I had some time open up so I tried to reproduce this. I installed FRAPS, got my on screen display of the FPS without having to do anything.
I tried the first test module (here, file is "File bundle: module + hak + uncompiled tile models") in the game, using the instructions here, which includes starting out staring at one's feet then zooming out as much as possible. My feet shots look like this, my zoomed ones look like this.
Q: OldMansBeard, are those shots representative of what you see when testing?
My results: OldMansBeard's results:
Area1x1 - 148/172 (zoomed out, zoomed in) 1x1 = 112/180 fps
Area2x2 - 151/172 2x2 = 112/180 fps
Area4x4 - 132/168 4x4 = 101/180 fps
Area8x8 - 83/160 8x8 = 69/160 fps
These kind of numbers seem close enough to say I've reproduced what you saw. But there's a problem: Actually walking around in any of the test areas, including the 1x1, brings on horrible lag instantly. Something's not right, but I can't tell what it is. I gave a cursory inspection to your models and walkmesh and nothing stood out as being improper.
Q: Can you or anyone else reproduce this lag and help figure out where it's coming from? I'm getting it just trying to walk anywhere. I'm not sure whether that would affect the FPS tests or not. It only seems to happen when I'm moving so my guess is not but it's still unexpected behavior. For anyone who's interested: FRAPS can be downloaded here. Just install it and you'll get the FPS overlay without having to change anything else. Test module can be downloaded here, and I'm using the file called "File bundle: module + hak + uncompiled tile models".
Interestingly, using that same test module in the toolset, zooming all the way out there was a marked increase in FPS for consolidated tiles:
Area1x1 - 28 FPS (non-optimized, all the rest are optimized)
Area2x2 - 50 FPS
Area4x4 - 83 FPS
Area8x8 - 76 FPS
Area16x8 - 70 FPS
So at least up to a point (4x4), it seems to increase the FPS quite a bit.
Q: Can anyone reproduce that in the toolset?
Q: Anyone have opinions on what the difference is?
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At least on the geometry (and probably texture) front, check out these scenes and the FPS I'm getting in each with the same settings on my client- namely shadows, shiny water and VSYNC off:
If anyone wants to actually compare their FPS in these scenes, FRAPS can be downloaded here, here is the module I just whipped together that the above screenshots are from. You'll need the hak in this archive to play it. I can absolutely understand how I can get 55 FPS in Megaton compared to the 122 FPS in Rural. Harder to explain is why I only get 5 more FPS in Tropical and 10 less in TNO from those vantages.
Q (to anyone): So what is going on to either allow Megaton to run so smoothly or TNO to run so slowly? I'll take either answer as long as it's something I can reproduce. If you use NWN Explorer Reborn 1.63, with the option of "Outline Polygons in Model Meshes" turned on, you can see the raw geometry that's at play in the Megaton hak. And the ~85 insanely hi-res (many alpha) textures involved.