I just saw this in the news feed thingy. Never heard of you in my life from all the years I've been here, but I gotta say...
That's one pretty bad-ass model! :-)
Kudos! '>
Hello, and thanks.
This particular model is really just a mash of existing models and textures. But it did turn out very cool.
Basic model construction:
1. Extract one of Hardpoints' gold dragons from the CEP (Community Expansion Pack). Pick a size/age that is large, but could still realistically move through a forest.
2. Pull foliage model piece and texture from my Wild Woods Troll (itself made from a Project Q troll model + modified forms of _six's Wild Woods tileset textures).
3. Modify the dragon body to remove the wings (in my PW, it's actually a plant, not a true dragon) and remove flex from the dragon's "whiskers". Then remove the body spines/fins along the back and tail.
4. Combine bark texture with gold dragon textures and lots of editing to turn the shiny metallic dragon into a bark-covered one.
5. Combine foliage pieces with the dragon body to make it look more plant-like (leaves on top to gather the most sunlight as it patrols the forests).
All in all, with texture editing, model work, and testing/adjusting things...a solid couple hours of work (interrupted multiple times by young offspring). The idea for it came during a voluntary 1-week hiatus from model work back in January.
Yup, lots of links in this post, but I thought I'd share some of the variety of content and ideas one can work from to get something new as a result.