Author Topic: Project Q Updated to v2.0  (Read 11517 times)

Legacy_s e n

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« Reply #600 on: August 01, 2014, 10:30:08 am »


               

condolences in these sad days



               
               

               
            

Legacy_Gruftlord

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« Reply #601 on: August 01, 2014, 11:13:24 am »


               

my deepest sympathies and condolences to you and your whole family



               
               

               
            

Legacy_Pstemarie

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« Reply #602 on: August 01, 2014, 12:47:30 pm »


               

Thanks to everyone for the thoughts - it means a lot.



               
               

               
            

Legacy_Carrot Sticks

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« Reply #603 on: August 01, 2014, 11:38:20 pm »


               

My condolences.



               
               

               
            

Legacy_Pstemarie

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« Reply #604 on: August 09, 2014, 01:39:42 pm »


               

I've uploaded 3 creatures to the server - dracolisk, marilith, and greater medusa (medusa on a snake body). Pictures are available earlier in the thread. The dracolisk wings work only with the dracolisk - they will not work with other creatures due to animation and geometry tweaks. The mariliths and medusae have shadow issues at certain angles. I'll address those in a future update.


 


I'll have a full Project Q v2 download available on the Vault later today. The new override hak is NOT ready yet. Both Henesua and I have been busy with real life stuff. Hopefully we'll have it all sorted for the next update.


 


Weekly updates are at an end as I start back to work Monday. I will continue to update on a monthly basis so look for posts on the first Sunday of each month starting in October. There will be NO monthly update for September as I'm far too buried in work to even think about opening up the toolset let alone 3ds Max. 


 


If you find bugs, please either post them in this thread or in the bug report thread over at the new Q site referenced in my signature - OR - if you fix them yourselves, by all means please send me the files so I can get them in the package and on the updater server.


 


As always, Project Q is free and open source. Enjoy YOUR new art assets.



               
               

               
            

Legacy_Pstemarie

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« Reply #605 on: August 09, 2014, 04:21:09 pm »


               

Full package is available for download.



               
               

               
            

Legacy_Pstemarie

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« Reply #606 on: August 21, 2014, 01:01:46 pm »


               

Uploaded a bunch of fixes (mounted pheno 3 and 6 robe models) to the updater server. This should resolve any issues people have been having with robes syncing correctly when mounted. I also moved the portraits from placeables.hak to portraits.hak - where they should have been in the first place.



               
               

               
            

Legacy_Draygoth28

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« Reply #607 on: August 27, 2014, 12:15:55 am »


               

Just an FYI, I threw some stuff on dropbox. The three new bear mounts (Override for the original ones), they have some clipping issues but much better than the previous ones (appearance and FPS wise). I overhauled the camel mount as well. Added a new Elk mount and Zebra.



               
               

               
            

Legacy_Pstemarie

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« Reply #608 on: August 27, 2014, 04:53:19 am »


               

Alrighty - might be awhile before I get to them - vacation is over and that means back to school and back to work.



               
               

               
            

Legacy_Pstemarie

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« Reply #609 on: August 28, 2014, 10:14:01 am »


               

Updated tno01.SET - minor bugfix. Resolved the issue with "WW Cliffs" terrain not being able to be painted over "WW Chasms" terrain in a continuous line AND the "WW Bridge over Stream 2" now paints the correct tile.



               
               

               
            

Legacy_The Mad Poet

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« Reply #610 on: August 29, 2014, 11:21:02 pm »


               

I've got a strange question. In the Wild Woods tileset there is a 'Castle' and 'Castle Keep' part in the Terrain section. I can't seem to paint those anywhere at all. Either I have not solved the puzzle of how to place them, or there is something wrong with those tiles. Any chance you can let me know what to do?



               
               

               
            

Legacy_cervantes35

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« Reply #611 on: August 29, 2014, 11:59:57 pm »


               


I've got a strange question. In the Wild Woods tileset there is a 'Castle' and 'Castle Keep' part in the Terrain section. I can't seem to paint those anywhere at all. Either I have not solved the puzzle of how to place them, or there is something wrong with those tiles. Any chance you can let me know what to do?




 


Strangely they place on water.


               
               

               
            

Legacy_cervantes35

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« Reply #612 on: August 30, 2014, 12:53:58 am »


               

Wow just read thru all the stuff I've missed and Paul I'm really sorry about your dad my deepest sympathy to you and your family.


 


I was stopping in to let you know I am working on the Cathedral tileset and its coming along nicely, have you been able to get anywhere with the city tileset I was thinking about working on it after the Cathedral and I don't want to duplicate work?



               
               

               
            

Legacy_Pstemarie

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« Reply #613 on: August 30, 2014, 03:02:53 am »


               

NP - everyone gets busy. I was planning to pull that tileset out again this weekend and do some more work with it. Once I'm done tinkering I'll put it in dropbox so you can have a go with it.



               
               

               
            

Legacy_boodah83

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« Reply #614 on: August 30, 2014, 04:17:01 pm »


               

Hey guys. Nice to hear about the City tileset, I'm really looking forward to that one!


 


Getting back to my question/request about a mountain tileset in Q way earlier (and after reading the "A question of alternatives" thread), is there any chance to see the Mountainous Forest tileset by Baba Yaga and Zwerkules included in Q some time in the future?