I am definitely thinking up upscaling Wendonai to 15 feet. I still need to cloth them all, and I want to pick a lot of unique gear to fill up their texture files corner to corner.
Just finished the first version of Aulmpiter, but I want to modify the head before I show a pic. The arms are just duplicates of the primary arms, and then I redid the animation sequences for them. Some animations make use of the arms more than others, but at no point so far do I have them attack or use a weapon. I see most Nycaloths are described as using big axes, with the most impressive ones using even larger axes, so I am thinking a 3x size modifier with either greataxe or battleaxe weapons equipped. The arms are most active on taunt and slash animations.
For skin, I simply modified the skin I used for Wendonai, making it a sick yellow green. The horns are also a yellow green of a slightly different hue, but I may make them jet black. As I mentioned, the head needs to be unique on each of my balor and nycaloth models, so all members of the "Trio Nefarious" will have different snouts, horns, and gear.
I'm also working on all these models I've shown so far to give them head-look abilities. They each have two neck joints, and the base angles on those joints are non-zero, making the applied rotation really screwy right now.
I may also change the balor lord wing appearance, giving him a torn flesh look instead of nice new wings. For the nycaloths, I may give them a more scaly appearance. For the balor, I would also like to add some more spikes and claws to various wing segments. For the nycaloths, I may remove a wing-finger entirely.
Anyway, heading to the fair with my boy. Be back to summon more demons later.