Author Topic: Project Q Updated to v2.0  (Read 11566 times)

Legacy_Pstemarie

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Project Q Updated to v2.0
« Reply #345 on: June 22, 2014, 12:39:07 pm »


               


There are dummy body parts (head, neck and chest) available for the dynamic humans of both genders as well as an armor stand phenotype so you can make dynamic clothing dummies.


 


 


 


Maybe on purpose, but it looks to me like the foot models haven't been uploaded yet.


 


Random bug report: Some textures for mace 25 (colors 2 and 3) are missing.


 


And just to be sure, it's a nay to the Shemsu animal furs?




 


I've only uploaded foot150 - sorry if the other post was misleading. They are in the other race hak which hasn't been created on the server yet. I got sidetracked by creating models for the large pheno.


 


I've not had a chance to look at the animal furs, yet, but if anything like Shemsu's other work, they'll be in.



               
               

               
            

Legacy_Pstemarie

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« Reply #346 on: June 22, 2014, 08:59:39 pm »


               

Project Q has a new HAK - q_race2.hak - place this hak BELOW q_race.hak in the hakpak hierarchy. In order to use this new hak, you MUST have q_race.hak attached to your module.


 


I have also added the wearable animal skins by Shemsu-Heru.



               
               

               
            

Legacy_Beccarte

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« Reply #347 on: June 22, 2014, 11:18:55 pm »


               


Checked the walkmeshes for both tiles - no issue there. I also laid out an area with those tiles in a vanilla Q module and had no issues.


 


There are some invisible placeables that function as blockers - not to insinuate you're stupid, but did you maybe place one of those down then forget? I only ask because I've done it before myself; although the area I was working in had lots of placeables.




  Something weird is going on because I can't reproduce the error in a new area using those tiles but the original area still has the blockage. I will just make a new are since it is rather small. I have not used any blocker placeables.


 


  In any case, it appears that placeables and items appear to levitate a foot or so off the ground on these meadow tiles. It's not a serious bug, but it requires me to manually adjust the elevation of placeables. Let me know if you cannot replicate this bug.



               
               

               
            

Legacy_Pstemarie

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« Reply #348 on: June 23, 2014, 12:46:56 am »


               

Something I've been playing with after finding a real gem from PC Maniac - completely by accident I might add...


 


centaur_zpsc4888768.jpg


 


Introducing Project Q's first dynamic non-PC model - combining work by PCManiac and hardpoints with the assortment of clothing parts now available in Q.



               
               

               
            

Legacy_Pstemarie

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« Reply #349 on: June 23, 2014, 12:50:58 am »


               


  Something weird is going on because I can't reproduce the error in a new area using those tiles but the original area still has the blockage. I will just make a new are since it is rather small. I have not used any blocker placeables.


 


  In any case, it appears that placeables and items appear to levitate a foot or so off the ground on these meadow tiles. It's not a serious bug, but it requires me to manually adjust the elevation of placeables. Let me know if you cannot replicate this bug.




 


Unlike the BioWare tilesets, the ground terrain for Wild Woods is irregular and not flat, which can cause some placeables to appear to hover above the ground. With careful placement you can usually get them to sit flush with the ground. Adjusting the Z works also.


               
               

               
            

Legacy_henesua

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« Reply #350 on: June 23, 2014, 01:51:00 am »


               

those skinny arms and the rich brat's face don't work for a centaur, but i like where you are going with this centaur thing, Pstemarie. '<img'>



               
               

               
            

Legacy_Mecheon

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« Reply #351 on: June 23, 2014, 09:20:02 am »


               

Don't also forget this one exists


 


Also if you go completely nuts there is a full set of drider animations lurking around the Vault...



               
               

               
            

Legacy_Pstemarie

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« Reply #352 on: June 23, 2014, 11:54:37 am »


               


Don't also forget this one exists


 


Also if you go completely nuts there is a full set of drider animations lurking around the Vault...




 


You just saved me a lot of work. The current implementation I've used consists of 3,000+ models. The top of my list today was to convert the centaurs to a phenotype for the existing human race and eliminate the need for those centaur parts (which are just renamed clones of the human PC parts).


 


EDIT - Phenotype conversion is done. I just have to convert over the Q robes and cloaks and we'll be all set.



               
               

               
            

Legacy_boodah83

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« Reply #353 on: June 23, 2014, 03:09:52 pm »


               

The textures for the left human female foot 001 seem to be "missing" now, though they still appear under certain conditions, so I think they are actually overwritten or somehow "influenced" by another related plt.


 


The missing thighs/legs you added most recently still lack textures, the male ones only on the right, the female ones on both sides.


 


Greatsword 9 has no textures as well.


 


And the most severe and game-breaking bug of them all: The "(DAG) Fish Bones" placeable model looks like a retextured version of "(DAG) Fish 2" now (the original looked like... uhm, fish bones).



               
               

               
            

Legacy_Pstemarie

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« Reply #354 on: June 23, 2014, 04:21:17 pm »


               


The textures for the left human female foot 001 seem to be "missing" now, though they still appear under certain conditions, so I think they are actually overwritten or somehow "influenced" by another related plt.


 


The missing thighs/legs you added most recently still lack textures, the male ones only on the right, the female ones on both sides.


 


Greatsword 9 has no textures as well.


 


And the most severe and game-breaking bug of them all: The "(DAG) Fish Bones" placeable model looks like a retextured version of "(DAG) Fish 2" now (the original looked like... uhm, fish bones).




 


These should all be fixed now.


               
               

               
            

Legacy_boodah83

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« Reply #355 on: June 23, 2014, 05:11:07 pm »


               

Hm, the female left foot is still having the same problem. I suspect some other plt (or mdl?) messing with it.


 


Re-posting, just in case it got overlooked between all the other stuff: Some textures for mace 25 (colors 2 and 3) are missing.


 


 


Another content suggestion: Issig Flintlocks (models, sounds, vfxs and scripts; link). I can see how this might be a bit too specific of an item for PQ, though.


 


Edit: Oh, and a placeable idea: wooden coffins.



               
               

               
            

Legacy_Pstemarie

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« Reply #356 on: June 23, 2014, 09:59:25 pm »


               


Hm, the female left foot is still having the same problem. I suspect some other plt (or mdl?) messing with it.


 


Re-posting, just in case it got overlooked between all the other stuff: Some textures for mace 25 (colors 2 and 3) are missing.


 


 


Another content suggestion: Issig Flintlocks (models, sounds, vfxs and scripts; link). I can see how this might be a bit too specific of an item for PQ, though.


 


Edit: Oh, and a placeable idea: wooden coffins.




 


The female foot*001 model is out. For some reason, if you overwrite the female foot model*001 it causes issues with the game - no texture and the left foot appearing even if other foot models are selected.


 


I'll look at the mace and Issig flintlocks (no promises though on those). I've got wooden coffins somewhere and I think there are already some I recently added by PHoD.



               
               

               
            

Legacy_boodah83

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« Reply #357 on: June 23, 2014, 10:50:58 pm »


               


The female foot*001 model is out. For some reason, if you overwrite the female foot model*001 it causes issues with the game - no texture and the left foot appearing even if other foot models are selected.




 


Hm, that foot only started to act up yesterday when you added the large pheno versions, so maybe the source of this problem is somewhere within those...  ':?' But it's not that important anyway.


 




I'll look at the mace and Issig flintlocks (no promises though on those). I've got wooden coffins somewhere and I think there are already some I recently added by PHoD.




 


Great! The PHoD sarcophagi are pretty cool, but they have a stone texture.



               
               

               
            

Legacy_Pstemarie

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« Reply #358 on: June 24, 2014, 12:43:00 pm »


               

Centaur female robes are just about done - only five more models, then its on to the male robes.



               
               

               
            

Legacy_henesua

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« Reply #359 on: June 24, 2014, 01:29:09 pm »


               

found this file in q_items


Dark_Falchion_ELV-k.dds


 


the filename is too long. you'll need to rename that. I recall renaming that for myself once upon a time.


 


--edit--


similar errors as I find them (using elven's nwn-erf tool since the old erf tool was crapping out on me)


 


q_creatures


c_dracolich_wing2.dds