Yeah Pstemarie i agree. Project Q did their best to keep it balanced and trough your textures everything looks much better then original content. So here we also see how textures alone can improve things alot. I didnt pointed my critic at PQ '> And plt´s are lets say a preference one has, some people like their variety in things and i´m happy to have way less but things in more contrast. If we examine the hauberks it´s just one model but the textures are so great and different you can create almost everything with them. Bandits, soldiers, knights and poor people '>
And yup, lighting is not always good but there are ways to help nwn. You can use "diffuse" only light placeables and so you can smooth out scenes where it does have to look better then just by default use of lights. I use diffuse lights alot myself btw. I think people dont use selfmade placeable lights that fit scenes or tilesets specific enough. We have this option and i know how you can improve the look of the regular caves with placeables lights only because they lit out the polys much more advanced and you see it in realtime too '>
Try out just a little tunnel and throw in a dla torch. IT looks much better immediately.