NwNE lizards are up in my Q-staged box with an animation model.
Let's get Boodah to test them he'll test anything. I say this because I am not the greatest at playing around with animation models.
Animations seem to work fine and the lizards look good too, great job!
However, the game seems to think they are much bigger than they actually are, which causes them to not fit through corridors in the Cave/Mines tileset for example (the same is true for the Mist Dragon). I'm not a 100% on this, but it also looks to me like they have a bit more distance to their opponent in combat as they should have.
Not sure if this has something to do with the settings in appearance.2da or if this is a problem with the models themselves.