hmm,
the pelvis seems to be ok otherwise the legs wouldnt be in the correct position. Something with the torso must be bad thats why neck and arms are way off. IS torso connected to rootdummy?
That is a toolset shot right... so the torso must the problem i´m sure. The arms arent even animated as you can see
And i use the vertex tool only for rigging so that is not the problem. IT looks not finished anyway in your 3dsmax shot... no arms or neck applied to the skinmesh. And robes must be linked to the aurora base... never to the rootdummy btw. People and I did that mistake quite a few times and it was an easy fix.
And before you do anything with skinmeshs. RESETX form the mesh and keep every human bone in position. ResetX form and center pivot is the most important step you have to do before anything else. I know that by many mistakes i did and i tell you once you notice that you have to do everything again just because you havent done these 2 steps are arghhhh '>