Author Topic: Project Q Updated to v2.0  (Read 11529 times)

Legacy_Pstemarie

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« Reply #75 on: May 30, 2014, 11:28:26 am »


               


 


 


 


"Izk the Mad" made the "Silent Hill-ish Hak", not PHOD...   '<img'>


 




 


My apologies to Izk. Thanks for catching that.


               
               

               
            

Legacy_Carcerian

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« Reply #76 on: May 30, 2014, 06:32:30 pm »


               

NP, i just happened to have added the resident evil and silent hill content to project a few hours before, so was odd coincidence, lol...


 


(Edit: bug report deleted, haks not updated properly '<img'>)



               
               

               
            

Legacy_MannyJabrielle

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« Reply #77 on: May 30, 2014, 06:47:44 pm »


               

Small suggestion on the music....


 


Add in a line in the 2da for the original NWN w/o expansions main theme?  The resource is mus_theme_main.bmu


 


It's a default nwn resource, just not used since the HotU expansion changed the menu music.



               
               

               
            

Legacy_Pstemarie

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« Reply #78 on: May 30, 2014, 09:26:47 pm »


               


Small suggestion on the music....


 


Add in a line in the 2da for the original NWN w/o expansions main theme?  The resource is mus_theme_main.bmu


 


It's a default nwn resource, just not used since the HotU expansion changed the menu music.




 


Added at the bottom of the 2da as "OC - Main Theme"


               
               

               
            

Legacy_Pstemarie

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« Reply #79 on: May 31, 2014, 02:33:56 am »


               

Wild Woods "Keep" terrain has been updated - water blending and missing tile geometry added (ttw01_j13_01).



               
               

               
            

Legacy_cervantes35

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« Reply #80 on: May 31, 2014, 02:36:10 am »


               

Found the UTC for tthe roper needs to be redone as the roper won't show in the pallette but is in the drop down.


 


Lizard  cave and subterranean not listed under (mount).


 


Not sure you saw or just didn't like the idea but I will post it again. I would sub devil=baatezu and demon=tanari'ri as well since you have yugoloth.


 


Really like the second female lich great job.



               
               

               
            

Legacy_Pstemarie

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« Reply #81 on: May 31, 2014, 03:03:49 am »


               


Found the UTC for tthe roper needs to be redone as the roper won't show in the pallette but is in the drop down.


 


Lizard  cave and subterranean not listed under (mount).


 


Not sure you saw or just didn't like the idea but I will post it again. I would sub devil=baatezu and demon=tanari'ri as well since you have yugoloth.


 


Really like the second female lich great job.




 


Roper UTC is fixed in the new base modules I'm putting together. I've also fixed the lizard mounts so they appear in the right order now on the rollout. Still thinking about the devil/demon thing. I'm inclined to skip the outlandish names and stick with how they are identified in the monster manuals.


 


Thanks about the lich - newest version now has a crown.



               
               

               
            

Legacy_Pstemarie

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« Reply #82 on: May 31, 2014, 01:42:38 pm »


               

Texture upgrade to the mines and caverns. I've replaced the Zwerk's rough, dirty wall textures with a more chiseled rock texture and blended the colors so they're slightly more connected in hue and coloration.


 


This image is an ingame shot using the default lighting for the tileset.


 


caves_zps74b58dbf.jpg



               
               

               
            

Legacy_cervantes35

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« Reply #83 on: May 31, 2014, 02:51:47 pm »


               

Paul take a close look at the new tigers, it almost looks like they should have transparencies on the fur around the head and on the stomach I don't think the black should be so prominent. Maybe this is just me.



               
               

               
            

Legacy_Rolo Kipp

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« Reply #84 on: May 31, 2014, 03:22:58 pm »


               

<cold-blooded...>


 


And for a hoot (speaking of fur), look at the HotU c_giantliz sometime ;-)


Not that I'm expecting anyone to fix that...


 


<...and furry>



               
               

               
            

Legacy_cervantes35

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« Reply #85 on: May 31, 2014, 03:54:33 pm »


               

Speaking of lizards we had some nice lizards that Baba_Yaga did we should add in. I had done a couple minor texture touch-ups and Paul had fixed the mist dragon animations.



               
               

               
            

Legacy_boodah83

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« Reply #86 on: May 31, 2014, 04:30:09 pm »


               

Castle Gate (1x3) group in Wildwoods still has the black (missing) texture on one tower.


 


Btw, not sure if this only a problem with my system but is anybody else experiencing lag in Castle Exterior Rural areas with thatch roof buildings?



               
               

               
            

Legacy_Pstemarie

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« Reply #87 on: May 31, 2014, 07:49:03 pm »


               

Added the missing alpha channel on the tiger textures - nice catch Cervantes. Fixed the Castle Gate. I've got the lizards pulled aside - making sure that everything is working with them.



               
               

               
            

Legacy_Pstemarie

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« Reply #88 on: May 31, 2014, 07:51:45 pm »


               


<cold-blooded...>


 


And for a hoot (speaking of fur), look at the HotU c_giantliz sometime ;-)


Not that I'm expecting anyone to fix that...


 


<...and furry>




 


OK, I don't know what the artist was smoking when he made that giant lizard, but I want some.


               
               

               
            

Legacy_cervantes35

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« Reply #89 on: May 31, 2014, 07:56:05 pm »


               

I'm working the lizards right now so don't bother with them. I'm picking thru NWN Ehanced and LoW's critters for some of the good useful stuff and doing a little polish also going over Dray's new animals as well.