Author Topic: why does my revenant model look transparent?  (Read 351 times)

Legacy_ZugothNDeadly

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why does my revenant model look transparent?
« on: July 20, 2014, 08:01:34 pm »


               
here's what i did

(replacing the helmed horror with the air revenant model from wow)

 

 

i deleted all of the faces of the head(helmed horror) mesh but kept one face,

then i attached it to the revenant's head mesh, then deleted that one face of the helm horror's head mesh

i did the same to the rest of the meshes and applied the revenant's texture to them

and i did all this using 3ds max

 

 

 

the download links for the model and pdf(how i did the head) are here:

 

http://www.mediafire...airrevnthak.hak

 

http://www.mediafire...replacement.pdf


               
               

               
            

Legacy_MerricksDad

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why does my revenant model look transparent?
« Reply #1 on: July 20, 2014, 08:29:34 pm »


               

Your envmap column (appearance.2da) is **** instead of default. Changing it to default will use the tileset envmap I believe. Or you can specify one. Since you have a null envmap, it assumes you want transparent textures instead of shiny textures. Your texture file has an alpha layer which is ready-made for shininess.



               
               

               
            

Legacy_NWN_baba yaga

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why does my revenant model look transparent?
« Reply #2 on: July 20, 2014, 08:38:27 pm »


               

One hint for the future. If you use something with blending punchtrough and/ or a skinmesh + transparency you always have an alphabug where every part becomes "invisible" that is behind the mesh with the texture. It´s a strange bug so MerricksDad hint is the fix. **** instead of default always if you use transparency on a model!



               
               

               
            

Legacy_ZugothNDeadly

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why does my revenant model look transparent?
« Reply #3 on: July 20, 2014, 09:09:00 pm »


               

i deleted the alpha channel of its texture in photoshop, tested it in nwn, and its works good now


thanks