Author Topic: Illithid interior ceilings  (Read 539 times)

Legacy_rjshae

  • Hero Member
  • *****
  • Posts: 553
  • Karma: +0/-0
Illithid interior ceilings
« Reply #15 on: July 25, 2014, 03:29:40 pm »


               


If the columns on the Column Tiles fail to reach your ceiling height, why not just copy the column model, invert it and stick it on top of the existing column. Should reach the ceiling height, right? Then just give the tile a standard open floor ceiling. Not the most elegant solution, but WAY better than nothing. You could always use, say, the model from the Transporter Tile, inverted, and placed on the ceiling to give the column something to rise into. (Minus emitters, I think)




 


Thank you for your observations.  '<img'>  The problem is I don't know which tile that is; I can't find a model of it, so I don't know which one to fix. There is a tile with almost nothing on it in Blender but some positional markers. I don't suppose that could be it? I guess I could try adding a ceiling to that and see if it shows up in the toolset...


               
               

               
            

Legacy_rjshae

  • Hero Member
  • *****
  • Posts: 553
  • Karma: +0/-0
Illithid interior ceilings
« Reply #16 on: July 26, 2014, 05:36:18 pm »


               

Okay, I got it to work through a little manual editing of the mdl file--I took the original file and manually inserted the ceiling entries. Something must have become funkified during the export, I guess.


 


It's not much to look at, but there you go:


module002_0000b_zpsf5a8e3af.png


 


Might do a little more tweaking of the vertical side openings so they stand out better...



               
               

               
            

Legacy_PLUSH HYENA of DOOM

  • Hero Member
  • *****
  • Posts: 995
  • Karma: +0/-0
Illithid interior ceilings
« Reply #17 on: August 12, 2014, 02:54:50 am »


               

So... this nebulous tweaking activity - has it got anywhere yet?



               
               

               
            

Legacy_rjshae

  • Hero Member
  • *****
  • Posts: 553
  • Karma: +0/-0
Illithid interior ceilings
« Reply #18 on: August 12, 2014, 11:29:59 pm »


               

Oh yes, I finished that: just extended the dark stone up the chimney sides. Been a little busy lately 'cause of the IGN Vaultopocalypse, alas....



               
               

               
            

Legacy_Jedijax

  • Hero Member
  • *****
  • Posts: 692
  • Karma: +0/-0
Illithid interior ceilings
« Reply #19 on: August 13, 2014, 05:10:37 am »


               

wish it comes back...



               
               

               
            

Legacy_rjshae

  • Hero Member
  • *****
  • Posts: 553
  • Karma: +0/-0
Illithid interior ceilings
« Reply #20 on: August 14, 2014, 05:25:20 am »


               

I was wondering, is there a way to prevent a tile ceiling from fading when your character passes underneath? Like an area switch? I don't see one, but perhaps I'm missing something obvious. Thanks.


 


(I ask because it would help me check the normal facings and ceiling edge matches by doing a walk through.)



               
               

               
            

Legacy_rjshae

  • Hero Member
  • *****
  • Posts: 553
  • Karma: +0/-0
Illithid interior ceilings
« Reply #21 on: August 14, 2014, 06:49:24 am »


               

Now I'm getting an access violation error... list index out of bounds, when I try to place the Fighting Pit group in the toolset. Have to kill the toolset to get out. I tried subdividing the ceiling into smaller meshes, but it didn't make any difference. Kind of stuck at this point. ':wacko:'



               
               

               
            

Legacy_rjshae

  • Hero Member
  • *****
  • Posts: 553
  • Karma: +0/-0
Illithid interior ceilings
« Reply #22 on: August 29, 2014, 04:34:27 am »


               

Okay, the first version is posted on the new Vault.



               
               

               
            

Legacy_Fester Pot

  • Hero Member
  • *****
  • Posts: 1698
  • Karma: +0/-0
Illithid interior ceilings
« Reply #23 on: August 29, 2014, 04:50:10 am »


               

Nice! Thanks rjshae! I use this tileset for a cutscene in a module I'm working on, so having the ceilings added will make it that much more complete.


 


My apologies if it gets migrated to Migrate Wizard at some point xD.


 


FP!



               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Illithid interior ceilings
« Reply #24 on: August 29, 2014, 11:40:53 am »


               

Looks good. If you want, I can take a look at the fighting pit and see if I can figure it out - it might be that the ENTIRE roof has to be attached only to one aurorabase to get it to work without crashing the toolset.



               
               

               
            

Legacy_rjshae

  • Hero Member
  • *****
  • Posts: 553
  • Karma: +0/-0
Illithid interior ceilings
« Reply #25 on: August 29, 2014, 03:39:42 pm »


               


Looks good. If you want, I can take a look at the fighting pit and see if I can figure it out - it might be that the ENTIRE roof has to be attached only to one aurorabase to get it to work without crashing the toolset.




 


Sure, if you like. I'll send you a PM when I get home.


 


The ceiling is attached to the center tile of the group--pretty much the same as I did with the other groups. The only significant difference was that I was using four parts with four textures, rather than the three I'd used on the other tiles. But it still crashes even if I remove the fourth component.