Author Topic: Custom Content Challenge: August 2014: African Adventures / Tileset Expansions  (Read 5182 times)

Legacy_Killmonger

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Excellent news Draygoth28!


 


You are so fast at it....


While you're at it would you consider including the zt2 Grevy (a big zebra) and the zt2 Gerenuk (giraffe like)


 


I've tackled the zt2 wildebeest and some of the other antelopes (all working) because they all tend not to be used as rideable


But I have questions....


 


1) If I need to adjust the animation limits of just one part by just a little bit, I know there is a method for adjusting the entire file in max, It was like... selecting all the animation and then selecting the last keyframe using ctrl, or alt or something. Does this ring a bell anyone?


(My neck animations need to be lessened so the critters snout doesn't hit the ground)


 


2) Everything works fine in max, But how many skins can a bone be simultaneously connected to in Nwn1?


               
               

               
            

Legacy_Shemsu-Heru

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Those werecrocodiles are great, Shemsu! Could we maybe get a variant without clothing?


 


I feel like I should do something, since it was my suggestion, but I can't make models. Anyone know how to make soundsets? I might try tinkering with that. I've been wanting a proper hyena soundset for Mecheon's awesome hyena model from the Animal challenge.




 


Actually, I have my reasons for keeping some clothing pieces on it. In addition removing the "belt" would be easy, but the arms and hands pieces not, because they are only in the texture. They are part of the original texture from the model which I have use to build the werecrocodile. Anyway, Is it so annoying? I mean, a werecrocodile in their human form provably, wear clothes; And the ones which remains in their hybrid form are some that could survive to the werecrocodile metamorphosis.


 


You could try some 2D inventory items, you only need to know a little about image edition for doing that...



               
               

               
            

Legacy_MerricksDad

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...

 


2) Everything works fine in max, But how many skins can a bone be simultaneously connected to in Nwn1?




 


do you mean how many bones can a skin be connected to?


 


The number does not seem to be hardcoded, instead it relies on a lot of factors. I've done in the 20's on player models with success. A good rule of thumb would be to keep it to about 15. If you can find a seam two halves of the model can share, you can then do 15 on each half. This is particularly easy when dealing with models with a clothing type, or harnesses and straps.


 


The other rule is not more than 4 bones can affect a single skin vertex or you get other errors. Again, that is not hardcoded, and the output will vary between a crash and the fifth bone being omitted, mangling the skin in-game.


 


If you really mean how many skins can a bone be connected to, I would imagine that there is no limit except for the complexity of the model.



               
               

               
            

Legacy_Draygoth28

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               Sorry to ask, but how do you load images? Not sure if I forgot or it changed since last time I posted one.
               
               

               
            

Legacy_ia.Pepper

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do you mean how many bones can a skin be connected to?


 


The number does not seem to be hardcoded, instead it relies on a lot of factors. I've done in the 20's on player models with success. A good rule of thumb would be to keep it to about 15. If you can find a seam to halves of the model can share, you can then do 15 on each half. This is particularly easy when dealing with models with a clothing type, or harnesses and straps.


 


The other rule is not more than 4 bones can affect a single skin vertex or you get other errors. Again, that is not hardcoded, and the output will vary between a crash and the fifth bone being omitted, mangling the skin in-game.


 


If you really mean how many skins can a bone be connected to, I would imagine that there is no limit except for the complexity of the model.




 


  I do recall something saying that it does in fact have a "hard" limit. Though the limit is in the 30s or something, to my knowledge, if it truly does exist. So, it shouldn't be a problem of hitting that cap if it exists. Lower is better, of course. And even if you somehow hit that cap, you could add a second skin if you were clever enough, and problem can be solved in multiple ways.


               
               

               
            

Legacy_Shemsu-Heru

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Now my werecrocodile uses a modified version of Project Q lycanthrope animations, instead of those from OC lizardmen. The creature still can use weapons and shields but now looks better in unarmed combat and have better jaw animations.....


 


Werecrocodile03.jpg


 


Werecrocodile04.jpg


 


Werecrocodile06.jpg


 


Werecrocodile07.jpg



               
               

               
            

Legacy_Shadowing2029

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We need some warriro, caster and rouge vairiant of the werecrocodile



               
               

               
            

Legacy_Shemsu-Heru

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Good luck with that!



               
               

               
            

Legacy_Bluebomber4evr

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Actually, I have my reasons for keeping some clothing pieces on it. In addition removing the "belt" would be easy, but the arms and hands pieces not, because they are only in the texture. They are part of the original texture from the model which I have use to build the werecrocodile. Anyway, Is it so annoying? I mean, a werecrocodile in their human form provably, wear clothes; And the ones which remains in their hybrid form are some that could survive to the werecrocodile metamorphosis.


 


You could try some 2D inventory items, you only need to know a little about image edition for doing that...




It's not annoying! '<img'>


 


But it is odd if you have your lycanthropes set up like I do, using a script to polymorph from human models into the lycanthrope one and they're not wearing clothing like that in the first place. I also like to portray lycanthropes as not wearing human clothing while in hybrid forms as a choice of the lycanthropes.


 


It's not the end of the world if you don't want to do it; I can work around it if need be. I just thought that it would be cool to have another version without clothes to go along with the ones you've already made.


               
               

               
            

Legacy_Killmonger

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Thanks MD


 


So I've pushed on and finally got to exporting (using NWMax v5.06.01) some critters for their first photo shoot


But for the first time in a long time, I got this error:


 


! MAXscript Rollout Handler Exception


- Unknown property: "selfillumcolor" in 9 - Default:Standard


 


wtf?


 


The gazelle in question has two skins and 21 bones <"21 bones"- I know but have to try it>


Skins are attached above the rootdummy


 


I am unsure where/how to fix it.


A little help please?


 


<two other files have the same problem>


 


Thanks in advance....



               
               

               
            

Legacy_Shemsu-Heru

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@ Bluebomber4evr:


 


I'm going to be completely honest with you; The belt is hiding the break between the upper body and lower body textures, and the arms and hands pieces would require many work, time and skills to be replaced with a proper texture.


I have been working a lot with the werecrocodile, and feel that it's enough for now. I would rather to turn page, and doing something different instead of continue working on it...



               
               

               
            

Legacy_Draygoth28

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               I use Gmax not to sure about Max/ 3 d max. 21 bones are a lot I have never had luck with more than 17 and in some cases I get an error then.
               
               

               
            

Legacy_Killmonger

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Thanks Draygoth28, I will try again later today.


Presently I believe that my prob is related to the materials properties used by zt2


Exactly which button, lever or dial remains a mystery


 


Also, MerricksDad may be working on his gorilla...


I know that Randomdays packages (zt2, wp2, Daoc) contained numerous gorilla, chimpanzee and other biped meshs and skins. 


Some King Kong like animation would be pretty cool too


 


Perhaps he may requires those files?



               
               

               
            

Legacy_MerricksDad

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Just ran into some weird issue with my gorilla. need help a bit in another thread...sec and I will post the problem



               
               

               
            

Legacy_ia.Pepper

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  Despite not being a fan of my own work, I am still willing to release the mask I made.  ':unsure:' If I really wanted to improve on it, it'd require a complete overhaul of design, as the design didn't work out as well as I thought it would at first. But maybe somebody will like it or have a use for it somewhere down the road.


 


  And before anyone says anything, there are in fact round masks in certain parts of Africa. They don't scream african mask as well as the taller sorts of masks, but I liked the idea of a round mask so I went with it.


 


KDIzy8G.jpg


 


  I may revisit masks some other time, because I don't think it's a very good representation of what I had in mind. As for this challenge, I think that's it for me. Just a small contribution, so I can get back to my other plans.