Author Topic: rjshae - regarding a grass texture I saw in a NWN2 oriental project ...  (Read 674 times)

Legacy_Oseryn

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I saw a grass texture here: http://neverwinterva...6054fullres.jpg


 


While I love the look of this set, I don't have nwn2. However, when I saw the grass texture... !!! Can that grass texture be ported to nwn1 and if so, could I twist your arm to do so? It's perfect for a look I have been trying to achieve in a region for my mod, but so far haven't gotten any results I am happy with. Maybe others could use also.


 


 



               
               

               
            

Legacy_NWN_baba yaga

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rjshae - regarding a grass texture I saw in a NWN2 oriental project ...
« Reply #1 on: July 23, 2014, 09:24:06 pm »


               

If you look at sens terria tileset he used a grass texture with white flowers. And you can create the same grass in nwn as they did with nwn2 but i would use a grass model as a placeable instead of that dynamic grass. There are dungeon siege grass placeables around which are so cool and large that they cover an area of almost one whole tile and with a little bit of tweaking here and there you should be ablee to get that look done. So either the way sen did it with his amazing terria tileset or using placeables.


 


I dont have nwn2 anymore on my HD so i cant just upload it for you... maybe someone else can '<img'>



               
               

               
            

Legacy_Wall3T

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rjshae - regarding a grass texture I saw in a NWN2 oriental project ...
« Reply #2 on: July 23, 2014, 09:32:52 pm »


               

As an idea, You could look at Zwerkules facelift haks, with the addition of Nwncq. it creates the exact same effect, if your looking for an easy way.



               
               

               
            

Legacy_kamal_

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rjshae - regarding a grass texture I saw in a NWN2 oriental project ...
« Reply #3 on: July 23, 2014, 11:16:32 pm »


               

This is the grass used


https://dl.dropboxus...G_WFPATCHL1.dds



               
               

               
            

Legacy_Oseryn

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rjshae - regarding a grass texture I saw in a NWN2 oriental project ...
« Reply #4 on: July 24, 2014, 02:22:01 am »


               

Thanks all!



               
               

               
            

Legacy_rjshae

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rjshae - regarding a grass texture I saw in a NWN2 oriental project ...
« Reply #5 on: July 24, 2014, 05:34:38 pm »


               


This is the grass used


https://dl.dropboxus...G_WFPATCHL1.dds




 


Unfortunately, the DDS file format in NWN2 is different than in NWN1. There's a tool that will convert it--DDSTools, IIRC. It's something I have to run from the Windows command line. I'll take a look tonight...


               
               

               
            

Legacy_Oseryn

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rjshae - regarding a grass texture I saw in a NWN2 oriental project ...
« Reply #6 on: July 24, 2014, 07:05:34 pm »


               

I noticed that. I couldn't get that file to open in nwn explorer, and it crashed DDSTools when I tried opening it from the ddstool.bat file (ddstools -d AG_WFPATCHL1.dds). I'll look around a bit more and see if there's another tool that will do the job.


               
               

               
            

Legacy_rjshae

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rjshae - regarding a grass texture I saw in a NWN2 oriental project ...
« Reply #7 on: July 24, 2014, 11:30:36 pm »


               

Yeah, sorry. What I do to port to NWN2 is to convert the DDS files from NWN into TGA files using DDStool.exe, then back to NWN2-style DDS files in GIMP. I'm not sure there's a direct route in either direction. If we knew what the file format differences were with the DDS file in NWN vs. the standard DDS layout, then it might be possible for somebody to port the gimp-dds plugin and use it for NWN files.



               
               

               
            

Legacy_Bannor Bloodfist

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rjshae - regarding a grass texture I saw in a NWN2 oriental project ...
« Reply #8 on: July 25, 2014, 12:38:02 am »


               

I thought there was a different ddstool for nwn2 than the one for nwn1.  I may be wrong about that, but I do seem to remember having to find the extra hoop to jump through to do conversions between the two different games. 


 


I never bothered checking into NWN2 cc all that much once I learned enough about how the toolset worked to build an area, I just stopped being interested in nwn2 at all. 


 


Multiple folks convert from nwn2 to nwn1 though, so there has to be something that works somewhere.



               
               

               
            

Legacy_rjshae

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rjshae - regarding a grass texture I saw in a NWN2 oriental project ...
« Reply #9 on: July 25, 2014, 01:51:57 am »


               

I never bothered checking into NWN2 cc all that much once I learned enough about how the toolset worked to build an area, I just stopped being interested in nwn2 at all. 

 


Multiple folks convert from nwn2 to nwn1 though, so there has to be something that works somewhere.




 


Well, I'm not particularly religious about my CRPG preferences--there's too little choice as it is, so why further restrict yourself?


 


I'll just add that our respective communities are particularly fortunate that we are able to cross-pollinate each other's work so readily. '<img'> Porting content is often more efficient than building it from scratch.


               
               

               
            

Legacy_Oseryn

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rjshae - regarding a grass texture I saw in a NWN2 oriental project ...
« Reply #10 on: July 25, 2014, 02:43:55 am »


               

I found a program that worked to create a tga from this dds file. http://www.gamefront...nverter_v21.exe


 


The alpha channel was lost, but that I can recreate pretty easily. I'll post results when I have them and will upload the texture for others to use if interested.



               
               

               
            

Legacy_NWN_baba yaga

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rjshae - regarding a grass texture I saw in a NWN2 oriental project ...
« Reply #11 on: July 25, 2014, 09:22:38 am »


               

I use irfan view (realy old version 4.28) to look at textures/ images and it always works. And the dds format (not the NWN one of course....) is always the same...at least for my photoshop version (6.0) and the dds pluginn. I can open old files from ultima9 to todays dds files which are not different '<img'>



               
               

               
            

Legacy_Zwerkules

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rjshae - regarding a grass texture I saw in a NWN2 oriental project ...
« Reply #12 on: July 25, 2014, 01:13:11 pm »


               


There are dungeon siege grass placeables around which are so cool and large that they cover an area of almost one whole tile and with a little bit of tweaking here and there you should be able to get that look done.


 




I never saw that one. Where did you find it?


               
               

               
            

Legacy_NWN_baba yaga

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rjshae - regarding a grass texture I saw in a NWN2 oriental project ...
« Reply #13 on: July 25, 2014, 03:02:55 pm »


               


I never saw that one. Where did you find it?




Well i´m sure the CEP has them, i know the 13th monkey hak had them... but if you dont want to (which i think you dont want to) search trough all that stuff I can arrange that for you dont have dungeon siege installed atm... their names are like "groundfoliage or foliage 1 up to 10"


 


I uploaded NWsiege to the new vault just in case you got it... if not...huhihum i took them from the 13th monkey hak muahahahahhaha! '<img'> '<img'>



               
               

               
            

Legacy_Lord Sullivan

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rjshae - regarding a grass texture I saw in a NWN2 oriental project ...
« Reply #14 on: July 25, 2014, 04:27:44 pm »


               

Special Report: ...*Silly News Music*....


 


You may find something usefull following these links below,


 


https://developer.nv...y-texture-tools


 


https://developer.nv...adobe-photoshop


 


Enjoy!