Author Topic: Our very own Goddess Of Nature!  (Read 588 times)

Legacy_Lord Sullivan

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Our very own Goddess Of Nature!
« Reply #15 on: May 24, 2014, 03:59:17 pm »


               


The semantic confusion may be


mirror1 = a polished surface that forms images by reflection (e.g. silver statues in CEP)


mirror2 = a mathematical reflection in a plane of symmetry




 


mirror3 = a 3D Studio Max modifier that mirrors objects. '<img'>


               
               

               
            

Legacy_Zwerkules

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« Reply #16 on: May 24, 2014, 04:08:50 pm »


               


mirror3 = a 3D Studio Max modifier that mirrors objects. '<img'>




Does that work properly or is it as buggy as the gmax one?


If I mirror an object in gmax all the faces are flipped after applying a reset x-form modifier and collapsing it.


Having to select all faces and flip them is not a big problem, but still annoying.


               
               

               
            

Legacy_Lord Sullivan

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« Reply #17 on: May 24, 2014, 04:30:06 pm »


               


Does that work properly or is it as buggy as the gmax one?


If I mirror an object in gmax all the faces are flipped after applying a reset x-form modifier and collapsing it.


Having to select all faces and flip them is not a big problem, but still annoying.




 


It works properly as far as I'm experiencing.


Why don't you just get 3D Studio Max 2011-2013 student edition? unless you have an ancient computer that can't handle it, you be better off. The student edition comes with 3 years non-commercial educational license I believe.