Author Topic: Custom Content Challenge: August 2014: African Adventures / Tileset Expansions  (Read 5188 times)

Legacy_Killmonger

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Hmm, your opinion is noted...


 


I will have to proceed slowly and triple check.


 


The gazelle involved a test for scaling a superset


The other two are probably a material naming screw up on my part (Beyond what I already gleened)


 


Thank you for your input. You have already done some great work for Nwn


 


<For the moment, I'm just happy that the first four critters work in game, sort of...>



               
               

               
            

Legacy_cervantes35

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@MerricksDad


 


There are two gorillas done by Draygoth in Project Q that look very similar to the ones you are working maybe they will help. The have to really good textures as well.


 


If you don't have Project Q I can pull them out and make a link to them if you would like.



               
               

               
            

Legacy_Mecheon

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               The Q Gorillas just use bear animations though, a gorilla using proper actual gorilla animations is something I've got a desire for

Plus you could probably get a chimpanzee out of it as well
               
               

               
            

Legacy_cervantes35

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The Q Gorillas just use bear animations though, a gorilla using proper actual gorilla animations is something I've got a desire for


Plus you could probably get a chimpanzee out of it as well




No, wasn't talking about using the animations but using the skin and texture and creating his own animations more apelike plus with his model it would make for nice shadows to the skin as the skin itself does not cast shadows.


               
               

               
            

Legacy_Bluebomber4evr

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@ Bluebomber4evr:


 


I'm going to be completely honest with you; The belt is hiding the break between the upper body and lower body textures, and the arms and hands pieces would require many work, time and skills to be replaced with a proper texture.


I have been working a lot with the werecrocodile, and feel that it's enough for now. I would rather to turn page, and doing something different instead of continue working on it...




Fair enough! I'll work around it then! '<img'>


               
               

               
            

Legacy_Killmonger

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https://dl.dropboxusercontent.com/u/257000821/GoWild_1.JPG

Hopefully above is a Wip peek...


               
               

               
            

Legacy_Tarot Redhand

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@MerricksDad if it's any use to you, the Hortrac has three attacks in a round - claw/claw/bite.


 


TR



               
               

               
            

Legacy_MerricksDad

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@MerricksDad


 


There are two gorillas done by Draygoth in Project Q that look very similar to the ones you are working maybe they will help. The have to really good textures as well.


 


If you don't have Project Q I can pull them out and make a link to them if you would like.




 


Thank you, I may just steal the textures off them then. It would save some time in the final processes, especially if I become overly busy with work. I have not yet looked this morning, but is it the case that they are just bound to the bear animations? Because that would suck pretty bad, and definitely be a reason to finish the ape anims.


               
               

               
            

Legacy_MerricksDad

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https://dl.dropboxusercontent.com/u/257000821/GoWild_1.JPG

Hopefully above is a Wip peek...


 




spectacular


               
               

               
            

Legacy_MerricksDad

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@MerricksDad if it's any use to you, the Hortrac has three attacks in a round - claw/claw/bite.


 


TR




If the animations I do end up with are not sufficient for the Hortrac, I'll leave it up to you to modify one or more of them. For now, I do plan to have a slap (which could be a claw if one of my alternates with claws is suitable), a backhand slap (also could be a left swing claw attack), and I do think I will do the bite attack for the stab attack slot. I can't wait to see the finished animation, and then I can get on to the alternate skins.


 


In addition to the ones I listed above, I think I will make a third animation subset with tail and wings which links to the 4 armed variety, and a fourth animation subset with tail and wings which links to the original. That should give plenty of options for this base model, and open up options for Fiendish Girallon, and also your Hortrac.


               
               

               
            

Legacy_Shemsu-Heru

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Custom Content Challenge: August 2014: African Adventures / Tileset Expansions
« Reply #100 on: August 09, 2014, 03:50:04 pm »


               

Shotel.jpg


 


The shotel, aka sickle-sword.


I have found the 3.5 stats for the shotel at the D&D wiki; And according with that it have the same base attack and critical rating, as well as the category (exotic); Than the bastard sword so I have added it like bastard sword models, also I think that the size of both weapons could be similar....


 


Shotel01.jpg



               
               

               
            

Legacy_Bluebomber4evr

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Custom Content Challenge: August 2014: African Adventures / Tileset Expansions
« Reply #101 on: August 09, 2014, 04:49:03 pm »


               

I knew I could count on you to make some awesome weapons, Shemsu! '<img'>



               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: August 2014: African Adventures / Tileset Expansions
« Reply #102 on: August 09, 2014, 09:40:33 pm »


               

After examining the Q gorillas, I can now see that the skin is great, and the textures are awesome, but I also see why people might be having issues with the animations. It seems to use a modified cat skeleton, and moves more like a lunging cat. So I will continue to upgrade my own animations and I might even go so far as to wrap the Q model to my bones and re-release that too, if approval is given for such a thing.


 


Again, the skin and texture are great. I don't know if the skin started out as a copy of the model I am using from freemodels, but its head definitely looks different. It has less polys than mine (which is good), and is tweaked in spots I had not previously considered, such as around the eyes and brow.


 


If you haven't seen it yet, definitely give it a look. You can find it listed in the q_creatures.hak as c_gorilla/c_gorilla_brown, with textures simply named Gorilla and GorillaB, using Q appearance entries 1336-37.


 


When it moves, it kinda looks like a rubber kid's toy, and because the bones are just sticks, it gives a bad shadow (or none at all), so I gotta improve on that, otherwise, great model.



               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: August 2014: African Adventures / Tileset Expansions
« Reply #103 on: August 10, 2014, 01:03:09 am »


               

The fixed attack and run animations are amusing at best. They need fine tuning, but otherwise combat looks just fine. He never seems to use his close hit. I may need to move the double-fist-down attack to another more-used slot. We'll see. Maybe if I just change the preferred attack distance/personal space values, it will fire more often.


 


Just going to finish up the other anims, omitting a few at first, like casting cycles. I may need them to be specific looking for the Bar-Lgura alternate skin.



               
               

               
            

Legacy_cervantes35

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Custom Content Challenge: August 2014: African Adventures / Tileset Expansions
« Reply #104 on: August 10, 2014, 01:26:06 am »


               


After examining the Q gorillas, I can now see that the skin is great, and the textures are awesome, but I also see why people might be having issues with the animations. It seems to use a modified cat skeleton, and moves more like a lunging cat. So I will continue to upgrade my own animations and I might even go so far as to wrap the Q model to my bones and re-release that too, if approval is given for such a thing.


 


Again, the skin and texture are great. I don't know if the skin started out as a copy of the model I am using from freemodels, but its head definitely looks different. It has less polys than mine (which is good), and is tweaked in spots I had not previously considered, such as around the eyes and brow.


 


If you haven't seen it yet, definitely give it a look. You can find it listed in the q_creatures.hak as c_gorilla/c_gorilla_brown, with textures simply named Gorilla and GorillaB, using Q appearance entries 1336-37.


 


When it moves, it kinda looks like a rubber kid's toy, and because the bones are just sticks, it gives a bad shadow (or none at all), so I gotta improve on that, otherwise, great model.




Permission granted all of Project Q's newer stuff is open source.