Done with the animation except casting cycles and fine tuning. I've bent and scaled Draygoth's lower poly gorilla model to wrap around my freemodel gorilla bones. It has an appear animation meant to be used up against a tree. The gorilla will start 20 meters up a tree and begin a spinning swing down to the ground, going around the trunk about twice. I haven't defined a disappear animation.
The textures on the brown and black are also Dragoth's packaged textures. The gray one, while not yet perfect, represents an ancient gorilla. I was thinking to do an albino, but the lighting/smoothing on the skin is screwing it up. I may have to tweak the shininess level for the texture to show proper contrast. I also modified the smoothing groups and reduced the amount of tverts. For some reason, the Q version had all tFaces detached. I happened to spot them while trying to determine what was wrong with the conversion to TGA from the packaged DDS files.
The run animation still has a bit to go, but the rest seem to be good. The gorilla does not really take an active bounce in combat, so I decided to just model him as such. He just kinda moves here and there and kinda just swats people really hard. If I could have done close combat/wrestling moves, that would have looked nicer.
He's got head-look which is decent, though I may reduce the range of motion since he has a neck node which is pretty large.