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Loading the item into inventory while in the toolset shows the default anim has the guitars at identical angles
The problem was that Lisa developed her instruments for the old Bioware a_ba with all the extraneous node twists that later screwed up combat anims.
the Q a_fa supermodel:
the Q a_ba supermodel:
When Q removed the node twists from the a_ba supermodel, it removed *all* the node twists, and there was one it should have left... plpause (polearm pause anim). this twist puts the polearm over the shoulder.
So, I restored the twist to the a_ba super model, which aligns the Lisa holdables back where they were:
Note, however, that the twist is still wrong. :-P The polearms are twisted 90 degrees and look silly in combat.
(Edit: also note, the *female* stance is the original one... untouched, so this is an existing issue)
The original a_ba and a_fa twists will need to be restored (for polearms!) to fix that, and all of Lisa's holdables that use the polearm anims need to be rotated to the correct angles... a two-fold problem with two fixes required.
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