Author Topic: max to mdl?  (Read 438 times)

Legacy_ZugothNDeadly

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max to mdl?
« on: June 06, 2014, 04:26:06 am »


               

how to i convert a .max file into an .mdl file since it only accepts .mdl file extensions?



               
               

               
            

Legacy_rjshae

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max to mdl?
« Reply #1 on: June 06, 2014, 04:36:43 pm »


               

What modeling tool are you using?



               
               

               
            

Legacy_ZugothNDeadly

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max to mdl?
« Reply #2 on: June 06, 2014, 04:49:07 pm »


               


What modeling tool are you using?




3ds max


               
               

               
            

Legacy_Valthrendir

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max to mdl?
« Reply #3 on: June 06, 2014, 05:09:24 pm »


               

To use models from a 3ds max scene in nwn, you need to export your geometry as a .mdl file.


To do this, you need the NWmax plugin (I use NWmax .8 although there also is an improved version under the name of NWmax Plus)


 


The install procedure of the plugin could differ based on your version of 3ds max, you just need to make sure that all te scripts from the plugin are situated in the right folders so that the plugin itself starts and functions correctly. The folder hierarchy has changed since a few years back (e.g. script folders from 3dsmax8 and 9 are differently placed than script folders from newer versions, shouldn't be too hard to figure out though).



               
               

               
            

Legacy_NWN_baba yaga

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max to mdl?
« Reply #4 on: June 06, 2014, 09:27:36 pm »


               

As a beginner it´s good to IMPORT some mdl´s from the game and see what trimesh settings /options are related to a placeable, a tile or a creature etc.. It always depends on what you are working on how you setup your model (animations included or not). Thats why original mdl´s are the best references to find out how works what and ...what not '<img'>


 


If you are a bit more specific on what you want to import we may able to help you more...


 


you also need to use the model related 2da... but i think there are tutorials enough about that in the sticky!



               
               

               
            

Legacy_Michael DarkAngel

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max to mdl?
« Reply #5 on: June 06, 2014, 10:42:41 pm »


               

As Baba said above, it's best to get your feet wet by looking at some of the original NWN models, or even someone else's models.


 


Assuming you have a model loaded...


 


export_mdl.png


 


Select the modelbase, in the image above it is the white object you see in the Perspective View.  Select the Modify tab from the right-side panel.  That will open the modelbase rollout.  The Export section of the rollout I have highlighted is where the majority of the export functions are contained.  First thing is export directory.  You can use the Browse button to change the export directory, or the Reset button to set the export directory to its default location.  Below that you see two buttons, Export Model + Anim and Export Geom Only.  If you have animations in your model, use the first button. If you don't have animations use either button.  If you have animations, but don't want to export them, use the second button.  The checkboxes should be left at their defaults until you are more comfortable with the process.  If you get a "Failed Sanity Check" popup window, you can press "Yes" and it will attempt to export your model.  Immediately after that you should press the View Sanity Check Results button from the modelbase rollout.  This is one of those situations I mentioned earlier regarding Windows 7 permissions.  If it was able to write the Sanity Check file, pressing that button will open up the file so that you can see what may be wrong with your model.  If it was not able to write the file, you will get nothing when pressing that button and you will need to fix the permissions the sanity directory has.


 


Enjoy,


 


icon_zdevil.gif


 MDA



               
               

               
            

Legacy_Shadooow

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max to mdl?
« Reply #6 on: June 06, 2014, 10:43:45 pm »


               


As a beginner it´s good to IMPORT some mdl´s from the game and see what trimesh settings /options are related to a placeable, a tile or a creature etc.. It always depends on what you are working on how you setup your model (animations included or not). Thats why original mdl´s are the best references to find out how works what and ...what not '<img'>


 


If you are a bit more specific on what you want to import we may able to help you more...


 


you also need to use the model related 2da... but i think there are tutorials enough about that in the sticky!




actually its easier to google this way for anyone in future with same question