Author Topic: Project Q Updated to v2.0  (Read 11518 times)

Legacy_cervantes35

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« Reply #615 on: August 31, 2014, 12:35:35 am »


               Zwerkules would have to be okay with that first then Pstemarie would have to be okay with it.
               
               

               
            

Legacy_Pstemarie

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« Reply #616 on: August 31, 2014, 02:28:00 am »


               

Suits me - I already use Mountainous Forest in my module.



               
               

               
            

Legacy_boodah83

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« Reply #617 on: August 31, 2014, 12:54:36 pm »


               

Awesome! I'd ask about his Medieval City, too, but I think he is still working on it and I was already greedy enough for one weekend.


On another note: In the tno rural tileset, when you place the Castle Low terrain next to Grass and then use shift + right mouse to circle through all the available tiles, it only jumps from tno01_n01_04 to tno01_n10_01 and then back again to tno01_n01_04, omitting all the other tiles (except when you have another tile placed to begin with, though it gets stuck in this cycle as soon as you get to tno01_n01_04).


This is not a Q exclusive bug, but maybe you can do something about this nonetheless.



               
               

               
            

Legacy_Pstemarie

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« Reply #618 on: August 31, 2014, 01:50:40 pm »


               

Boodah, I wouldn't even know where to begin to with that "bug." Maybe OMB or Bannor might have some ideas?


 


At any rate - I've been remodeling the TNO Fantasy Tower slightly for my module and wanted to know if you guys want this change in Q. I've replaced the cave mouth with a stone wall and Gate doors. I think it looks a lot better - at least for my purposes - than the gaping maw that was there before.


 


tower2_zps3a8b6220.jpg


 


Next, I'll be tying it into the road terrain so that the road crosser connects to the dirt path leading up to the door.



               
               

               
            

Legacy_Draygoth28

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« Reply #619 on: August 31, 2014, 04:59:47 pm »


               That's perfect for what I'm needing, so I would like the changes added.
               
               

               
            

Legacy_boodah83

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« Reply #620 on: August 31, 2014, 05:13:25 pm »


               

I like it, too. But how about adding it as additional Group instead of replacing the original?



               
               

               
            

Legacy_meaglyn

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« Reply #621 on: August 31, 2014, 06:22:38 pm »


               


Getting back to my question/request about a mountain tileset in Q way earlier (and after reading the "A question of alternatives" thread), is there any chance to see the Mountainous Forest tileset by Baba Yaga and Zwerkules included in Q some time in the future?




 


I have to ask: Why?  There's no reason to add that Q that I can see other than to have 1 fewer hak in your module's hak list at the expense of making Q bigger, more bloated and less flexible.   Just add that tileset to your module.  (I like and use that tileset too, but that's not the point.)



Edit: Not meant to dig at Q. The tilesets there which have been modified and added to Q are excellent...



               
               

               
            

Legacy_Carrot Sticks

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« Reply #622 on: August 31, 2014, 10:18:20 pm »


               

The change on the fantasy tower looks great, in my opinion.  Would be happy to see it included, and wouldn't mind if it replaced the old one.


 


Is there an upper limit on the number of groups a tileset can contain?



               
               

               
            

Legacy_NWN_baba yaga

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« Reply #623 on: August 31, 2014, 10:18:59 pm »


               

I think that meaglyn is right. I have nothing against the idea but it is unnecesary and a reason why i didnt liked cep was the fact that there is just to much stuff in it that could have been better left out.


 


They also dont share any assets so you are always safe to add them separately.


 


Project Q is also very content heavy already and I as a builder would like to have my own options for a few things that i need and do not '<img'>



               
               

               
            

Legacy_Pstemarie

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« Reply #624 on: September 01, 2014, 02:18:47 am »


               

Okie, I'll just make it available as a separate download which can be added to module-specific haks. I personally find the group unusable with that giant cave and thought others would too.



               
               

               
            

Legacy_Rolo Kipp

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« Reply #625 on: September 01, 2014, 02:29:50 am »


               

<shouting...>


 


I rather like that group (yours) and think it would be great included. Why not?


 


<...from the depths of his cave>



               
               

               
            

Legacy_Gruftlord

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« Reply #626 on: September 01, 2014, 06:18:23 am »


               I'd prefer the door over a cave, too
               
               

               
            

Legacy_boodah83

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« Reply #627 on: September 01, 2014, 10:23:20 am »


               


Okie, I'll just make it available as a separate download which can be added to module-specific haks. I personally find the group unusable with that giant cave and thought others would too.




 


Why? Everyone said, they liked it and would like to have it in Q. I did only ask for it as an addition rather than a replacement because I like to have options and maybe for minor backwards compatibility reasons. Though I'd rather have the original replaced than to not have your improved version in Q at all.


 


 




I have to ask: Why?  There's no reason to add that Q that I can see other than to have 1 fewer hak in your module's hak list at the expense of making Q bigger, more bloated and less flexible.   Just add that tileset to your module.  (I like and use that tileset too, but that's not the point.)


Edit: Not meant to dig at Q. The tilesets there which have been modified and added to Q are excellent...




 


I understand your point, though I'd still prefer to have it in Q, mainly for the reason you stated (not having to add any outside haks to my module). I also wouldn't think of Q as being too bloated and inflexible (or too specialised) just because a mountain tileset was added, since mountainous areas are more or less a staple adventuring environment that is kinda hard to represent with the tilesets already in Q. All that said, I think Zwerkules didn't even gave his ok yet and in case he does so indeed, maybe it can be put up for a vote here or over at the Q forums.


               
               

               
            

Legacy_Pstemarie

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« Reply #628 on: September 01, 2014, 11:49:23 am »


               

Well, after looking back over the last page, not misreading Meaglyn's post (which was about the MF tileset), and counting up positives, its very clear that the "Yes" votes have it. The revamped Fantasy Tower will be added to Q. I'll see what I can do to add it as an additional group - its only 16 tiles - to maintain backwards compatibility with areas that may already have been built using the original tile group (wouldn't want to break any transition doors and some folks may actually like having a big cave in the bottom of the tower.


 


Mountainous Forest - just waiting for Zwerkules to give the thumbs up.



               
               

               
            

Legacy_Cannonade

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« Reply #629 on: September 01, 2014, 01:09:25 pm »


               

Are there any updates planned to the Sigil exterior tileset in the foreseeable future? Simply asking because I've made some of my own additions and would need to keep it compatible.