Author Topic: Image Resolution  (Read 448 times)

Legacy_rjshae

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Image Resolution
« Reply #15 on: May 15, 2014, 08:11:00 pm »


               

DDS files have 4:1 or 6:1 lossy compression, compared to (optional) lossless compression in TGA files. So even if you expand the DDS 768 width to 1024, it may still be smaller and load into memory faster than a TGA file.



               
               

               
            

Legacy_MannyJabrielle

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Image Resolution
« Reply #16 on: May 15, 2014, 08:28:14 pm »


               


How old is your GPU, Manny? If you are affected, and have a dated system, it could just be tied to age of GPU.




 


It's no so much that it's old, but that it's an onboard graphics chip (intel) on a laptop meant for business, not games.  Most of the time when I get whited out models in game, I know it's just that my system doesn't like them, so I ferret out the texture and shrink it down for a patch override.  Most of the time it's an easy enough fix for me to do on my end and Im just happy that this dinky little machine plays NWN at all (and actually, plays smoother and doesn't crash from hardpoint's dragons like my last laptop with a nvidia card and twice as much ram... go figure).


               
               

               
            

Legacy_Pstemarie

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Image Resolution
« Reply #17 on: May 16, 2014, 12:13:35 am »


               


Acceptable texture sizes should conform to a power of 2, ie 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024 and so on.  Length and width do not need to be equal, thus a 256x512 texture would work.


 


Don't remember what happens when using a texture that does not conform.


 


icon_zdevil.gif


 MDA




 


Just to expand upon this...


 


Looking back through VERY OLD irc convo logs, what MDA says is very true; however, the textures should be incremental scalings of 8 based upon an 8-bit binary scale. Hence these sizes WILL work (along with any combo thereof):


 


8x8 - minimum recommended size


16x16


32x32


64x64


128x128


256x256


512x512


1024x1024 - maximum recommended size


 


The game engine is optimized for 256x256 and 512x512 mapping.


 


Furthermore, for odd shaped textures it is recommended that the larger axis never be more than 2x the size of the smaller axis (e.g. 256x512, 512x1024).



               
               

               
            

Legacy_Jedijax

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Image Resolution
« Reply #18 on: May 16, 2014, 06:08:16 am »


               

A little off-topic, but that's one of the things that has caused me no small despair about NWN. Anything prior to Skyrim beyond ULTRA settings, my system can handle. Every game runs flawlessly. But my favorite game of all time? STILL drops on the fps and is plagued with micro-lag! I've troubleshot so much over the years, done everything we could imagine, and it still won't play in top shape!