I will just be straightforward here, I am having troubles with emitters, they're a bit of a headache for me. I am trying to figure out things with not nearly enough documentation at my fingertips to figure out this insanity. I am trying to get emitters to beam from one point to another, where the points will move and sometimes get closer to each other, if they can't compensate for that then the mission is for naught.
I have tried lightning effects, but whatever I am messing up, keeps causing them to fire off to 0x, 0y, 0z, on the map, instead of to their reference point. Without that, just using plain ol' P2P, the best I can get is them sort of remembering where the points are (and by sort of, I mean a whole meter off, up or down from the reference point.)
The lightning effect would be nice if I was intending my model to fire lasers at one specific point in the map, nuking it, but it's not too useful for anything else. And the P2P settings are so close, yet so far away, from what I am wanting.
Another thing I am wondering about is; the birthrate when I am toying with this - even when I revert settings to about where default would be - gets stuck at 2. I can change it in the actual .MDL file manually to get what I am aiming for, but it's not too practical. I am hoping that's not me being inept, and it's a problem with NWMAX?
So I am wondering, how you get a beam effect between two points, each of which happen to move about in non-uniform ways. Any help on this would be heavily appreciated, and my aching head would be in your debt.