Author Topic: MerricksDad's Weapon-A-Day  (Read 5080 times)

Legacy_MerricksDad

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MerricksDad's Weapon-A-Day
« Reply #75 on: April 15, 2014, 01:57:10 am »


               

Just a heads up, I may go work on something else for a few days. I am starting to itch over two other humanoid models I want to finish.



               
               

               
            

Legacy_henesua

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MerricksDad's Weapon-A-Day
« Reply #76 on: April 15, 2014, 03:01:37 am »


               

Dude! That was a scary Bob Ross reference.


 


Go work on those humanoids. I think this thread is warping you. '<img'>



               
               

               
            

Legacy_rjshae

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« Reply #77 on: April 15, 2014, 06:58:17 pm »


               

bob-ross-dungeon-master_o_2698319.jpg



               
               

               
            

Legacy_henesua

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« Reply #78 on: April 15, 2014, 07:30:33 pm »


               

I didn't think anyone would confuse Bob Ross with David Trampier. '<img'>



               
               

               
            

Legacy_MerricksDad

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« Reply #79 on: April 15, 2014, 07:34:56 pm »


               

Well, that brightens my day! I just spent the last two hours attempting to make more videos of this frost spear thingy I am doing just as a tutorial, and it keeps losing the video on the way to the file. Very not happy. I can do smallish videos just fine, but anything over a minute or so and it locks up. Oh well, maybe it is not to be, yet.


 


Back to working on my new wiki.



               
               

               
            

Legacy_Rolo Kipp

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« Reply #80 on: April 15, 2014, 08:02:22 pm »


               

<not real comfortable...>


 


Well, I'm using the commercial version of Dxtory (currently about $35) and it behaves properly once I installed the right codecs.


 


You can see the results from a very amateur video maker on my youtube channel.


 


*shrug* Works for me on a sort-of low-end laptop.


 


<...promoting software>



               
               

               
            

Legacy_MerricksDad

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« Reply #81 on: April 15, 2014, 08:13:05 pm »


               

I installed CamStudio and am getting progress with it. It has nothing for editing so I am trying avidemux to play with some stuff. I still don't have any mic so there is still no sound at all. Video quality is much higher now though.



               
               

               
            

Legacy_MerricksDad

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« Reply #82 on: April 16, 2014, 08:35:44 pm »


               

Well, I finally got the videos to not be gray, and built a 5-video series of me making a frost spear. The videos are from 6-10 minutes each and should look a lot better than the last ones. This time I also take the process from picking out a texture, making the icy spear head, all the way through the modeling process, right up to playing it in the game.


 


As before, there are a few mistakes in the video series. The big two are that in video 4 I named the icon with a typo so it was unavailable in the toolset. I pick right up with video 5 with a properly named icon, but in game the icon is not transparent (the black). I fixed that by simply redoing the alpha channel and saving again. No biggie.


 


Anyway, the videos are larger, and will take me some time to get up. Check for them later in the same channel on youtube as before. The address is found on page 1, post #1 of this thread.



               
               

               
            

Legacy_MerricksDad

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« Reply #83 on: April 17, 2014, 03:38:44 pm »


               

Blarg, well dropbox has screwed up my files again so I had to redo the 7z file. The new address is this:


 


https://www.dropbox....Weapon-a-day.7z


 


Yesterday's addition was the icy spear I made for the second tutorial series. You can view the tutorial and script on the new vault at:


 


http://neverwinterva...odel-2d-texture


 


The tutorial script is still in the works, and definitely has some obvious typos. If you have questions or want something explained in a different way, just post a suggestion here or direct message me here or on the new vault.



               
               

               
            

Legacy_MerricksDad

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« Reply #84 on: April 18, 2014, 03:59:18 pm »


               

Weapon-a-day is currently on hold while I package individual red pines for pre-schoolers. This may take two day '<img'> The kids will be shocked. These things are huge this year.



               
               

               
            

Legacy_Ssythilac

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« Reply #85 on: April 19, 2014, 05:07:42 am »


               

Hi MerricksDad


 


Finally I have got some free time to work in NWN and to test your weapons in game. Very good work!! I liked very much the greatswords (the evil looked one and the blade of fire are simply great!) and the conversions of Skyrim`s weapons.


 


Thank you for your work! '<img'>



               
               

               
            

Legacy_MerricksDad

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« Reply #86 on: April 20, 2014, 07:00:27 pm »


               

Today's package will contain three thickets. These are constructed using my WIP tree builder script for GMAX. I've scrounged up a convex hull script that I modified for use with my tree foliage. It takes the entire area of the foliage and makes a single shadow casting bubble.


 


The release versions will not have shadows cast by the trunks. I figure this is not a big deal because the thicket trees are no more than 4 years old, and it would highly likely their shadow would be super thin anyway.


 


I've previously suggested taking these thickets and building them into a zone AOE which grants cover/concealment bonuses. If the environment is dark and shadowy enough, the thicket alone might be enough to obscure a creature, or even a PVP player.


 


The thickets will be created from a combination of maple-like, poplar-like, and olive-like trees. I did not differentiate the growth on anything other than their leaf colors, so feel free to change their bark types or rotate their element parts as you need them. I left all the branch sections and leaf sections as individual unwelded elements as part of the larger model. Leaves and branch/trunk sections are separate because they use separate textures.


 


Here is an image of the dynamic shadow bubbles.

UFxwsU9.png


 


A thicket of 2.5 meters is enough to make neverwinter explorer very uneasy. I highly suggest not attempting to view these in the explorer.


A thicket of 5 meters is enough to anger the toolset.


 


Neither thicket affects actual gameplay in any noticeable way.


 


I am still testing the 10 meter thicket. I can assume nwexplorer will crash, and the toolset will go beyond sluggish. If it affects gameplay, I may resort to looking for a concave hull system to wrap the branch/truck model. That should reduce faces and other waste.



               
               

               
            

Legacy_Rolo Kipp

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« Reply #87 on: April 20, 2014, 07:34:30 pm »


               

<crashing through the thicket...>


 




I've previously suggested taking these thickets and building them into a zone AOE which grants cover/concealment bonuses. If the environment is dark and shadowy enough, the thicket alone might be enough to obscure a creature, or even a PVP player.




You might discuss this with Henesua, as his bushes in Arnheim did this and also changed footstep sounds and had movement modifiers. I *think* he was either working on or had implemented taking into effect feats for how terrain would affect all both stealth and movement.


 


Very cool work, as always, MD. :-)


 


<...in a vain attempt at concealment>



               
               

               
            

Legacy_KlatchainCoffee

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« Reply #88 on: April 20, 2014, 07:54:59 pm »


               

Shrubberies = favourite 'weapons' of the Knights of Ni! '<img'>



               
               

               
            

Legacy_henesua

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« Reply #89 on: April 20, 2014, 08:33:43 pm »


               

Regarding effects of entering shrubberies and thickets and the like I did write some scripts for this. And I am not proud of them. The code is hideous, but I am too lazy to refactor it all. What I do is create a trigger around a thicket, and give it enter and exit scripts. I put them up on pastebin and linked here.

 
Enter v2_trg_en_brambl

 
Exit v2_trg_ex_brambl