Author Topic: Project Q Updated to v2.0  (Read 11511 times)

Legacy_Pstemarie

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« Reply #45 on: May 29, 2014, 01:22:39 am »


               

I've uploaded a bunch of tweaks for Wild Woods to the server. I've still got some work to do on the castle and keep. 



               
               

               
            

Legacy_cervantes35

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« Reply #46 on: May 29, 2014, 02:30:57 am »


               

Since people keep asking the skeletal Pirates and texture are in my WIP folder in dropbox (enough versions probably don't need LoW's). I will do some portraits soon.


 


I will pick thru LoW's stuff I know I have been working on some already.



               
               

               
            

Legacy_MannyJabrielle

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« Reply #47 on: May 29, 2014, 02:37:39 am »


               

With the CMP entries, will the entries be marked in someway in the rollout?  Only asking for if one is building a module without CMP and would want to make sure that they aren't adding a CMP track.  We could just remove the CMP while building, but that would seem something of a hassle to reinstall/uninstall between playing and building sessions...



               
               

               
            

Legacy_Pstemarie

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« Reply #48 on: May 29, 2014, 02:45:35 am »


               


With the CMP entries, will the entries be marked in someway in the rollout?  Only asking for if one is building a module without CMP and would want to make sure that they aren't adding a CMP track.  We could just remove the CMP while building, but that would seem something of a hassle to reinstall/uninstall between playing and building sessions...




 


The CMP tracks will only show up if you have them installed in the /music folder of your NWN directory. I don't have CMP installed and I can't see the tracks listed even though they are indexed in the 2da.


               
               

               
            

Legacy_Pstemarie

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« Reply #49 on: May 29, 2014, 02:51:55 am »


               

Wild Woods Castle fixes are up - water now blends correctly and the black corner pieces have been mapped to another texture.


 


Keep terrain needs lots of work still - I'll hit that tomorrow.



               
               

               
            

Legacy_MannyJabrielle

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« Reply #50 on: May 29, 2014, 03:13:19 am »


               


The CMP tracks will only show up if you have them installed in the /music folder of your NWN directory. I don't have CMP installed and I can't see the tracks listed even though they are indexed in the 2da.




Yes, I understand that.  I wasn't clear I think....


When they DO show up, can they be labelled in a way to denote they are CMP tracks for the purpose of NOT using them in a q module?


 


Many are obvious already (bg soundtracks, ultima, witcher, ect), but I have to switch to a non-q module with cmp attached to see which tracks are new q ambients, and which are cmp via comparing the rollouts of the two modules... it's a rather big hassle for the purpose of building a module that won't have CMP as a requirement.


 


Music is an important atmospheric element for a story line, and while not having the CMP won't "break" the module, it would "break" the atmospheric element for the player when there's no music in a given area because they don't have the CMP tracks themselves.



               
               

               
            

Legacy_cervantes35

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« Reply #51 on: May 29, 2014, 03:34:40 am »


               

Wow Paul,  Dray just dropped a second set of animals into his dropbox ooooohhhh this is getting good.



               
               

               
            

Legacy_Draygoth28

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« Reply #52 on: May 29, 2014, 03:36:14 am »


               

Its kind of lean but I will have more free time soonish???



               
               

               
            

Legacy_cervantes35

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« Reply #53 on: May 29, 2014, 03:38:53 am »


               

Bonus big Dray bonus. Excellent work


 


Crocodiles, alligators and gorillas oh my!!!!!!!



               
               

               
            

Legacy_Draygoth28

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« Reply #54 on: May 29, 2014, 03:45:49 am »


               

there is a third gorilla model that is only being used as a super for animations...



               
               

               
            

Legacy_Tiberius_Morguhn

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« Reply #55 on: May 29, 2014, 03:57:02 am »


               


The CMP tracks will only show up if you have them installed in the /music folder of your NWN directory. I don't have CMP installed and I can't see the tracks listed even though they are indexed in the 2da.




 


Yes, the ambientmusic.2da has to have the entries in it that the module uses.  Even if the tracks don't exist, you have to reference them or the module will break on the area being entered for which it cannot find the name of the music file in the 2da.  That is why I provide the 2da as a separate download for the CMP - you'll have to have it for modules or persistent worlds that use the CMP as a player, even if you don't actually download the music itself.  Usually, the module provider or persistent world DM will provide this inside a hak for use rather than as a separate download.  I haven't tested in a while so I don't know if patch 1.69 fixed this need or not.


               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #56 on: May 29, 2014, 06:35:29 am »


               


They make medication for that  '<img'>.


 


Heh...what a team we make: you have extreme ADHD and I have extreme OCD. That means Project Q has Obsessive Attention Compulsive Hyperactivity Disorder (OACHD).  ':blink:'


 


Another thought...what happens if I say SQUIRREL really loud... ':ph34r:'




Shhhh!


 


cervantes35 isn't the only one around here with his condition, nor you with yours.  At least in relation to NWN stuff. '<img'>


 


Here I am trying to finish building a couple of interiors for a small drow city for this weekend, and you have to mention the "S" word.   I just about went offline to retexture a rat, give it bigger hind legs, add a bushy tail (but not a weird flex mesh!), and try to add animations to it so that it would twitch said tail during its "pause" animation while sitting on it's rear or while on all fours during its "ready" animations during combat...


 


No.  No.  I have drow to work with.  No squir... No.  Think murderous thoughts, TAD.  Betrayal.  Evil.  Stabby.  Underground.   Ah, ok.  Black skin, bushy tails.  Back to drow squirrels now....dammit!


 


':blink:' '<img'>


               
               

               
            

Legacy_MannyJabrielle

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« Reply #57 on: May 29, 2014, 06:39:50 am »


               

Don't worry AD.  That's just Aurora manipulating you with dark magic and drow thoughts.  Heed her wishes and she might relent.... ok, I know, she won't...



               
               

               
            

Legacy_Mecheon

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« Reply #58 on: May 29, 2014, 09:18:13 am »


               

Unfinished projects? Pff, I don't know what you're talking about at all


 


Out of that horrific list of incomplete stuff, 3 things are released (2 CCC, 1 as a fix to TAD who's since used that to fix the lot of the golems), 1 thing can be dropped thanks to the Q wolves, 4 are placeholders and collected concept art for upcoming CCC contests, and only Linnorms and the Crazy Mythology Rampage are really being worked on


 


I will release those dang linnorms some day...



               
               

               
            

Legacy_Pstemarie

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« Reply #59 on: May 29, 2014, 12:08:47 pm »


               


Yes, I understand that.  I wasn't clear I think....


When they DO show up, can they be labelled in a way to denote they are CMP tracks for the purpose of NOT using them in a q module?


 


Many are obvious already (bg soundtracks, ultima, witcher, ect), but I have to switch to a non-q module with cmp attached to see which tracks are new q ambients, and which are cmp via comparing the rollouts of the two modules... it's a rather big hassle for the purpose of building a module that won't have CMP as a requirement.


 


Music is an important atmospheric element for a story line, and while not having the CMP won't "break" the module, it would "break" the atmospheric element for the player when there's no music in a given area because they don't have the CMP tracks themselves.




 


Not that I'm more clear on what you're looking for, I have added "CMP:" as a prefix for the tracks.