Author Topic: why is my al'akir model's texture messed up  (Read 429 times)

Legacy_ZugothNDeadly

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why is my al'akir model's texture messed up
« on: June 26, 2014, 12:36:39 am »


               

im using several textures on this model and ive used only one texture on my two other models, which are also messed up.


 


here's the download link for the hak:


 


http://www.mediafire.../alaktexthk.hak



               
               

               
            

Legacy_Randomdays

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why is my al'akir model's texture messed up
« Reply #1 on: June 26, 2014, 02:19:05 am »


               

I don't know about max, but I've found in gmax that if I import a mesh with multiple textures in, it looks fine in gmax but on export, only 1 texture is applied to all pieces. There might be a simpler way, but I import each piece that has a seperate texture in one by one, make sure they're lined up with each other, attach each to the base, and then export. The mdl looks as it should in game when done this way.


 


I've only dealt in placeables so far, so creatures might be different.



               
               

               
            

Legacy_Mecheon

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why is my al'akir model's texture messed up
« Reply #2 on: June 26, 2014, 09:30:56 am »


               

Shoulder textures I'd assume?


 


Looks like the alpha isn't work. I'm also 50% sure they should be emitters instead