Author Topic: Now Available: Forest Dragon  (Read 581 times)

Legacy_The Amethyst Dragon

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Now Available: Forest Dragon
« on: May 03, 2014, 08:07:13 pm »


               

Someone (tenor_general) asked about my forest dragon model, so I extracted it from my PW's haks and posted it to the new Vault.


 


Forest Dragon


 


Enjoy!


 


forestdragonss.jpg



               
               

               
            

Legacy_Guest_simfamUP_*

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« Reply #1 on: May 03, 2014, 08:24:26 pm »


               

I just saw this in the news feed thingy. Never heard of you in my life from all the years I've been here, but I gotta say...


 


That's one pretty bad-ass model! :-)


 


Kudos! '<img'>



               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #2 on: May 03, 2014, 09:52:21 pm »


               


I just saw this in the news feed thingy. Never heard of you in my life from all the years I've been here, but I gotta say...


 


That's one pretty bad-ass model! :-)


 


Kudos! '<img'>




Hello, and thanks.


 


This particular model is really just a mash of existing models and textures.  But it did turn out very cool.


 


Basic model construction:


1. Extract one of Hardpoints' gold dragons from the CEP (Community Expansion Pack). Pick a size/age that is large, but could still realistically move through a forest.


2. Pull foliage model piece and texture from my Wild Woods Troll (itself made from a Project Q troll model + modified forms of _six's Wild Woods tileset textures).


3. Modify the dragon body to remove the wings (in my PW, it's actually a plant, not a true dragon) and remove flex from the dragon's "whiskers".  Then remove the body spines/fins along the back and tail.


4. Combine bark texture with gold dragon textures and lots of editing to turn the shiny metallic dragon into a bark-covered one.


5. Combine foliage pieces with the dragon body to make it look more plant-like (leaves on top to gather the most sunlight as it patrols the forests).


 


All in all, with texture editing, model work, and testing/adjusting things...a solid couple hours of work (interrupted multiple times by young offspring). The idea for it came during a voluntary 1-week hiatus from model work back in January.


 


Yup, lots of links in this post, but I thought I'd share some of the variety of content and ideas one can work from to get something new as a result.


               
               

               
            

Legacy_cervantes35

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« Reply #3 on: May 03, 2014, 11:52:46 pm »


               

AD watch the parts count make sure there is not more than eighty or it will crash when targeted that was a problem with Hardpoints dragons that I remember back when I was working with them. Good looking model thou I'll have to check it out later when I have a little time.


 


CEP may have made the quick fix by changing the targetable column in the appearance 2DA to 0.



               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #4 on: May 04, 2014, 12:07:16 am »


               


AD watch the parts count make sure there is not more than eighty or it will crash when targeted that was a problem with Hardpoints dragons that I remember back when I was working with them. Good looking model thou I'll have to check it out later when I have a little time.


 


CEP may have made the quick fix by changing the targetable column in the appearance 2DA to 0.




Don't know right off hand if CEP made that change (don't have the 2da open right now), but I did.


               
               

               
            

Legacy_Pstemarie

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« Reply #5 on: May 04, 2014, 12:13:21 am »


               

TAD, you wouldn't have a shambling mound in Aenea by any chance would you? I'd love to add one to Q and if I can avoid having to make one, all the better.



               
               

               
            

Legacy_kalbaern

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« Reply #6 on: May 04, 2014, 04:24:12 am »


               


AD watch the parts count make sure there is not more than eighty or it will crash when targeted that was a problem with Hardpoints dragons that I remember back when I was working with them. Good looking model thou I'll have to check it out later when I have a little time.


 


CEP may have made the quick fix by changing the targetable column in the appearance 2DA to 0.




Thanks for that tip cervantes35! I know I'd reported the crashing issue several years ago, then a few more times since and Barry_1066 responded that there was no such bug and ignored it (despite myself and most of my players experiencing it). Making that tweak right now and will hopefully get those appearances added back into my module soon.


               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #7 on: May 04, 2014, 08:34:51 am »


               

It looks like some of Hardpoints' dragon appearances were set to be targetable, some were not.  I'm changing them all to untargetable (no highlight) for CEP 2.60.


 


Thanks for the heads up.



               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #8 on: May 04, 2014, 08:38:58 am »


               


TAD, you wouldn't have a shambling mound in Aenea by any chance would you? I'd love to add one to Q and if I can avoid having to make one, all the better.




Maybe. '<img'>


               
               

               
            

Legacy_Pstemarie

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« Reply #9 on: May 04, 2014, 10:16:27 am »


               

SWEET!!



               
               

               
            

Legacy_Estelindis

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« Reply #10 on: May 04, 2014, 11:28:31 am »


               

This looks really sweet.  Great job.



               
               

               
            

Legacy_NWN_baba yaga

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« Reply #11 on: May 06, 2014, 01:41:17 pm »


               

like it AMD:)


 


and on a side note,


 


they have not improved the forum.. why am i be here allowed to talk anymore '<img'>



               
               

               
            

Legacy_Carcerian

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« Reply #12 on: May 07, 2014, 01:01:18 am »


               

Very nice!


 


Speaking of Hardpoints Dragons, I was wondering if the animation crashes have ever been fixed for them?



               
               

               
            

Legacy_Mecheon

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« Reply #13 on: May 07, 2014, 09:14:35 am »


               


Very nice!


 


Speaking of Hardpoints Dragons, I was wondering if the animation crashes have ever been fixed for them?




While the targeting one was, isn't the animation crash one of those weird issues that only affected some people?


 


I don't believe its ever been fixed


 


(Speaking of dragons, AD, any interest in conspiracyanating to make 2E style versions of the Crystal Dragons?)



               
               

               
            

Legacy_Snugglehoof

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« Reply #14 on: May 07, 2014, 09:51:18 am »


               

I love that dragon to pieces. Thank you for releasing it for the community. Why settle for a treant, if you can have a forest dragon as the woodland guardian? '^_^'