Well I went and had a meeting at Malkizids place...
...and we decided that he should keep his dynamic wings, even though they don't animate well when he walks due to speed differences. He also got a new hair style, borrowed off of Tryndamere from LoL. I also stole a screen of the Shemsu-Heru solar above, and then darkened the armor substantially, making it sulfur and ash coated, which gave me some texture to use on his arm bands, and some future armor remains.
He's also been pumping a little iron since last we saw him.
Which helps him fit in his old battle armor a bit better
Currently, I've removed all shininess on his texture, including on the armor. I'd like to play around with the weapon fx on the model, and I need some transparency for the skins I was going to use.
I also took time to update his texture on the hands and feet. His bracelets have been slid down the forearms to hide the strange model angles underneath.
And here is his sword I've been working on
It combines transparency, self illumination, arturo texture animation, and additive blending. It works as a sheath model around the blade and is driven by TXI. After it is animated, it looks like an unholy flame. With a little correction on the shape of the sheath model, it could be used to make new weapon models which replace metal shininess with additional sheath-type effects. This would allow more realistic weapon effects such as flames, wind visuals, and non-particle glows. In addition, model sheaths could be made to use flexmesh modifiers, which would allow flames to flow with character movement without using particles.