Still having weirdness....
So I found my supersetted model was pivot misaligned and had broke some of the original models
I went in and surgically realigned everything (max Xform reset) from the best test model cases, including seven reskins.
Now all but the wildebeest appear in the toolset dialog box (animated) but won't appear when selected from the dropdown list.
Only the reworked white rhino appears.
(?)
The wildebeest is a special case (it still causes an Access Violation)
but the others were working before "when broken" (u can see em in the wip photo)
I have a similar problem with the Oryx.
When packaged alone it will appear.
But when packaged with the others (of the same superset), not.
All the others (of the same superset) will appear.
Any thoughts? (All textures are Blinn, tga) How many characters are allowed in a texture name 16 or 12?
For now I don't see the error...
Could it be 2da related? I've been using basic working copies from the Ox and Deer...
Curiously, upon export from max, the mesh object property dialog box again says "cast shadows" and I know I deselected it before saving and then export. The skin mesh should not be set to cast shadows.
But the "appeared" white rhino's skin does have "cast shadows" selected too. Hmm
Perhaps I'll have to try again real soon after a brief respite.
Btw
Should the superset model's parts (animated) each be modified with an Aurora Trimesh (No render, no shadow) or not?
<Perhaps I'm just too close to it.>