It has just hit me - Dwarf Battle Bread!
More crazy inspiration: http://www.lspace.or...by/dwrfbred.jpg
http://wiki.lspace.o...php/Dwarf_Bread
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As for fishing poles...not sure how one would make them work. You can get a swing action out of the flail, but how would you make a character sit and wait after that? Maybe you could have an invisible fishing line, and just have a bobber out over the water plane. Just brain storming here. This is out of the scope of anything I currently want to work on. Maybe if the player moves, the bobber vfx just goes away? What I would like is something more along the lines of FATE, where it has an interface for fishing.
I think there might be 2 options, assuming no new animations are on the table:
- An activation of a non-moving continuous emote when the item is used (on a fishing trigger or just 'use equipped item' in general), a swinging action would be nice but not necessary. Perhaps an option could be introduced (for systems with skill advancement) where 'use' canalso result in sitting down on a bank with a fishing pole as well as standing up...
- a simpler alternative, which I may have seen used already (TAD - was it at your PW?), were the 'fishing' action spawns a temporary placeable on the ground near the water / next to the PC. But this falls outside of that you're doing here and won;t be quite as cool as holding the actual fishing pole.
---------------------------- I don't mean to derail this thread into a fishing puddle though - it's a pleasure to watch what you're getting up to here as is. '>