Author Topic: Project Q Updated to v2.0  (Read 11563 times)

Legacy_Pstemarie

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« Reply #285 on: June 19, 2014, 03:40:59 pm »


               


 


 

 

 


 


Seems like what happened with Ascadi'as complete clothing. You could go the same way and separate female and male parts into their own haks. I think it works best that way.


 




 


Not a bad idea, but I don't split by gender because it will break backwards compatibility. Its safer to just create a new hak. That way if a Builder doesn't update to include the new hak, the only thing missing are the assets in the new hak.


               
               

               
            

Legacy_Pstemarie

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« Reply #286 on: June 19, 2014, 06:52:00 pm »


               

Feanor's Armory v2.1 - The PC armor parts have been fully incorporated into Q.  Fortunately, everything fit into the existing haks - no need to make additional haks.


 


EDIT: I am working on the sync models for the other phenotypes now. Going to be 12,000+ models - so that's going to mandate another robe hak.



               
               

               
            

Legacy_boodah83

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« Reply #287 on: June 19, 2014, 08:11:52 pm »


               

New armor stuff is amazing!


 


Couple of things I noticed:


 


It seems to me that parts for the Victorian style clothing (suits, vests, etc,) and fur armor are missing: forearm, belt (not sure if any for fur), pelvis, thighs and shins, maybe feet.


 


Parts that don't show up (toolset numbering, both male and female missing): neck 006, chest 017 and 020, belt 014, bicep 042, forearm 061, hand 010 and 011, thighs 018 (017 missing 1 leg?), shins 028, feet 022


 


Hands 018 and 019 are missing textures for males.


 


The 1.69 coats are doubled (as 007 and 008 and again as 009 and 010), as is one CODI robe (014 and 052).



               
               

               
            

Legacy_Pstemarie

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« Reply #288 on: June 19, 2014, 10:38:30 pm »


               


New armor stuff is amazing!


 


Couple of things I noticed:


 


It seems to me that parts for the Victorian style clothing (suits, vests, etc,) and fur armor are missing: forearm, belt (not sure if any for fur), pelvis, thighs and shins, maybe feet.


 


Parts that don't show up (toolset numbering, both male and female missing): neck 006, chest 017 and 020, belt 014, bicep 042, forearm 061, hand 010 and 011, thighs 018 (017 missing 1 leg?), shins 028, feet 022


 


Hands 018 and 019 are missing textures for males.


 


The 1.69 coats are doubled (as 007 and 008 and again as 009 and 010), as is one CODI robe (014 and 052).




 


Working on purging these now. Feanor included several placeholders (empty models). I also see quite a few textures that aren't needed - dunno how I missed those, but at least it makes more room in the hak once I purge them.


               
               

               
            

Legacy_MannyJabrielle

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« Reply #289 on: June 19, 2014, 10:43:21 pm »


               

Another robe bug I found... robe 28 (the tika armor robe) doesn't play nice with the alternate combat styles.


 


And an icon bug.... the spectral great axes (top/mid/bot part 5, all colors) don't have icons.



               
               

               
            

Legacy_Pstemarie

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« Reply #290 on: June 19, 2014, 10:50:38 pm »


               


Another robe bug I found... robe 28 (the tika armor robe) doesn't play nice with the alternate combat styles.


 


And an icon bug.... the spectral great axes (top/mid/bot part 5, all colors) don't have icons.




 


Noted


               
               

               
            

Legacy_Pstemarie

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« Reply #291 on: June 20, 2014, 02:00:30 am »


               


New armor stuff is amazing!


 


Couple of things I noticed:


 


It seems to me that parts for the Victorian style clothing (suits, vests, etc,) and fur armor are missing: forearm, belt (not sure if any for fur), pelvis, thighs and shins, maybe feet.


 


Parts that don't show up (toolset numbering, both male and female missing): neck 006, chest 017 and 020, belt 014, bicep 042, forearm 061, hand 010 and 011, thighs 018 (017 missing 1 leg?), shins 028, feet 022


 


Hands 018 and 019 are missing textures for males.


 


The 1.69 coats are doubled (as 007 and 008 and again as 009 and 010), as is one CODI robe (014 and 052).




 


1. Victorian Style Clothing - Not sure exactly what parts you are referring to - I'll have to look into it.


 


2. No Show Parts - I've taken care of the neck, hands, thighs (including the missing model for the right leg), and the missing chest models. 


 


3. Missing Hand Textures - added the missing plt files


 


4. Robe Dupes - Removed duplicated robes.


 


EDIT: Finally found the other missing chest model and removed it from the 2da.



               
               

               
            

Legacy_Hekatoncheires

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« Reply #292 on: June 20, 2014, 03:30:10 am »


               

Feanors armor pack was intended to be compatible with CEP; the blank stuff was left for CEP stuff, iirc.



               
               

               
            

Legacy_boodah83

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« Reply #293 on: June 20, 2014, 04:00:11 am »


               


1. Victorian Style Clothing - Not sure exactly what parts you are referring to - I'll have to look into it.




 


Just disregard that comment, I was partly thinking of stuff from the CEP.


 


However, I found a few things that are missing from Feanor's Armory 2.1 (maybe left out on purpose, though):


 


- all the belts (some of those are part of the "Victorian" clothing I was talking about)


- chest 064, 066, 068 and 070


- pelvis 050


- thighs 030 and 031


- shins 030


 


Above mdl numbers are all referring to the numbering in Feanor's Armory.


               
               

               
            

Legacy_Pstemarie

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« Reply #294 on: June 20, 2014, 04:16:11 am »


               


Just disregard that comment, I was partly thinking of stuff from the CEP.


 


However, I found a few things that are missing from Feanor's Armory 2.1 (maybe left out on purpose, though):


 


- all the belts (some of those are part of the "Victorian" clothing I was talking about)


- chest 064, 066, 068 and 070


- pelvis 050


- thighs 030 and 031


- shins 030


 


Above mdl numbers are all referring to the numbering in Feanor's Armory.




 


I'll have to take a second look at the belts.


 


The chests were omitted because of the female versions - after explaining to my 9 year-old son for 30 minutes that I wasn't a pervert (he happened to walk by while I was working on the models). I know we've already got some nudity with a few other female torsos, which probably should have been never put in (you can make a suitable "street lady" without having nudity), but I'm loathe to add more if its not really necessary.


 


The pelvis, thigh, and shin models were oversights - they'll be going in.



               
               

               
            

Legacy_Pstemarie

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« Reply #295 on: June 20, 2014, 04:47:17 am »


               


1. Victorian Style Clothing - Not sure exactly what parts you are referring to - I'll have to look into it.


 


2. No Show Parts - I've taken care of the neck, hands, thighs (including the missing model for the right leg), and the missing chest models. 


 


3. Missing Hand Textures - added the missing plt files


 


4. Robe Dupes - Removed duplicated robes.


 


EDIT: Finally found the other missing chest model and removed it from the 2da.




 


Rest of the stuff is fixed in the original list.


               
               

               
            

Legacy_Jedijax

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« Reply #296 on: June 20, 2014, 06:12:06 am »


               


Another robe bug I found... robe 28 (the tika armor robe) doesn't play nice with the alternate combat styles.


 


And an icon bug.... the spectral great axes (top/mid/bot part 5, all colors) don't have icons.




 


As far as I recall, none of the tabards from patch 1.69 work with ACP, and Tika's was the original part/animation after which all others were patterned.



               
               

               
            

Legacy_Wallack

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« Reply #297 on: June 20, 2014, 08:33:09 am »


               

What is the point of having some robes that are only the chest piece of a tabbard-robe? I think some of those models are alreay as individual chest pieces. I think they were done for the original horse system but not so sure.


 


EDIT: is just a gentle question, sorry if it doesn't look like that.



               
               

               
            

Legacy_Pstemarie

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« Reply #298 on: June 20, 2014, 10:45:36 am »


               


What is the point of having some robes that are only the chest piece of a tabbard-robe? I think some of those models are alreay as individual chest pieces. I think they were done for the original horse system but not so sure.


 


EDIT: is just a gentle question, sorry if it doesn't look like that.




 


Those will be getting purged. I thought I had taken then before uploading. 


               
               

               
            

Legacy_Wallack

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« Reply #299 on: June 20, 2014, 10:50:22 am »


               


Those will be getting purged. I thought I had taken then before uploading. 




 


Ok, good to know, there are robes with only the chest part (although would be good to have the full robe, some of them are differents) and some chest pieces that are only the same chest piece as the one from the robe.