Author Topic: Project Q Updated to v2.0  (Read 11565 times)

Legacy_boodah83

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« Reply #315 on: June 21, 2014, 02:31:28 am »


               


I've enabled pelvis050 in the 2da and created a female version as well for all races.


 


BTW, if you wouldn't mind - care to list out all the part numbers that only have a singular sex version? I might as well as create the missing versions of those as well.




 


Sure, I'll try to find and make a list of those tomorrow.


 


Meanwhile, I found another missing part: Bicep 041 (ts #), which is listed as 063 in the 2da (no model for it).


 


Also Bicep and Forearm 211 are not listed in their respective 2da's, though you can select them via the appearance tab (like every part above numbered 200).


 


Not really important, I'm just curious: what is up with chest 186? It appears in the toolset, but I can't seem to find the mdls in any of the Q haks (looked in race first, of course).


               
               

               
            

Legacy_boodah83

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« Reply #316 on: June 21, 2014, 02:36:46 am »


               

Lol, what the...? How do you answer my question 1 minute before I post it? '<img'>



               
               

               
            

Legacy_Carcerian

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« Reply #317 on: June 21, 2014, 02:58:37 am »


               


Lol, what the...? How do you answer my question 1 minute before I post it? '<img'>




 


JohnSonsOfEther.jpg


 


Simple Technomancy  'B)'


               
               

               
            

Legacy_Pstemarie

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« Reply #318 on: June 21, 2014, 03:05:43 am »


               


Lol, what the...? How do you answer my question 1 minute before I post it? '<img'>




 


Tardis - that's how I get so much done.


               
               

               
            

Legacy_Pstemarie

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« Reply #319 on: June 21, 2014, 03:18:49 am »


               


Sure, I'll try to find and make a list of those tomorrow.


 


Meanwhile, I found another missing part: Bicep 041 (ts #), which is listed as 063 in the 2da (no model for it).


 


Also Bicep and Forearm 211 are not listed in their respective 2da's, though you can select them via the appearance tab (like every part above numbered 200).


 


Not really important, I'm just curious: what is up with chest 186? It appears in the toolset, but I can't seem to find the mdls in any of the Q haks (looked in race first, of course).




 


Great - that'll be a big help.


 


Model parts above 200 in the index will appear as viable PC parts for dynamic creatures. Its a hardcoding limit - Bioware capped parts at 200 then expanded it to 255, but they never fixed the dynamic profiles. Thus, for dynamic races, part #s 201 and up appear as creature parts.



               
               

               
            

Legacy_cervantes35

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« Reply #320 on: June 21, 2014, 04:33:37 am »


               

cervantes35, on 13 Jun 2014 - 09:50 AM , said




Alright somebody asked for more LoW critters (Boodah). I have cleaned up his yuan-ti abominations and his Mariliths reducing size and fixing minor issues you just don't see till you import the models into 3ds max.


Bonus with this is they are tied to Baba beautiful medusa remakes so those will be added as well.




 




I'm curious, are there still plans to add these?




 


Yes, I ran into a serious computer crash early this week and am now getting it back up had only a phone and a tablet the last few days, but not to worry I have almost everything backed up starting to pull them out now I will let everyone know when I have everything pulled back.


 


I know I was going to post up the Marilths and Yuan-Ti Abominations but on my last sweep found some serious shadow problems  not my doing found that they where in the original models as well and I may need the slightly mad wizard (Rolo) to school me in fixing them.



               
               

               
            

Legacy_MannyJabrielle

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« Reply #321 on: June 21, 2014, 04:45:56 am »


               

We beneficiaries have no issue with waiting for quality work '<img'>  Hope nothing important was lost when your computer crashed.  Been there myself, it always seemed to happen the day BEFORE I was planning on doing major backups to the external harddrive!


 


I was mostly curious because I have the models in my module's custom haks, but since Qv2 has come out, nearly *every* custom critter I had in the hak has also been added to Q (which the module also uses).  LoW's invisible stalker/shadows won't be added to Q, so that leaves me with just those, Rebecca's birds, and the mariliths/yaunti's.  Qv2's also incorporated most if not all the placeables, tilesets and well... seeingly almost every other bit of custom content I had planned for my module... it's been like daily christmas for me with all the updates you all have been doing '<img'>  Very grateful that it's all in one nicely working package.



               
               

               
            

Legacy_Beccarte

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« Reply #322 on: June 21, 2014, 05:13:01 am »


               

I am making a module using Project Q and have noticed that there is an unexplained invisible blockage that I run into while moving across meadow tiles in the wild woods tileset.



               
               

               
            

Legacy_boodah83

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« Reply #323 on: June 21, 2014, 06:47:20 am »


               

Ok, here it goes, below the armor mdls only available for one gender (mdl numbers):


 


Neck


Only for female: 181


 


Chest


Only for female: 119


 


Belt


Only for male: 040, 041, 042


 


Pelvis


Only for male: 150 (mdl exists but "empty")


Only for female: 160, 175


 


Bicep


Only for female: 162, 175, 180, 181 and 211 (if you add it to the 2da)


 


Forearm


Only for male: 103


Only for female: 166, 175, 181, 211


 


Thighs


Only for male: 040, 041


Only for female: 161, 175, 180, 181


 


Shins


Only for male: 030, 040 (both the same, 030 could be deleted)


Only for female: 163, 175, 181


 


Feet


Only for male: 030


Only for female: 159, 175, 180, 181


 


Robes


Only for male: 063, 064

Only for female: 010, 166, 167, 172, 180, 181, 198, 199

 


 


Furthermore there is one missing part (2da entry with mdls for neither male nor female) of each of the following; Neck, Biceps, Forearms, Chest and Feet.


 


For the biceps and forearms I think it is mdl 112 in both cases. But for the other parts I can only guess that it is either 063 or 186 (maybe one of those two has only mdls for certain parts?).


 


 


I also noticed that hand 255 (the lich hand) was added to the right side as well, but it seems to be missing it's texture (for all races/genders).


 


 


On another note, If Shemsu-Heru is ok with it, how about adding this?



               
               

               
            

Legacy_Pstemarie

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« Reply #324 on: June 21, 2014, 11:35:57 am »


               


I am making a module using Project Q and have noticed that there is an unexplained invisible blockage that I run into while moving across meadow tiles in the wild woods tileset.




 


Can you please list out the tile numbers you are having issues with - or is it all of the meadow tiles - and I'll look at the walkmesh?


               
               

               
            

Legacy_boodah83

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« Reply #325 on: June 21, 2014, 01:53:38 pm »


               

Hm, now there seems to be a belt missing for both genders. Did you enable 063 or 186 in the belt 2da only in one of the last updates?


 


EDIT:


 


Shoulder mdl 123 is missing for females.


 


Male chest 119 might still need some more plastic surgery.



               
               

               
            

Legacy_Pstemarie

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« Reply #326 on: June 21, 2014, 03:29:08 pm »


               


Hm, now there seems to be a belt missing for both genders. Did you enable 063 or 186 in the belt 2da only in one of the last updates?


 


EDIT:


 


Shoulder mdl 123 is missing for females.


 


Male chest 119 might still need some more plastic surgery.




 


Ok this is where I'm at...


 


Belt - Removed reference for belt186 from the 2da (no model ever made)


 


Bicep - Created missing male models (bicep*162, 175, 180, 181, 211), removed reference for missing model (bicep112)


 


Neck - Created missing male model (neck181), removed reference for missing model (neck186)


 


Chest - Created missing male model (chest119), still needs some breast reduction


 


Pelvis - Created missing female model (pelvis150) and missing male models (pelvis 160, 175)


 


Hand - Created missing texture for hand255


 


EDIT - Male chest119 should hopefully look less feminine now - although its hard to look manly with a platemail corset on.



               
               

               
            

Legacy_boodah83

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« Reply #327 on: June 21, 2014, 04:23:25 pm »


               


EDIT - Male chest119 should hopefully look more feminine now - although its hard to look manly with a platemail corset on.




 


Maybe as an alternative, you could replace the male version with a copy of bio chest mdl 011. I'm ok with it either way, though.


               
               

               
            

Legacy_Pstemarie

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« Reply #328 on: June 21, 2014, 06:44:00 pm »


               


Maybe as an alternative, you could replace the male version with a copy of bio chest mdl 011. I'm ok with it either way, though.




 


Done - much better solution too. Last thing NWN needs is "man-boobs."



               
               

               
            

Legacy_MannyJabrielle

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« Reply #329 on: June 21, 2014, 07:14:41 pm »


               

http://nwvault.ign.c...id=8963&id=5191


Would Bendy-legs be a suitable suggestion?  They work very nicely for teifling type characters, or half animal type characters.