cool- stuff I had. There's still alot left that keeps mine unique ... and you've added few things I hadn't, so I count it a "win" in the end.  Once again ... Great job "AD" and to all that helped you.


 


************************************************


 


Bug Reports:


 


- While perusing creature appearances, near the top of my list and directly below the (Null Human) appearance I see "***". Selecting this causes a fatal error crashing the toolset half the time. When able to escape, selecting any other appearance brings up the same error again.


 


- The Black and Banded Hogs still cause crashes if viewed (appearances).


               
               

               
            

Legacy_Mecheon

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CEP 2.60: The ship has left drydock and set sail.
« Reply #11 on: September 10, 2014, 10:04:37 am »


               I do have fixed versions of the hogs lurking around if required

Mind, they're super easy fixes as I just grabbed the standard one and changed the texture references
               
               

               
            

Legacy_Frith5

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CEP 2.60: The ship has left drydock and set sail.
« Reply #12 on: September 10, 2014, 02:12:41 pm »


               

Wow, excellent! Thank you so very much for all the work on this Community Expansion Project, and for all you do to promote NWN!


 


JFK



               
               

               
            

Legacy_The Amethyst Dragon

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CEP 2.60: The ship has left drydock and set sail.
« Reply #13 on: September 10, 2014, 04:33:00 pm »


               

Glad people are enjoying the update so far.


 


Hopefully there aren't too many new problems with the update right off the bat. I tried to find any issues with new stuff in the toolset and game, but likely missed some, since I didn't let the CEP update sit on my own PW for months before giving it to everyone. But that's why I plan on smaller ".01" updates, so we won't have to wait as long between updates.


 


I'm hoping to eventually set up a simple updater that works just like Project Q's, so that new and updated content can be filtered into the existing haks without people having to do a full download every time.


 


kalbaern:


 


Yup, whole bunch of CCC stuff included. I haven't included everything I could have, but I wanted to include things I got formal permission for and would work for many people.  CCC stuff will continue to be included in future updates, as I'm sure a lot of the good stuff isn't widely used just because of hak merging work. Upcoming CCC inclusions will be listed on the CEP wiki in the 2da change log.


 


I, too, already had a bunch of CCC stuff in my PW's haks. I'll be spending the next week merging the new CEP stuff into the Aenea 2das, then removing redundant content from my own haks to save disc/download space.


 


I did add credits where I could...searched through any documentation I could find. Still missing a bunch of sources, but at least what I have is there.


 


Yes, PLUSH HYENA of DOOM's stuff is likely under appreciated. He's made a ton of weird and awesome stuff, and now more people will see and use it.


 


While I have permission to use a lot more Q content in the CEP (thanks, Pstemarie), I don't plan on including all of it...I like that there are differences between the two big projects, as there it gives module developers choices in style and hak size. Q is smaller, more specialized (and has a lot of killer art resources), and updates a lot of older content, while CEP is bigger and more inclusive, but doesn't replace default BioWare content. I just couldn't pass up the elephant, mammoth, and camel models though, since they're sooooo much better than the ones that were already in the CEP.


 


On that note, anyone else wanting to make more realistic animals to update the blocky ones already in the CEP...I'm not against updating CEP content that really needs it (so long as said updates wouldn't significantly alter sizes/colors of existing work...don't want to mess up builders' area layouts or countless item/creature descriptions). I plan on remaking a bunch of old shields myself, along with old fish models. I'd be really interested in slightly more realistic crocs and gators, giraffes, and other critters (just not ones ripped from other games like WoW).


 


Thanks for the bug reports.


 


Mecheon:


 


I'd like those updated pigs/hogs/swine. '<img'> I thought I'd fixed the originals, but must not have included the updated models in the final download. ':rolleyes:'


               
               

               
            

Legacy_Iskadrow

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CEP 2.60: The ship has left drydock and set sail.
« Reply #14 on: September 10, 2014, 07:22:14 pm »


               


I did add credits where I could...searched through any documentation I could find. Still missing a bunch of sources, but at least what I have is there.




 


Some of the oldest placeables found in the CEP (Altar 02, Pillar 04, Pillar 05, etc) I recently stumbled over in the TCC Interior Placeable hak: "Contributed to the TCC - Interiors project by MKW."


 


Made me feel a bit like an archaeologist. ;D