Latest version of Q is v2.0 which you can get via the updater or the link in my signature. The v1.7 you reference is outdated.
The walking on ceiling problem was identified during testing for v2.0 and, AFAIK, was fixed and uploaded to the updater server and injected into the q_!tilesets.hak file. It is possible that another tile has the same issue but, without knowing what tiles you are using for that area, its hard to isolate the problem. If you can give me some tile names or a copy of the area file, I might be able to fix it.
Thank you, pstemarie!
We do have v2.0 and then spent like 3 hours with that updater. We are only using q_creatures, placeables, portraits, race, sounds, tilesets and vfxgui. Not using any of the ! haks and I had to fix something in the items hak (renamed it q_items_kk and I think it was the torches) but now with all those updater files, going to do some more comparing. In the q_tileset hak, all I did was removed the tdm01_a02_02 and it fixed the walkmesh issue. I actually did not get a chance to get to the race and vfxgui hak comparing so its included for now, but will also be working with clothes this year.
So, am working with Mad Poet with the shield convo and this is great! Just a few tweeks here and there to make sure its working for our server. It would be nice if this was available to others since this three part shield system can sure mess up characters. Glitching their inventories. But, its still nice to have the three parts and not go back to original icon system.
Is this the updated shield additions for Q?
http://neverwinterva...ields-project-q
Have these shields been implemented ?
http://neverwinterva...r-based-shields
http://neverwinterva...w-small-shields
http://neverwinterva...e-large-shields
http://neverwinterva...ak/more-shields
http://neverwinterva...-deepmist-clams
http://neverwinterva...rhammer-shields
http://neverwinterva...k/heeds-shields
From what I can see is that I add a "_b_" and designated # to these shields and then can send that to you for the updated shield additions.
That will help you out, pstmarie? If so, let me get our shield/tailoring model fixed (Mad Poet says we have an outdated mil_tailor system) and then when we add new shields, will use the numbers reserved for Project Q and send all that to you. You're probably busy with other things!