The CMP tracks will only show up if you have them installed in the /music folder of your NWN directory. I don't have CMP installed and I can't see the tracks listed even though they are indexed in the 2da.
Yes, I understand that. I wasn't clear I think....
When they DO show up, can they be labelled in a way to denote they are CMP tracks for the purpose of NOT using them in a q module?
Many are obvious already (bg soundtracks, ultima, witcher, ect), but I have to switch to a non-q module with cmp attached to see which tracks are new q ambients, and which are cmp via comparing the rollouts of the two modules... it's a rather big hassle for the purpose of building a module that won't have CMP as a requirement.
Music is an important atmospheric element for a story line, and while not having the CMP won't "break" the module, it would "break" the atmospheric element for the player when there's no music in a given area because they don't have the CMP tracks themselves.