Author Topic: Project Q v2.0 Alpha - Test  (Read 2390 times)

Legacy_Pstemarie

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« Reply #105 on: May 24, 2014, 03:51:57 am »


               


My only thought is won't this cause compaitibility issues, both with previous versions of Q and other haks?


 


TR




 


No, as TAD pointed out, the line index and model names are still the same. The only things that changed were the reference label and the strref for the tlk was removed. Everything else is still associated with the same appearance constant.



               
               

               
            

Legacy_Pstemarie

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« Reply #106 on: May 24, 2014, 12:28:14 pm »


               

Looking at the names for the Q placeable templates on the palette, it seems to me that many of them require a rename so that, if used as nonstatic objects, the names don't look odd when interacted with and break immersion. For example: the template "Offering 1" on the palette should be just named "Offering" when a player interacts with it. Our poor choice for naming placeable templates leads me to believe that many builders rename them to be more immersive when set to nonstatic. 


 


Personally, nothing breaks immersion more for me than when interacting with an object in the game that is named "Button, pillar 4" - what do you guys think? Should I rename stuff to be more immersive and put details on the comments tab?


 


I've put up a poll HERE



               
               

               
            

Legacy_Tarot Redhand

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« Reply #107 on: May 24, 2014, 02:14:53 pm »


               

While I agree that the standard names are not very immersive, I will probably need to change the name anyway to reflect the storey I am writing. So my vote would (currently suffering registration overload) go for doing your change but be aware of my previous comment.


 


TR



               
               

               
            

Legacy_MannyJabrielle

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« Reply #108 on: May 24, 2014, 04:10:07 pm »


               

I'm for renaming for sorting/finding purposes, but for immersion, only if the names are still easy to sort through.  It tends to be a bit of a pain for me as a builder when I have 5 "altars" with 5 different appearances and have to open the properties for each to see which appearance it is.



               
               

               
            

Legacy_Pstemarie

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« Reply #109 on: May 24, 2014, 04:20:04 pm »


               


I'm for renaming for sorting/finding purposes, but for immersion, only if the names are still easy to sort through.  It tends to be a bit of a pain for me as a builder when I have 5 "altars" with 5 different appearances and have to open the properties for each to see which appearance it is.




 


You could just view them with the toolset's model viewer - it looks like a magnifying lens on the far right side of the toolbar.


 


The changes I'm talking about would be as descriptive as possible without breaking immersion. For example, instead of "Altar, Waukeen" or "Bone Pillar, Gargantuan" they would become "Altar of Waukeen" and "Gargantuan Bone Pillar." The comments tab, which is visible in the viewer, would contain more detailed information, if needed, about the specific model.



               
               

               
            

Legacy_MannyJabrielle

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« Reply #110 on: May 24, 2014, 06:00:28 pm »


               

Ah, in that case, consider my vote on the poll changed from nay to yay '<img'>



               
               

               
            

Legacy_SHOVA

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« Reply #111 on: May 24, 2014, 06:15:45 pm »


               

I'd rather see "Gargantuan Bone Pillar" become "Pillar Gargantuan Bone". That way all the pillars are together. I'd even suggest changing all plants to "Flora whatever" but that is just my preference. Great work as always, can't wait to use it in my next project!



               
               

               
            

Legacy_Jedijax

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« Reply #112 on: May 24, 2014, 10:31:11 pm »


               

Err... there doesn't seem to be anything to download anymore...



               
               

               
            

Legacy_henesua

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« Reply #113 on: May 24, 2014, 11:33:20 pm »


               

Pstemarie, you are talking about renaming placeable blueprints? That seems like an unproductive use of time. I never use anyone's blueprints as they come. I can't understand why anyone would. Seems like a foolish thing to do. But this is democratic process so ignore all that and instead...


 


I vote nay for bothering with blueprint renaming.



               
               

               
            

Legacy_Pstemarie

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« Reply #114 on: May 25, 2014, 01:02:30 am »


               


Err... there doesn't seem to be anything to download anymore...




 


I took the alpha down since v2.0 is going live on Moday.


               
               

               
            

Legacy_Pstemarie

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« Reply #115 on: May 25, 2014, 01:03:06 am »


               


Pstemarie, you are talking about renaming placeable blueprints? That seems like an unproductive use of time. I never use anyone's blueprints as they come. I can't understand why anyone would. Seems like a foolish thing to do. But this is democratic process so ignore all that and instead...


 


I vote nay for bothering with blueprint renaming.




 


I agree with your assessment of blueprints - I always customize as well. However, there are many builders that prefer to use prefabs, especially for placeables as it saves a lot of time not having to make blueprints for mostly static items. 



               
               

               
            

Legacy_Pstemarie

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« Reply #116 on: May 25, 2014, 10:57:24 am »


               

30 tiles to go - might be done today!



               
               

               
            

Legacy_Pstemarie

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« Reply #117 on: May 25, 2014, 04:26:19 pm »


               

T-15 Tiles and counting...



               
               

               
            

Legacy_Jedijax

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« Reply #118 on: May 25, 2014, 06:25:12 pm »


               

Don't want to interrupt or say nonsense here... but I am actually excited about this!



               
               

               
            

Legacy_Pstemarie

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« Reply #119 on: May 25, 2014, 09:40:09 pm »


               

Last tile is being a pain - walkmesh error. Trying to track it down - never seen this error.


 


EDIT: Issue Resolved - "aabb spilt" = extra faces underneath the walkmesh pointing downward, splitting the aabb in half.