Couple of things I noticed:
TNO
- Manor to Manor Courtyard tile (ttw01_h29_02) is missing a door node
- WW Cave Entrance 1x1, grass (ttw01_a04_30) is missing a door node
- tiles tno01_a41_02, tno01_a45_01, tno01_a45_02, tno01_d30_01, tno01_d31_01, tno01_d32_01, tno01_d33_01, tno01_d34_01, tno01_d35_01, tno01_d36_01, tno01_d37_01, tno11_d30_01, tno11_d31_01, tno11_d32_01, tno11_d33_01, tno11_d34_01, tno11_d35_01, tno11_d36_01, tno11_d37_01, tno01_b57_01, tno01_b06_01, tno01_b07_01, tno01_b08_01, tno01_b09_01, tno01_b10_01, tno01_b57_02, tno01_c14_01, tno01_c16_01, tno01_d02_11, tno01_d03_01 and ctx_j15_01 (phew) are all still using the "old" Q grassy trees models
- The CEP whips don't work well with the Reforged one.
- Handaxe 5 (top) model is missing, probably more.
- Sickle 25 middle is missing, 0 value for color existing.
- Missing Textures:
Greataxe 25 (middle and bottom)
Dagger 20 (middle) and 21, 22 (all)
Greatsword 10 (all), 19 (bottom) and 23, 24, 25 (top)
Longsword 12 (top), 13 (top, doesn't look right anyway) and 24 (top and middle)
Scimatar 24 and 25 (top)
Shortsword 25 (top)
Club 25 (middle and bottom)
Warhammer 25 (top and middle)
Mace 22, 23, 24 (top) and 25 (all)
Quarterstaff 23 (all, maybe meant that way?)
Two-Bladed Sword 24 (all)
Magic Staff 24 (all) and 25 (middle and bottom).
Scythe 25 (middle)
Quite likely I missed a texture here or grassy tree there, though...