Author Topic: Custom Content Challenge: September 2014: The Mists of Ravenloft  (Read 5357 times)

Legacy_Shemsu-Heru

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Custom Content Challenge: September 2014: The Mists of Ravenloft
« Reply #30 on: September 02, 2014, 10:33:10 am »


               

More famous Ravenloft NPCs:

 

 

 

 

Alanik_Ray.jpg

 

Alanik Ray

 

An elven detective, and a friend of doctor Van Richten, he is apparently Inspired by Sherlock Holmes...

Travels with Dr. Arthur Sedgewick, who has chronicled some of Ray's cases. Alanik Ray is the former Chief Constable (Martira Bay) of Martira Bay. He now resides in Port-a-Lucine.

Alanik Ray was born in Neblus

747 BC is made Chief Constable (Martira Bay) of Martira Bay

 

Male elf, Detective 6 / Rogue 4, Lawful Neutral

 

 

Jander_Sundstar.JPG

 

Jander Sunstar

 

Jander Sunstar can boast of many things. It is the oldest vampire in Ravenloft. It is the only vampire who has retained his goodness (probably because it was made ​​in Faerun). He was the master of Strahd about using vampiric powers. Also, perhaps, he's the only inhabitant of the demiplane who has given him a good beating to the lord of Barovia and lived to tell the tale. As if that were not enough, saving a young barovian from a wolf attack, he inspired the creation of "The Cult of the Morninglord". Jander continues wandering in Ravenloft, fighting other vampires and trying not to succumb to their undead nature.

 

 

 

180px-Malocchio_sm.jpg

Malocchio Aderre the Dukkar.

 

Inspired by: Demian (Prophecy)

Invidia is a domain Southwest Core without much political power. This does not prevent his master Malocchio, is one of the most sinister characters of Ravenloft. Despite being himself half-vistana, His goal is to exterminate the Vistani altogether. His motives are unclear, but it certainly can not bring anything good to Ravenloft.

 

 

 

gwydionmockup.jpg

Gwydion, the Twilight. Dark Lord Shadow Rift. 

Inspired by: Cthulhu, of H. P. Lovecraft.

 

The Shadow Rift is a huge flaw pot downtown the Core. Under a black mist is the impenetrable underground kingdom of the Arak. Gwydion is the dark lord of this land. Twilight is by far the most powerful dark lord of Ravenloft. If it would be released, even and an alliance between Strahd and Azalin wouldn't prevent that it devours Ravenloft. Fortunately, remains confined beyond the obsidian doors, in the depths of the Shadow Rift. But more than its power, Gwidyon is vital to the history of Ravenloft for creating the Shadowlands faerie race: the Arak.


               
               

               
            

Legacy_Bluebomber4evr

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Custom Content Challenge: September 2014: The Mists of Ravenloft
« Reply #31 on: September 03, 2014, 01:19:28 am »


               

Malocchio isn't the darklord of Invidia, by the way. That's still his mother Gabrielle. Malocchio is actively trying to avoid becoming the darklord because he doesn't want to be more trapped than he already is.


 


And this is a more accurate, official drawing of Gwydion:


gwydion_zps984b1448.jpg



               
               

               
            

Legacy_Bluebomber4evr

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Custom Content Challenge: September 2014: The Mists of Ravenloft
« Reply #32 on: September 03, 2014, 04:59:42 am »


               

Might as well quote my old post from the Gothic challenge in February:


 



 


Bluebomber4evr, on 13 Feb 2014 - 7:50 PM, said:



I might as well suggest a few Ravenloft creatures, since Ravenloft is a gothic setting.  '<img'>

The Wereray: A lycanthrope of the sea. Its alternate forms are a large manta ray and a manta ray/humanoid hybrid.
3.png

(it wouldn't hurt to get a manta ray model to be used along with this  '<img'> )

The Skin Thief: A bear-like humanoid with eight-fingered, clawed hands, this horrid creature flays its victims alive and wears their skins as a disguise.
skinthief.jpg

The Goblyn: Not to be confused with traditional D&D goblins, the goblyn is the result of a curse. What was once a normal human or demihuman instead becomes a horrid creature with a huge, wide mouth full of needle-sharp teeth. A goblyn is a slave to the dark sorcerer who places the curse upon them. They are typically 4 to 6 feet tall.
goblyn.gif

Undead Lake Serpent: This unique creature, dubbed "Agatha" or "Aggie" dwells in Forlorn's Lake of Red Tears. The undead lake monster is a rare sight. It is an ancient, gargantuan, undead water serpent with grayish-green skin and a huge mouth lined with needle-sharp teeth. Its scaly hide is reminiscent of the skin of a zombie, rotten-smelling and marked with rents and gaps though which pale white bones show. When swimming on the surface, it often appears to be a head followed by a series of rounded humps.
rv-forlorn.jpg

Boneless (or Forsaken Shell) Boneless are without doubt the most foul result of all dark inquiries into necromancy. Created out of corpses from which the bones have been stripped, these mindless creatures exist only to execute the commands of their creator.


Boneless appear to be lanky humanoid creatures with long withered limbs and small wrinkled ball-like heads atop a flexible cord of a neck. The creases and folds of their puckered, fetid skin have a translucent reddish-brown hue. They are sometimes clothed in loose-fitting rags that are often stitched directly to their flesh. They move with a lurching uncertainty, sometimes dropping to all fours for a burst of speed or added stability.
forsakenshell.jpg

The Backwards Man: Backwards men are aberrations that exist only for mayhem. They resemble the naked forms of wrinkled old men who walk backwards on their hands and feet, in a crab-like fashion. Their heads have been twisted all the way around so that they can leer out in front of them.


Backwards men have long, purplish tentacles that slither out of their mouths. They can shoot a tentacle out from their mouths to attack creatures at a distance and sprout additional tentacles from the wounds if attacked with slashing or piercing weapons.
Backwards_Man_by_MelUran.jpg


 



 



               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: September 2014: The Mists of Ravenloft
« Reply #33 on: September 03, 2014, 01:58:04 pm »


               

Staring to think that if I have time, I would like to finish my four and six armed skeletons. They can be marked up as golem or undead construct. Either way, I think you will enjoy them, or the animation extensions for use with more fleshy humanoids.



               
               

               
            

Legacy_boodah83

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Custom Content Challenge: September 2014: The Mists of Ravenloft
« Reply #34 on: September 03, 2014, 02:32:26 pm »


               

Awesome, my favorite D&D setting by far. Really looking forward to what you guys will come up with.



               
               

               
            

Legacy_The Mad Poet

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Custom Content Challenge: September 2014: The Mists of Ravenloft
« Reply #35 on: September 03, 2014, 09:45:44 pm »


               

*ravenloft overload causes head explodey*



               
               

               
            

Legacy_Bluebomber4evr

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Custom Content Challenge: September 2014: The Mists of Ravenloft
« Reply #36 on: September 04, 2014, 03:22:54 am »


               


Staring to think that if I have time, I would like to finish my four and six armed skeletons. They can be marked up as golem or undead construct. Either way, I think you will enjoy them, or the animation extensions for use with more fleshy humanoids.




That could be used for a skeletal golem. Nominally it's a Mystara monster, but could be used in Ravenloft:


 


golemys1.gif


http://www.lomion.de/cmm/golemys1.php


               
               

               
            

Legacy_Shadowing2029

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Custom Content Challenge: September 2014: The Mists of Ravenloft
« Reply #37 on: September 04, 2014, 04:56:22 am »


               

Hmm i think that i should try making some caliban heads for half-orc.



               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: September 2014: The Mists of Ravenloft
« Reply #38 on: September 04, 2014, 03:43:01 pm »


               

Wereshark.jpg


 


 


Wereshark: With one skin and a dynamic custom tail. This creature uses a modified version of "project Q" lycanthrope animations. The creature can use weapons and shields; This could be useful in case someone wish to use my wereshark like a "samebito" (shark-men in Japanese mythology) or any other shark like humanoid. But also the unarmed fight animations looks good for a lycanthrope.


 


Wereshark01.jpg


 


Wereshark02.jpg


 


Wereshark03.jpg


 


Wereshark04.jpg


 


Wereshark05.jpg


 


http://www.lomion.de/cmm/lycawesr.php


 


@Bluebomber4evr, BTW this time the creature is full naked (Hmmm, maybe I should give them a sexual organ...)



               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: September 2014: The Mists of Ravenloft
« Reply #39 on: September 04, 2014, 05:30:18 pm »


               

WeresharkSwimming01.jpg


 


 


And like it couldn't be otherwise I have make a swimming version of the wereshark. This version uses animations from "Flying NPCs, Succubus, Erinyes, Vampires, and Kobolds" MOD by StoneMonkey. Those animations were made for flying humanoids not for swimming ones, so it looks a little strange sometimes, but after all, it still be quite close to swimming.


 


WeresharkSwimming02.jpg


If you think that a wereshark is bad on earth, wait to see it under the water....


 


WeresharkSwimming03.jpg


 


ROKEA!!!!!



               
               

               
            

Legacy_kamal_

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Custom Content Challenge: September 2014: The Mists of Ravenloft
« Reply #40 on: September 04, 2014, 05:30:33 pm »


               Needs a frikken laser beams option '<img'>
               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: September 2014: The Mists of Ravenloft
« Reply #41 on: September 04, 2014, 06:55:07 pm »


               

https://www.youtube....40422C37E2A7F9E

 

 

 

 

 

 

 

The music from the 1994 game: Ravenloft Strahd's Possession, converted to NWN.

http://en.wikipedia....hd's_Possession

This was the first of 2 PC RPGs Based on Ravenloft, and good ones BTW. I personally spent quite hours with it in the 90s, and was my first contact with Ravenloft.

Some time ago I found the OST of this game in MIDI format in a website. Converting it from MIDI to BMU required some steps but I was worth it. In spite of been in a basic format like MIDI this themes still sound quite good, and create a great ambient. in addition this music was exclusively composed for Ravenloft.


               
               

               
            

Legacy_Shadowing2029

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Custom Content Challenge: September 2014: The Mists of Ravenloft
« Reply #42 on: September 04, 2014, 09:30:12 pm »


               

Do stone prohet too!


Found some tracks on the net but they need some edits to remove silence on the beggining.



               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: September 2014: The Mists of Ravenloft
« Reply #43 on: September 04, 2014, 09:44:23 pm »


               

@ Shadowing2029: Maybe I'll do it...



               
               

               
            

Legacy_Bluebomber4evr

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Custom Content Challenge: September 2014: The Mists of Ravenloft
« Reply #44 on: September 05, 2014, 03:30:40 am »


               

Love the weresharks, Shemsu! And I've always loved the music from Strahd's Possession. It'd be amazing to have a version for NWN.


 


Here's a few more Ravenloft monsters that'd be great to see:


 


Broken Ones:


brokenones2_zpse08b9206.jpg'


brokenon_zpsa155327e.gif


brokenones_zps55b414ce.jpg


Broken ones (or animal men) are the tragic survivors of scientific and magical experiments gone awry. While they were once human, their beings have become mingled with those of animals and their very nature has been forever altered by the shock of this event. It is rumored that some broken ones are the result of failed attempts at resurrectionreincarnation, or polymorph spells.


 


While broken ones look more or less human, they are physically warped and twisted by the accidents that made them. The characteristics of their non-human part will be clearly visible to any who see them. For example, a broken one who has been infused with the essence of a rat might have horrific feral features, wiry whiskers, curling clawed fingers, and a long, whip-like tail.


 


 


Mongrelmen:


200px-Mongrelman_zps6d189df6.jpg


mongrelm_zpsdca59899.gif


50086_zps8bf8d5ba.jpg


Mongrelmen are a mixture of the blood of many species: humans, orcs, gnolls, ogres, dwarves, hobgoblins, elves, bugbears, bullywugs, and many others. Their appearance varies greatly, combining the worst features of their parent stocks. They are usually clad in dirty rags; they are ashamed of their appearance and try keep their bodies concealed, especially among strangers. They have no distinct tongue of their own, but speak a debased common, mixed with grunts, whistles, growls, and gestures. Their names often mimic animal noises.


 


In Ravenloft, mongrelmen inhabit the domain of G'henna, and are the result of a curse inflicted upon the unlucky as a result of the darklord's ire. Yagno Petrovna, high priest of the beast god Zakhata, places those he deems heretical upon an altar and strips away their humanity, leaving a mongrelman behind. 


 


While mongrelmen and broken ones look similar, there are some important differences:


 


1. Broken ones always combine a human with the features of a particular animal, and many times are the result of surgery, and thus often have surgical scars in the places where animal and human meet.


 


2. Mongrelmen combine the features of various humanoid races, and only have bestial features from bestial humanoids (such as gnolls or lizard men). The mishmash of races appears natural on the body of the mongrelman and it does not have scars like broken ones often do.


 


 


Ravenloft Elementals:


eleravl2_zps9cdac244.gif


Grave and Blood elementals


eleravl1_zpsfe6b6284.gif


Mist and Pyre elementals


elementals_dread_zps5a634d9b.jpg


All four types. Background, left to right: Grave elemental, Pyre elemental, Mist elemental. Foreground: Blood elemental


 


Ravenloft elementals are not dissimilar to their more mundane cousins. However, they are created because of an unusual interaction between the Mists of Ravenloft and the fabric of the elemental planes. Thus, they tend to absorb some of the dark aspects common throughout the land and take on an aura of the macabre not found in elementals elsewhere.


 


Pyre Elemental


The wild and dancing pyre elemental is drawn from the flames of a funeral pyre or some large burning associated with a burial rite.


A pyre elemental appears as a slender column of intense flame with tendrils of fire licking away from it like the waving arms of a dancer.


 


Blood Elemental


A blood elemental can be called forth only from a large quantity of blood or from water drawn from the lungs of drowned men. Because of the difficulty in obtaining these materials, they are the rarest of the Ravenloft elementals.


Blood elementals appear as roughly humanoid creatures composed entirely of blood. They leave a trail of drying blood on the ground behind them and fill the air around them with the smells of salt and iron. A pair of fluid tentacles whip about the creature and allow it to manipulate objects and attack enemies.


 


Mist Elemental


A mist elemental is a relative of the traditional air elemental who has been formed from the essences of the Ravenloft Mists themselves. Once conjured, the mist elemental appears as a drifting cloud of white vapor that looks like nothing more than a patch of fog. Because of this, a mist elemental that is moving about in a region of fog or mist is treated as if it were invisible.


 


Grave Elemental


The grave elemental is a variant earth elemental that is drawn from the soil of a graveyard or similar resting place of the dead. It appears as a towering, man-shaped mass of earth with bones and the shattered remnants of coffins protruding from it.


 


 


 


Ravenloft Golems:


 


golem4_zps9c906454.gif


Left to right: Gargoyle golem, Glass golem.


 


Gargoyle Golem


The gargoyle golem is a stone construct designed to guard a given structure. It is roughly the same size and weight as a real gargoyle (6’ tall and 550 pounds). Although they have wings, they cannot fly. However, a gargoyle golem can leap great distances (up to 100 feet) and will often use this ability to drop down on enemies nearing any building the golem is protecting.


 


Glass Golem


The glass golem is very nearly a work of art. Built in the form of a stained glass knight, the creature is often built into a window fashioned from such glass. Thus, it usually acts as the guardian of a given location – often a church or shrine.


 


Glass golems, like most others, never speak or communicate in any way. When they move, however, they are said to produce a tinkling sound like that made by delicate crystal wind chimes. If moving through a lighted area, they strobe and flicker as the light striking them is broken into its component hues.


 


golervmz_zpsac6e3976.gif


Left to right: Mechanical golem, Zombie golem


 


Mechanical Golem


The mechanical golem is a nightmare combination of magic and technology first woven together in the mind of a madman. They come in many sizes, but are generally man-like in shape. In most cases, they have some manner of melee weapon built onto one of their arms.


 


A mechanical golem moves with a variety of whirs, clicks, and other mechanical sounds. It occasionally releases a hissing sound and a cloud of steam. Despite the creature’s jury rigged appearance, however, it is a smoothly functioning and deadly machine.


 


Zombie Golem


First created by Azalin from information he gleaned while in the employ of Strahd von Zarovich of Barovia, these foul creatures look much like flesh golems. Unlike those traditional golems, however, these creatures are composed of rotting body parts and carry the stench of death about them wherever they go.


 


Unlike flesh golems which are able to emit a guttural roar when they engage in combat, zombie golems are utterly silent. They move slowly and without thought, attacking in a lackluster manner that has been retained from their undead status.


 


golem3_zpsd60d95ce.gif


Left to right: Doll golems, Bone golem.


 


Doll Golem


The doll golem is an animated version of a child’s toy that can be put to either good uses (defending the young) or evil uses (attacking them). It is often crafted so as to make it appear bright and cheerful when at rest. Upon activation, however, its features become twisted and horrific.


 


Bone Golems are already in NWN.


 


golemagg_zpsc7dca1b0.gif


Maggot Golem:


A maggot golem at first glance appears to be a shambling, offwhite mound that is vaguely humanoid but with a constantly shifting form. It walks upright on two legs and has two arms but these appendages are constantly changing in length and thickness, as are the dimensions of its torso. The maggot golem’s head is also in flux, at times appearing as a mere nub on the shoulders, at other times having definite features such as eyes, nose, ears, and mouth.


 


The explanation behind this shifting is that this type of golem is constructed of living organisms, maggots, to be specific. These are constantly turning into flies which circle around the golem’s head and return to the golem to lay eggs, completing the cycle by hatching more maggots. Some of the maggots drop from the golem and lie writhing in its wake, but these are replaced at a phenomenal rate.


 


golem_snow_zps0cb94515.jpg


Snow Golem:


First discovered on the arctic island of Todstein (as described in the adventure Ship of Horror), snow golems are similar to greater golems. Like others of their ilk, they are usually employed to guard an important item or entryway.


 


A snow golem can be sculpted in any appearance, but is usually portrayed as a humanoid figure wearing armor and a helmet. It usually carries no weapons and does not use a shield. Their helmets are usually sculpted into bizarre, frightening shapes such as snarling animals or horrid, leering faces. Because they have been hardened beyond the consistency of snow, they resemble white marble statues. Indeed, they are often mistaken for such things or for snow-covered topiary figures.


 


Snow golems cannot speak, although the wind seems always to blow mournfully when they move, creating a haunting sound that can chill the heart as surely as the cold climate does the flesh.


 


golem_mist_zpsc577403a.jpg


Mist Golem:


Mist golems are creatures of fate, brought into being accidentally by misguided wizards and priests who do not fully understand what they are doing. No one sets out to build a mist golem, but in a fool’s rush to complete the building of some other automaton, tragic circumstance often takes a hand, and even the most dedicated of labors goes astray.


 


Mist golems look very much like swirling wisps of vapor and billowing clouds of steam mystically constrained in the shape of a 12-foot-tall man or woman. They often resemble the man or woman responsible for creating them. When moving through areas of fog. they are all but invisible, although they may be plainly seen whenever they wish to be.