Author Topic: Project Q Updated to v2.0  (Read 11501 times)

Legacy_Pstemarie

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Project Q Updated to v2.0
« on: May 26, 2014, 09:37:51 am »


               

Project Q has been updated to v2.0 - Run the Updater for the latest content.


 


This massive update includes:


  • A major expansion to the Castle Exterior, Rural Tileset (TNO)

  • A complete rework of the Mines and Caverns Tileset by Zwerkules (still polishing up some tiles)

  • Wild Woods

  • New optional hak - q_!tilereskins

  • New monsters

  • New placeables

  • New weapons from the original CEP 1.x

  • New clothing options 

  • New heads

and tons of other content...



               
               

               
            

Legacy_Estelindis

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Project Q Updated to v2.0
« Reply #1 on: May 26, 2014, 11:22:23 am »


               

Updating now!  Very excited.  '<img'>



               
               

               
            

Legacy_Estelindis

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Project Q Updated to v2.0
« Reply #2 on: May 26, 2014, 01:59:34 pm »


               

Okay, this stuff is freaking amazing.  I'm sure that some of the things that are impressing me were already in past updates and I didn't see them, but I'm also sure that plenty is new to 2.0.  Trawling through it all, really enjoying myself.  Thanks for all the hard work you put into this.  '<img'>



               
               

               
            

Legacy_Pstemarie

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« Reply #3 on: May 26, 2014, 03:58:32 pm »


               

Oops - forgot to delete the duplicate mine tiles from q_tilesets.hak - which will restore Zwerk's ceilings to the water tiles. Remedying now '<img'>  



               
               

               
            

Legacy_cervantes35

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Project Q Updated to v2.0
« Reply #4 on: May 26, 2014, 05:37:59 pm »


               

Missed a colon on frost giant 2 and might think about starting all Dray's Mounts with Mount: so that they are all together as well and easy to find.



               
               

               
            

Legacy_Pstemarie

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« Reply #5 on: May 26, 2014, 05:40:47 pm »


               


Missed a colon on frost giant 2 and might think about starting all Dray's Mounts with Mount: so that they are all together as well and easy to find.




 


Noted


 


EDIT: All mounts are now grouped with the prefix "(Mount)" and appear near the top of the rollout.



               
               

               
            

Legacy_Pstemarie

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« Reply #6 on: May 26, 2014, 08:55:45 pm »


               

Working on merging in the Daggerford content - we got permission ages ago to add it, but never did  ':wacko:'


 


EDIT: Daggerford is merged in. I also found two chest pieces in the DLA haks for that module that weren't released with 1.69 -  Cockatrice symbol over chainmail and Templar cross symbol over plate armor. 



               
               

               
            

Legacy_cervantes35

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Project Q Updated to v2.0
« Reply #7 on: May 27, 2014, 01:03:38 am »


               

Peronally I would sub devil=baatezu and demon=tanari'ri as well since you have yugoloth.


 


We also have permission to use Ironworks "Escape from Undermountain" or the EFU prefix material. Ziroc gave us permission as well. This is where I had gotten the Ettin and Tree Giants we had for NWN Enhanced.


 


And what happened to the roper?


 


Curst Rogue and warrior hands are misaligned.


 


I thought I would get a jump on Boodah this time. '<img'>



               
               

               
            

Legacy_Carcerian

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Project Q Updated to v2.0
« Reply #8 on: May 27, 2014, 04:52:34 am »


               

Updater 1.9 just deleted robes again >.< could you possibly make a copy of the 2.0 Q robes hak available for DL?



               
               

               
            

Legacy_cervantes35

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Project Q Updated to v2.0
« Reply #9 on: May 27, 2014, 05:02:53 am »


               


Updater 1.9 just deleted robes again >.< could you possibly make a copy of the 2.0 Q robes hak available for DL?




Have you tried the 1.9a updater to see it will work on your machine, some machines the 1.9 does not work correctly. 1.9 Updater seems to have more problems with windows 7 machines.


 


http://neverwinterva...bined/project-q



               
               

               
            

Legacy_Hekatoncheires

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« Reply #10 on: May 27, 2014, 05:43:26 am »


               

I was exploring the new models. I got an sqrt domain error when I scrolled down to the gimli Lotr greataxe model.


I have areas built with zwerk's biomines in my module. When I tried to open them, they loaded, I could see it, but I encountered another sqrt domain error that I couldnt bypass.


I tried opening the q base module and building a new area with mines and caverns, and I was getting sqrt errors again.


Wish I could say which tile it was. Its probably cavern floor tile, since it wasn't long before I hit the error.



               
               

               
            

Legacy_cervantes35

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« Reply #11 on: May 27, 2014, 05:49:26 am »


               

I started some testing of the mines myself and found that tile tdm01_d01_02 was missing a texture and pillar 1x2 when I tried to place it gave me a


squirt: DOMAIN error.



               
               

               
            

Legacy_Tiberius_Morguhn

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Project Q Updated to v2.0
« Reply #12 on: May 27, 2014, 06:07:26 am »


               


Project Q has been updated to v2.0 - Run the Updater for the latest content.


 


This massive update includes:


  • A major expansion to the Castle Exterior, Rural Tileset (TNO)

  • A complete rework of the Mines and Caverns Tileset by Zwerkules (still polishing up some tiles)

  • Wild Woods

  • New optional hak - q_!tilereskins

  • New monsters

  • New placeables

  • New weapons from the original CEP 1.x

  • New clothing options 

  • New heads

and tons of other content...




 


 


Since this is a major number release (and since you don't have anything else to do '<img'> ), can you please make a full download versus using the updater?  I'll owe you a 3d modelled beer for your trouble (or beverage of choice).  Thanks.


               
               

               
            

Legacy_SHOVA

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Project Q Updated to v2.0
« Reply #13 on: May 27, 2014, 07:30:00 am »


               

Female head 114, 110, 41, 124, do not touch the neck of the human female model. 165 looks a little too big compared to the other female heads.



               
               

               
            

Legacy_Pstemarie

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Project Q Updated to v2.0
« Reply #14 on: May 27, 2014, 09:41:38 am »


               


Since this is a major number release (and since you don't have anything else to do '<img'> ), can you please make a full download versus using the updater?  I'll owe you a 3d modelled beer for your trouble (or beverage of choice).  Thanks.




 


I'm working on putting together a full archive download. I still have some bugs to squash first. Beer is good.  '<img'>