Author Topic: Backpack as cloak  (Read 533 times)

Legacy_Shadooow

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Backpack as cloak
« on: July 15, 2014, 03:14:26 am »


               

I had this idea to make a wearable backpack which gets shown as a cloak. But simple model renaming didnt worked and I wasnt able to find out how to render the backpack on a PC after equipping. Could someone perhaps make this for me? It would be faster than learning me how to do that '<img'> . Or perhaps someone already did this?



               
               

               
            

Legacy_Pstemarie

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Backpack as cloak
« Reply #1 on: July 15, 2014, 11:05:51 am »


               

Take the existing backpack neck model and add the geometry to an existing cloak. 


  1. Import an existing cloak model into GMax or 3dsMax

  2.    
  3. Hide all of the cloak model (select all objects, right click on port view and select "Hide Selected")

  4.    
  5. Import the existing backpack model you are using.

  6.    
  7. Delete the Aurorabase and Ignore_NGon objects from the backpackpack.

  8.    
  9. Unhide the cloak model.

  10.    
  11. Position the backpack where it needs to be and attach it to the cloak_g node.

  12.    
  13. Delete the rendering elements of the cloak.

  14.    
  15. Export the model.


               
               

               
            

Legacy_Shadooow

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Backpack as cloak
« Reply #2 on: July 15, 2014, 05:41:28 pm »


               

will try that...



               
               

               
            

Legacy_Shadooow

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Backpack as cloak
« Reply #3 on: July 15, 2014, 06:13:53 pm »


               

Silly me, I was editing human male cloak and testing this on dwarf... No wonder I couldnt get it to show ingame. '<_<'



               
               

               
            

Legacy_henesua

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Backpack as cloak
« Reply #4 on: July 15, 2014, 06:34:52 pm »


               

wouldn't it be awesome if this wearable backpack was also a container? '<img'>



               
               

               
            

Legacy_Shadooow

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Backpack as cloak
« Reply #5 on: July 15, 2014, 06:38:00 pm »


               


wouldn't it be awesome if this wearable backpack was also a container? '<img'>




which was my intention from start, i had in plan to make it even unusable till you equip it


 


but after some playtesting in game I am not sure if its worth it - the model behave weirdly as a cloak and when moving its "clipping" not exactly clipping but its not behave as on wings which is unfortunate, I guess I will go the vfx route afterall


 


EDIT: damn the whole concept is impossible - when the item is equippable it wont show the open inventory gui and there is no scripting command to open item inventory as well - it would be possible to workaround with a database but thats not the route I would want to take



               
               

               
            

Legacy_henesua

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Backpack as cloak
« Reply #6 on: July 15, 2014, 08:29:01 pm »


               

thanks for giving this a shot.



               
               

               
            

Legacy_Shadooow

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Backpack as cloak
« Reply #7 on: July 15, 2014, 09:05:29 pm »


               


thanks for giving this a shot.




If anyone would want to finish this. It is possile to do but requires so many workaround that its not worth to me. Will explain:


 


1. either make backpack as a cloak model (which doesnt look very well when moving really)


2. or make a custom content base cloak with model type 0 (that is image selected) but there raises an issue with the cloak 1 showing up whenever you equip this item (this can be workarounded though) and then apply backpack as a wing or vfx


 


then to make it container either


1. nwncx modification that will move the "open container" into 9' clocks


2. cast spell: unique power which will create an invisible creature, load items from database to her and open her inventory to pc, then with OnAcquire save each item added removed to database and probably limit number of items that can be there

 


               
               

               
            

Legacy_boodah83

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Backpack as cloak
« Reply #8 on: July 15, 2014, 09:09:14 pm »


               

Maybe I'm just stating the obvious or missing something here (since none of the other dudes mentioned it), but Project Q already has a backpack cloak.



               
               

               
            

Legacy_Shadooow

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Backpack as cloak
« Reply #9 on: July 15, 2014, 09:15:54 pm »


               


Maybe I'm just stating the obvious or missing something here (since none of the other dudes mentioned it), but Project Q already has a backpack cloak.




Thanks. Really there is. I am no longer building anything, so I didn't notice this.


 


And more importantly, it doesn't have those clipping issue that mine take suffers. So I must did something wrong.



               
               

               
            

Legacy_Pstemarie

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Backpack as cloak
« Reply #10 on: July 15, 2014, 09:37:10 pm »


               


Maybe I'm just stating the obvious or missing something here (since none of the other dudes mentioned it), but Project Q already has a backpack cloak.




 


I...erm..forgot about that one.


               
               

               
            

Legacy_MannyJabrielle

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Backpack as cloak
« Reply #11 on: July 17, 2014, 02:07:56 am »


               

It does.  I kind of like the backpack with a cloak look though, so I've got a half-finished backpack VFX I was working on (along with bandoliers and satchels and haversacks, ect).


 


I had an idea though... instead of making the backpack only usable when worn, why not have it usable as a regular container, but when "worn", it applies the VFX, and adds a long lasting temp container contents weight reduction property to the bag?  Just a quesiton then of how to "wear" the bag.  That would simulate how a full backpack's a bit bulky to carry around by hand, but the weight of it is distributed more comfortably while worn.



               
               

               
            

Legacy_Shadooow

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Backpack as cloak
« Reply #12 on: July 17, 2014, 02:16:11 am »


               


It does.  I kind of like the backpack with a cloak look though, so I've got a half-finished backpack VFX I was working on (along with bandoliers and satchels and haversacks, ect).


 


I had an idea though... instead of making the backpack only usable when worn, why not have it usable as a regular container, but when "worn", it applies the VFX, and adds a long lasting temp container contents weight reduction property to the bag?  Just a quesiton then of how to "wear" the bag.  That would simulate how a full backpack's a bit bulky to carry around by hand, but the weight of it is distributed more comfortably while worn.




that would work....


 


just note, I am now working on different and completely unique approach to handle this, will upload it on vault as soon I will be done


               
               

               
            

Legacy_Shadooow

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Backpack as cloak
« Reply #13 on: July 18, 2014, 06:45:17 pm »


               


that would work....


 


just note, I am now working on different and completely unique approach to handle this, will upload it on vault as soon I will be done




Here it is. It's something I had in my mind for a while since I saw the Diablo remake module. It limits the inventory capacity and thus allows to make an item such as equippable backpack which will increase the inventory size. Its not what I wanted but well, maybe it can be useful for someone. The "backpack" is in the demo module - just that it uses normal cloak appearance so the module doesn't need project Q haks.



               
               

               
            

Legacy_WhiZard

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Backpack as cloak
« Reply #14 on: July 18, 2014, 08:51:50 pm »


               

And when you unequip the equippable backpack?  Either you are forcing the character to drop several items to make room for that page blocker item or you are allowing the page blocker to be dropped.  Why not just spawn a container when the backpack is equipped and copy the container's contents to the main inventory when the backpack is unequipped?  That way the backpack would be nothing more than a cloak with scripted support.