Author Topic: Project Q Updated to v2.0  (Read 11560 times)

Legacy_henesua

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Project Q Updated to v2.0
« Reply #390 on: June 26, 2014, 08:26:11 pm »


               

BUG REPORT


 


long file names (just learned how to crawl all directories to find these files)


 


q_creatures.hak


     corpoDefinitivoOpt.dds


q_items.hak


    The_Prince_sword_D.dds


 


rolo is encouraging me to next figure out how to use a series of commands to find where in each file these show up, but I am not quite skilled enough with SED to master that. And next I have the long promissed list of overriding content...


 


coming up today.


               
               

               
            

Legacy_Pstemarie

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« Reply #391 on: June 26, 2014, 09:00:23 pm »


               


BUG REPORT


 


long file names (just learned how to crawl all directories to find these files)


 


q_creatures.hak


     corpoDefinitivoOpt.dds


q_items.hak


    The_Prince_sword_D.dds


 


rolo is encouraging me to next figure out how to use a series of commands to find where in each file these show up, but I am not quite skilled enough with SED to master that. And next I have the long promissed list of overriding content...


 


coming up today.




 


I can setup textpad to search for that string in .mdl files - it even will find it in binaries.


               
               

               
            

Legacy_henesua

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« Reply #392 on: June 26, 2014, 09:30:46 pm »


               

yes, but do that with two commands for all of Q and then get back a document that tells you where to make the changes. '<img'> i can't do that yet.



               
               

               
            

Legacy_Pstemarie

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« Reply #393 on: June 26, 2014, 10:00:03 pm »


               

More fixes...


 


1. Fixed long text names referenced by Henesua, and


2. New female feet are back thanks to Dr. Scholls...er...I mean Boodah.


 


Back to icons  '<img'>



               
               

               
            

Legacy_boodah83

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« Reply #394 on: June 27, 2014, 12:14:33 am »


               

2. New female feet are back thanks to Dr. Scholls...er...I mean Boodah.



 


Lol, hate to report this, but the feet mdls for the large female pheno are not properly synced to the shins plus the left feet for the large female human is showing up metallic again. Normal pheno works fine, though.


Btw, talking about minor issues: Probably on your list, but just in case, the only parts missing for some genders now are the shins (and a few robes, though I'm not sure if a male equivalent of the girl "ninja" one and similar robes is really necessary).


 


               
               

               
            

Legacy_Pstemarie

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« Reply #395 on: June 27, 2014, 12:36:35 am »


               


Lol, hate to report this, but the feet mdls for the large female pheno are not properly synced to the shins plus the left feet for the large female human is showing up metallic again. Normal pheno works fine, though.


Btw, talking about minor issues: Probably on your list, but just in case, the only parts missing for some genders now are the shins (and a few robes, though I'm not sure if a male equivalent of the girl "ninja" one and similar robes is really necessary).


 




 


Man, "foot me"  '<img'> I've uploaded a set of the normal sized feet named to be for the large pheno. If these work without the metallic issue then I'll try scaling them.


 


Shin are on the list. Got into icons today and more issues with that (plt files suck!)


 


EDIT - Scaling and exporting the models in 3dsMax broke them. I then tried using the armor maker to make the models using the working female normal foot models - same result. I then looked at the large male human feet and those are broken too. Conclusion, no barefooted large pheno. 



               
               

               
            

Legacy_boodah83

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« Reply #396 on: June 27, 2014, 01:06:07 am »


               

Yup, I just checked, no shiny metallic issue with those now.


               
               

               
            

Legacy_Pstemarie

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« Reply #397 on: June 27, 2014, 01:13:47 am »


               

<claps hands>


 


Large pheno feet001 models are gone and so is metallic feet issue. If someone else wants to look at the foot001 models for the normal pheno and see why they're so special that'd be great - cause I'm done with those (wasted enough time on a seldom used pheno).



               
               

               
            

Legacy_boodah83

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« Reply #398 on: June 27, 2014, 01:35:41 am »


               

Yeah, I can live with only the normal pheno. And I guess in medieval times, everyone being able to afford a large phenotype kind of lifestyle, was probably able to afford shoes as well. '<img'>


 


But looks like you deleted the normal pheno human male feet instead of the large ones...


 


Last foot related post by me, I promise.



               
               

               
            

Legacy_Pstemarie

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« Reply #399 on: June 27, 2014, 01:42:14 am »


               

The human male feet are back and the large ones are gone.



               
               

               
            

Legacy_MannyJabrielle

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« Reply #400 on: June 27, 2014, 02:09:27 am »


               

Was starting to feel like a podiatrist's office around here as of late....



               
               

               
            

Legacy_Pstemarie

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« Reply #401 on: June 27, 2014, 02:26:16 am »


               

':lol:'  ':lol:'  ':lol:'



               
               

               
            

Legacy_Pstemarie

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« Reply #402 on: June 27, 2014, 02:57:00 am »


               

Just uploaded another "Greco-Roman" skirt and revamped textures for the beholders (shiny eyes courtesy of Rolo). I also started uploading Henesua's improved icons for the new "Greco-Roman" skirt armor. Also added Rolo's alternate spider animation - appear2/disappear2 - to the Q supermodel used by the spiders. 



               
               

               
            

Legacy_MannyJabrielle

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« Reply #403 on: June 27, 2014, 04:26:37 am »


               

Yay! Creepy crawlies!


Quick possibly unrelated question.... do skeletons by chance have a similar alternate spawn animation?  Something like them crawling up out of the ground?



               
               

               
            

Legacy_Beccarte

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« Reply #404 on: June 27, 2014, 05:30:04 am »


               

Pstemarie, with your amazing productivity it surprising that you ever needed any help with Project Q! '<img'>


 


Since you have included the Plant racial type, have you considered adding TAD's topiary guardians?