Author Topic: Been Wondering Whats Going on with Project Q?  (Read 984 times)

Legacy_Draygoth28

  • Hero Member
  • *****
  • Posts: 574
  • Karma: +0/-0
Been Wondering Whats Going on with Project Q?
« Reply #15 on: May 08, 2014, 12:04:43 pm »


               They should be under WIP 1.7 in my folder
               
               

               
            

Legacy_Draygoth28

  • Hero Member
  • *****
  • Posts: 574
  • Karma: +0/-0
Been Wondering Whats Going on with Project Q?
« Reply #16 on: May 08, 2014, 12:28:59 pm »


               Randomdays I'm not sure there is enough content done yet for a stand alone HAK. It's easy enough to do I was just trying to get them out as they are completed. If you would like I can put something together and send you. After all a lot of these wouldn't be done without the much appreciated efforts from ShadowM and yourself.
               
               

               
            

Legacy_Randomdays

  • Sr. Member
  • ****
  • Posts: 336
  • Karma: +0/-0
Been Wondering Whats Going on with Project Q?
« Reply #17 on: May 08, 2014, 08:41:50 pm »


               

That would be much appreciated, but no rush. Glad to see them released. Have things let up on your end enough for any more releases in the near future?



               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Been Wondering Whats Going on with Project Q?
« Reply #18 on: May 09, 2014, 12:58:35 am »


               


They should be under WIP 1.7 in my folder




 


That folder is not appearing in my list of folders.


               
               

               
            

Legacy_Draygoth28

  • Hero Member
  • *****
  • Posts: 574
  • Karma: +0/-0
Been Wondering Whats Going on with Project Q?
« Reply #19 on: May 09, 2014, 01:17:58 am »


               

Is there another folder I need to use?



               
               

               
            

Legacy_cervantes35

  • Sr. Member
  • ****
  • Posts: 426
  • Karma: +0/-0
Been Wondering Whats Going on with Project Q?
« Reply #20 on: May 09, 2014, 01:36:18 am »


               

There should be a WIP and a Staged folder under the Project Q folder each should have a folder with your name. If you are not seeing these we may need to find out whats wrong and why you can't see them. If you can't find these you can e-mail them to me and I will post the up for Pstemarie. (cervantes35 at live dot com)



               
               

               
            

Legacy_Draygoth28

  • Hero Member
  • *****
  • Posts: 574
  • Karma: +0/-0
Been Wondering Whats Going on with Project Q?
« Reply #21 on: May 09, 2014, 04:20:16 am »


               ok I think its in the right folder now. Let me know if you still can't see it and I will e-mail it.
               
               

               
            

Legacy_cervantes35

  • Sr. Member
  • ****
  • Posts: 426
  • Karma: +0/-0
Been Wondering Whats Going on with Project Q?
« Reply #22 on: May 09, 2014, 04:35:16 am »


               

I see them in the box Pstemarie should be able to grab them tomorrow so I wouldn't worry about mailing them. Its in your WIP folder.



               
               

               
            

Legacy_Tiberius_Morguhn

  • Sr. Member
  • ****
  • Posts: 396
  • Karma: +0/-0
Been Wondering Whats Going on with Project Q?
« Reply #23 on: May 09, 2014, 05:36:45 am »


               


Just uploaded set.1 of the skinmesh animals to Q-dropbox.




 


Any screenshot previews????  Please '<img'>


               
               

               
            

Legacy_Randomdays

  • Sr. Member
  • ****
  • Posts: 336
  • Karma: +0/-0
Been Wondering Whats Going on with Project Q?
« Reply #24 on: May 09, 2014, 10:39:24 am »


               

A screenshot of Draygoth's creatures is here ;http://forum.bioware...imports/page-11



               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Been Wondering Whats Going on with Project Q?
« Reply #25 on: May 09, 2014, 11:48:47 am »


               


ok I think its in the right folder now. Let me know if you still can't see it and I will e-mail it.




 


I got em. I've pulled them over to the dev folder on my machine. They'll be in this weekend's update.


               
               

               
            

Legacy_MannyJabrielle

  • Sr. Member
  • ****
  • Posts: 275
  • Karma: +0/-0
Been Wondering Whats Going on with Project Q?
« Reply #26 on: May 09, 2014, 06:34:09 pm »


               

Couple of oddities I noticed with the 1.9 update:  Some of the robe parts (21 through 24) are wonky.  The models themselves work fine, but the armor loses it's icon in the toolset (the box showing the item's icon just completely disappears) and in game the armor's icon shows up as bare-chests.


Also, I'm getting robe 001 (the new kimono part?) showing as all-white.  I haven't yet searched out the plt file in the hak though to see if it's fubar, or just a case of the texture being larger than 512 (which my own computer doesn't seem to like).


Some of the new heads are showing up (at least for me) as all white in the toolset/in game.  I had this with other heads in Q, and it was due to the plt texture being too large for my piddly lil laptop to handle... I found reducing them down to 512x512 in size fixed that... however with some of the new heads, the plt textures appear incredibly small already, smaller than a number of other head plts which show up just fine, so I am not sure what is going on.  They are all male heads, halfilng 103, human and elf 101, human 195 and 196.


 


Another oddity from at least v1.8, The vfx mask script qit_hmask001 has a slight bug.  For half orcs, it applies the human sized/placed mask vfx.  I found that moving the if statement for half orcs above the human/half elf if statement fixes this.  I am not sure why having it after the human/half elf statement screws up.


 


Another oddity I've noticed, some icons (such as the arrows/bolts, reforged weapons) show up with the nicer looking Q icons in the toolset, but I get the old default icons in-game.  I checked out some of the icon files and found they were saved at 32bit/pixel settings.  I resaved to 24 bit, and then they show up in-game.  Is it absolutely necessary to have small icon images saved at 32 bit?  For something like the head plts, I can understand having to either make my own fix or deal with white-heads, but for icons, I honestly can't see much graphical improvement saving them at the higher bit rate.



               
               

               
            

Legacy_MannyJabrielle

  • Sr. Member
  • ****
  • Posts: 275
  • Karma: +0/-0
Been Wondering Whats Going on with Project Q?
« Reply #27 on: May 09, 2014, 09:19:33 pm »


               

Think I may have found the issue for the heads mentioned in the previous post.


I opened them up in the nwnexplorer and looked at the ascii models.  All the heads mentioned don't seem to be referencing the plts at all.  Elf head 101 for example is referencing bitmap "01".



               
               

               
            

Legacy_boodah83

  • Full Member
  • ***
  • Posts: 247
  • Karma: +0/-0
Been Wondering Whats Going on with Project Q?
« Reply #28 on: May 09, 2014, 09:48:17 pm »


               

I know, wrong place for bug reports, but I can confirm the kimono robe thing (it looks metallic on my end, missing plt?). Heads however work fine for me.


 


Edit: Furthermore, this robe only seems to work for humans and normal phenotype atm.



               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Been Wondering Whats Going on with Project Q?
« Reply #29 on: May 09, 2014, 09:58:21 pm »


               


I know, wrong place for bug reports, but I can confirm the kimono robe thing (it looks metallic on my end). Heads however work fine for me.




 


I apparently forgot to include the plt texture for the robe.