<luring some hot-headed dragons...>
So, in the interest of not clogging up TAD's Forest Dragon thread and collecting the evidence in a search-friendly specific thread, I'd like to start a new one to look into the targetable/animation crash certain models (notably Hardpoint's Dragons) have.
I had heard quite a while ago that this bug was due to too many elements, as Cervantes also was told by a dev. But it's looking like it *may* be something to do with specific animations on *some* of Hardpoints models; Carcerian reported a workaround of changing the supermodel for the model.
Hardpoints has six "c_Drags_base[2,3,4,5,8]" supermodels in his 2009 update.
One of the problem models reported was the Red Dragon (c_drgred[01-12].mdl) which uses the c_Drags_base.mdl (unnumbered) supermodel.
Another one mentioned was the Gold Dragon (c_drggold[01-12].mdl), which uses c_Drags_base for 01 and c_Drags_base3 for 02-12.
I'd like to look at these models specifically, then. Are there more specifics?
Carcerian, when you supermodeled to the green dragon, was it the bioware green dragon or to Hardpoint's c_DracoGreen[08-12].mdl, which supermodels c_Drags_base4?
<...out of the (flammable) forest>