I have just, in the past few minutes, sent the more complex trick/trap/puzzle, that I mentioned earlier in this thread, to AD as an addendum to this ccc. Below are the details of it.
Tarot Redhand’s Deadly Candles
This is basically a combination lock that bites back when you get the combination wrong. As you can see in the picture above there are six candles, a scroll and a torch. Only that torch will light the candles. The candles must be lit in a particular order, which is controlled by a string that the builder can alter according to rules laid out in the included manual. The scroll is simply there to give the player 1 or more clues (preferably cryptic) on how to solve it.
There are other things that the builder can control by the use variables which are all kept in one place. All of the following can be turned on or off.
Candles say their number
A Safe area for PC
Limited number of tries to solve it
Limited amount of time (to light the next one) between candles and the builder can set the amount of time (in seconds) the PC gets.
Also there is a "boss" monster that is currently set as a DoomKnight Commander (CR 15). It is easy to change this just by setting 2 variables.
The package consists of a demo module, an erf containing everything including an area file, an erf containing everything except an area file, a user manual and a readme 1st. At 8 pages long, I think the user manual just about covers everything you need to know to be able to make best use of the package.
One thing to note is that the demo module (and therefore the erf with the area file) makes use of one of the magic circles contained in my "Arcane Circles" package.
Hope you like it. (Questions? Comments?)
TR
PS If there are better candles, candles that work better or a different looking item icon for a torch please let me know.