Couple more things I noticed:
- The Fire Giant Smith seems to have no animations.
- tailmodel.2da:
- Still using "old" models: chromatic dragons, goblin chief and shaman (both a and b )
- Crag Cat uses new dire tiger model, "dire cat" uses old dire tiger model
- Models not showing up: giant wasp, codi manticore, glabrezu, ultroloth, spectral warrior 1 - 3, bugbear_boss, Fable Jack 4
- not a Q issue and not really a big problem, but all metallic dragons appear a little transparent when scaled
- OCD-style nitpicking:
- in appearance.2da it should be Devil: Osyluth B and Devil: Osyluth C instead of Devil, Osyluth B and Devil, Osyluth C
- Already reported, but just in case it got lost among other stuff:
- Kimono chest 080 (yeah, that again)
- missing corner texture for ttw castle tiles
Looking also forward for the mysteries of the World Map tileset to be finally revealed (are the black tiles intentional?)!
Furthermore - and I hope I'm not pushing my luck here - I noticed the only thing from your haks that didn't make it into Q 2.0 yet is your roofed version of the Dwarven Halls tileset. Any chance of putting it in as well?
Thinking about this tileset also made me think about the issue of retexturing tilesets. Since there already is so much awesome stuff in this update, it might only be something for the future, but what about introducing q_!retexture (TM)?
This optional hak could maybe contain your reskins of the crypts and dwarven halls (if included) tilesets, CTP dungeon reskin, six's desert reskin, a TNO/PQ style reskin of the city tileset (six, cervantes and you all already made really great versions of that), etc.
Just thinking out loud here and hope I'm not coming across too unthankful or something with this tl; dr post.