about blocky models... if you texture them good with no seems so to say even a low poly model looks way better. I compared ultima 9 npcs to nwn ones and they are almost exactly the same meshwise but their textures looks much better. Ingame you dont notice that blocky look just because how they were textured. So what we need is better textures not high poly stuff. High poly models look way more out of place in nwn then low poly stuff but correctly textured. The legs, arms and whatnot all is so miserable textured by bioware they just look plain bad. The highlights and shadows dont even look anatomically correct in close up. The nymph or dryad model is the only nwn creature where they "cared" about how they texture a body of a human shaped creature. I was never a friend of the dynamic stuff anyway because how dull the colors are compared to a rich colorfull npc you can create. IT´s impossible to give a dynamic npc a realy dirty look on his clothes because it´s all just "dark" and "light" in one color.
Well, what i want to say is that high poly models arent the best way because they stick out to much in the environment but via texturing you can give everything a good organic or believable look.
And if you start with high poly heads only then the neck looks bad, or the feet and the hands etc. You cant have one thing that looks outstanding and then the rest is the old because normaly people see the whole scene as one and dont focus on just this single thing running around being happy that they have a cool looking head but the surroundings are ehm... well. I always felt that everything needs to have an order of art that is one and not many '>