Author Topic: Custom Content Challenge: June 2014: Artifacts and Relics  (Read 4230 times)

Legacy_Shemsu-Heru

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Custom Content Challenge: June 2014: Artifacts and Relics
« Reply #135 on: June 17, 2014, 03:59:16 pm »


               

Codexes and Grimoires:


 


Book_Icons.jpg


 


 


2D book icons and custom 3D models for each one. For the "Book of vile darkness", "Book of Exalted deeds", "Necronomicon" or whatever you want.


 


Book_Models.jpg



               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: June 2014: Artifacts and Relics
« Reply #136 on: June 17, 2014, 06:34:41 pm »


               

This is certainly turning out to be a productive month. '<img'>



               
               

               
            

Legacy_Malagant

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Custom Content Challenge: June 2014: Artifacts and Relics
« Reply #137 on: June 18, 2014, 02:54:54 am »


               

What? No Never-ending Story book???


I just saw an i-Pad cover replica for it so it's been on my mind all day.



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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Custom Content Challenge: June 2014: Artifacts and Relics
« Reply #138 on: June 18, 2014, 06:03:50 am »


               

Abruptly finding an arcane Death Whip of Ultimate Pain at his throat, PHoD instantly abased himself before the Dread Mistress of the Underdark and did some nice statues of her which, like the pathetic male dross he is, he forgot to do along with the other stuff he did for the Drow CCC.


An eloquent expression of power to reinforce the exalted status of the Empress of the Drow, the new PHoD Valsharess statue comes in two versions, mostly 'cause the Shabby Hyena thing made a scaling error but was then informed that the Valsharess was looking favourably upon the size increase and so he didn't dare delete the larger version again...


PHoDValsharess.jpg


The larger one, bottom, has a single pet Spider on the base and is nice and imposing for exterior use. Good for reminding all the filthy minions who's in charge.


The smaller one, top, for "indoor" use, features three pet Spiders since there was more room on the base for such. To judge by her casual posture, the Valsharess was pleased with the results... she almost smiled.



               
               

               
            

Legacy_Mecheon

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Custom Content Challenge: June 2014: Artifacts and Relics
« Reply #139 on: June 18, 2014, 10:07:35 am »


               


 


Codexes and Grimoires:


 


Book_Icons.jpg


 


 


2D book icons and custom 3D models for each one. For the "Book of vile darkness", "Book of Exalted deeds", "Necronomicon" or whatever you want.


 


 


 




 



You would not believe how pumped I am that Weis is there. Now if any of those could use a creature model, he'd be it...

 


               
               

               
            

Legacy_PLUSH HYENA of DOOM

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Custom Content Challenge: June 2014: Artifacts and Relics
« Reply #140 on: June 18, 2014, 02:05:50 pm »


               

The Deathgem - a filthy, nauseating, nasty, horrible, disgusting, dirty, reeking, unclean corruption of Nature. This mineralogical abomination is a hardened agglomeration of pure insanity fused into a crystalline lattice by murky Spleens many ages past. Irritatingly indestructible, the grotty thing turns up from time to time in the possession of assorted evil cults and brutal tribes whose minds are slaved to its hideous aura, the enslaved types thus sacrificing anyone they get hold of to the malevolent mineral until such time as their minds vanish entirely, absorbed into the Deathgem - at which point they die, obviously, and the horror goes dormant again until some other cabal of loons dig it up and think it would look good in their Shrine of Ultimate Stupidity.


PHoDDeathgem.jpg


The Deathgem comes complete on its fashionable, sun-bleached display stand made out of assorted victims it long ago sucked the minds from. Assuming they had any. I mean, anyone who goes worshipping anything so patently eeeeevil deserves anything they get. Bit of a moth to the flame situation... though to judge by the bone stand, if there's one thing these rubbish cults are good at, it's manufacturing highly effective superglue.


The Deathgem itself uses the BioWare "plc_reflect" texture and txi, same as mirrors and things. Thus its facets flash between fathomless black and gleaming silver when you walk past it, as if it were reacting to your presence. This can look quite effective and more or less completely fails to come across in a screenshot, making it more or less wholly redundant to mention it.



               
               

               
            

Legacy_Ssythilac

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Custom Content Challenge: June 2014: Artifacts and Relics
« Reply #141 on: June 18, 2014, 03:05:42 pm »


               

Good work, PHOD and Shemsu!! '<img'>


 


I liked very much the deathgem, PHOD! One suggestion: have you considered changing the default skull and bones for the ones included in Project Q? (even only the textures of old bone) I think that this change can improve very much the model.



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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Custom Content Challenge: June 2014: Artifacts and Relics
« Reply #142 on: June 19, 2014, 06:15:28 am »


               

You're welcome to change the textures on the bones yourself - (not sure the Q skeleton's skull texture would map quite right on the BioWare skeleton's skull though). Personally, whilst I like the Q skeletons A LOT, I was never very keen on the texture that made the bones look as if they were made of old cement-coated sandpaper.


Bone left out in the sun bleaches white... I've got literally thousands of skulls and bones of various sorts lying round my home, and most of them are very white indeed (usually after a sojourn on the garage roof for the bugs to remove unwanted scraps of their previous owners). Some, from remains found in pine forests have a yellow/brown marbling where the acidic soil caused by decay of coniferous material has started eating away at the bone and I've got some skulls and bones - including most of a horse which I keep meaning to wire together some time - heaved out of peat bogs which have blackened somewhat. To date I haven't found any cement-coated sandpaper examples though. Mostly, bone ends up looking off-white. Specimens I've got from museums rather than murky corners of the wilds, some of considerable age, are still off-white, not greyish-brown.


BioWare's textures are a little bit overly clean and bright, but I still prefer them to cement-coated sandpaper.


I redid the Q skeleton textures a while back to make them a bit paler, more bone-like, though still trying to keep the feel that they'd been in a dank tomb for a century. However, regarding the Deathgem's stand and some of the other parts of things I've done for the CCC, I've used default BioWare textures to save, where possible, piling millions of new textures on you which aren't VERY different from existing ones.


(The Q skeleton skull is that little bit higher poly than the BioWare ones - which is why it's better - but I was trying to keep the poly count on that bone stand down as far as possible, another reason I stuck with the basic BioWare stuff).



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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Custom Content Challenge: June 2014: Artifacts and Relics
« Reply #143 on: June 19, 2014, 06:42:39 am »


               

Long ago, by trying to manipulate and control Nature, the peoples of Darkvale caused a hideous cataclysm that devastated the natural world and thus brought down the fury of a certain Renegade Demoness upon the people. Those few who survived learnt the hard way that it's not a good idea to mess with Nature, many shortages facing them in the wake of the cataclysm despite their much reduced numbers, many hunting animals now hunting them for lack of their usual prey...


Thus, as they rebuilt their society, they adopted the Wolf and the Deer as their emblems, these two animals now found in art and architectural motifs throughout the region.


Wolf and Deer representing Predator and Prey, separate yet inseparable aspects of Nature where every element is interdependent upon every other. Without prey, predators starve, without predators prey becomes fat, complacent and non-alert, its population soaring without check until it overruns and destroys its own environment, taking itself down too.


To celebrate this new found awareness of the forces of Natural Order, the master craftsmen of Port Seadeep fashioned two very special statues of pure crystal in the form of the Wolf and the Deer, these now standing at the Great Gate of Port Seadeep.


PHoDCrystalAnimals.jpg


Or, in point of fact, they don't yet stand at the gates, because, although the Crystal Wolf and Deer are supposed to flank the gates of Port Seadeep, in my Modules they have been conspicuously absent because I kept putting off making them. Finally got round to it... (Used my fanged version of the Dire Wolf model so it has teeth). The Wolf is standing in that "hound pointing" stance mostly because my dog, who's half Pointer, was doing it at me meaningfully halfway through doing these models which is her way of saying "Pack it in with pressing buttons - it's walkies time so let's get out there and decimate some squirrels!" Thus the pose crept into gmax. I have seen Wolves do it, but admittedly not often. Don't blame me, blame my dog...


See, this is what I like about the CCC. When the right topic comes up it forces me to do stuff I've been meaning to do for ages. The old "being poked with a sharp stick" method.



               
               

               
            

Legacy_Rolo Kipp

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Custom Content Challenge: June 2014: Artifacts and Relics
« Reply #144 on: June 19, 2014, 05:12:21 pm »


               

<not exactly...>


 


A couple teasers, since it's been a while... Here's half a Broken Arch:


6RfeDQr.png


 


nVbfBfu.png


 


A lot of work still to do and I haven't even *started* the anims...


 


Edit: In game... over a minute to load... lightweight it aint.


zxci4s1.png


 


<...standing still>



               
               

               
            

Legacy_Empyre65

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Custom Content Challenge: June 2014: Artifacts and Relics
« Reply #145 on: June 19, 2014, 11:46:19 pm »


               

Maybe those gold-colored details could be done in the textures instead of modeling them, thus saving a LOT of polys.



               
               

               
            

Legacy_Rolo Kipp

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Custom Content Challenge: June 2014: Artifacts and Relics
« Reply #146 on: June 20, 2014, 12:32:24 am »


               

<pretends to...>


 


I *coooould*...


But I'm kinda enjoying pushing things :-)


And, really, either static or dynamic I'm seeing no lag in a large area of Zwerkules' Medieval City. 


Well, except for the extreme load time.


 


Anyway, CM 3.5 is working on it's second hour on that single model :-) When it's done, if it can finish, I'll try compiling it and see what happens.


Edit: 2.5 hours, 133K fixes... Trying to compile now :-)


Edit 2: Compile about 20mins


ecIqHr0.png


 


I *like* the detail :-)


 


<...ponder the possibility>



               
               

               
            

Legacy_PLUSH HYENA of DOOM

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Custom Content Challenge: June 2014: Artifacts and Relics
« Reply #147 on: June 20, 2014, 02:19:04 am »


               

These are just the results of me messing about before tackling the Quihex, which requires greater precision... I thought it was time there was a statue of PLUSH HYENA of DOOM in NWN - A GNOLL, I mean! I mean time there was a statue of a Gnoll in NWN. Just a Gnoll and no other Hyena related inferences at all whatsoever. Yes. Just a Gnoll... More than time there was a Gnoll statue even if the Gnoll aren't exactly renowned as the foremost sculptors of all Faerun.


The Silver Scarab of Shukran was a Placeable I actually needed and, since I'd done the Altar Base thing, I had a capricious whim to glue a Basilisk to one as well for no good reason. A bit different, subject-wise, to available NWN statues.


Being the cute, cuddly, lovable (and not rabidly vicious at all) Plush Hyena I am, I also thought I'd generously give you a completely blank Altar Base with nothing on it, onto which you can thus put anything your warped fancy desires. Well, anything that fits on it anyway.


PHoDAltaroids.jpg


Not the most blisteringly fascinating Placeables in the history of Placeables, but I hope to get some more really STRANGE things finished before the end of the month. That said, rubbish has come up which may eat into my time rather over the next week or so. Still ought to be able to get a few more things crossed off the list though.



               
               

               
            

Legacy_Empyre65

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Custom Content Challenge: June 2014: Artifacts and Relics
« Reply #148 on: June 21, 2014, 01:37:02 am »


               


<pretends to...>


 


I *coooould*...


But I'm kinda enjoying pushing things :-)


And, really, either static or dynamic I'm seeing no lag in a large area of Zwerkules' Medieval City. 


Well, except for the extreme load time.


 


I *like* the detail :-)

 


<...ponder the possibility>




I like the detail, too. It looks awesome! I don't mean to imply otherwise. But if it is causing problems, ...


I am no expert. I have never made a model, and i doubt I ever will. I am just trying to help in what little way I can. I am not trying to insult you, and I won't take offense if my idea doesn't help.


               
               

               
            

Legacy_PLUSH HYENA of DOOM

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Custom Content Challenge: June 2014: Artifacts and Relics
« Reply #149 on: June 21, 2014, 06:57:32 am »


               

Three thousand years ago, the somewhat tyrannical Tharidian Empire ruled nearly half the Midworld realms. But then one day, Lucirath decided she didn't like the designs and colour schemes of their banners and so she annihilated the entire empire, eradicating their noxious species into little pieces and trampling them underhoof (having come to the conclusion that they were all the exact shapes of Spleens).


All that remains of their culture now are a few singularly durable artefacts know as the Quihex. Appearing as six precisely interlocked statues (if indeed they are just statues), these ten foot high enigmas turn up from time to time in former empire lands, usually in caverns or other dark, shadowy places where they lurk, nasty fashion.


PHoDQuihex.jpg


When a Quihex appears, it exudes a malignant aura which begins to cause blight and corruption all around, death, disease, decay and other horrible things beginning with "d" spreading out from their location, poisoning and twisting everything that lives. Normal forces - such as hitting them with axes, casting magic at them or dropping boulders on them - have no effect. Lucirath finds that a firm application of Hellfire usually does the trick although there are other elder powers that can destroy them. The real question is how and why they occasionally manifest themselves... Where are they coming from?


(These murky looking things may be of use to some of you for something, perhaps even as very large "stands" to put other things on top of, since the upper dais is flat).