Author Topic: MerricksDad's Weapon-A-Day  (Read 5073 times)

Legacy_The Mad Poet

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MerricksDad's Weapon-A-Day
« Reply #45 on: April 08, 2014, 04:12:40 pm »


               

Suggestions:


 


  1. Wine bottle clubs: Various decorations. Good for bar fights '<img'>

  2.    
  3. Bar Stool shields: A must have for any tavern roll.

  4.    
  5. Black Powder Guns: Heavy Crossbow replacement, could use snazzier models/textures - http://nwvault.ign.c....detail&id=7642

  6.    
  7. Wieldable Rocks - For the inner orc in us all.

  8.    
  9. Human Corpse - For large creatures like ogres to swing around at people. Maybe a heavy flail model so it makes them wave around. LOL

  10.    
  11. Wine glasses - Hey, not everyone drinks beer.


               
               

               
            

Legacy_Zwerkules

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MerricksDad's Weapon-A-Day
« Reply #46 on: April 08, 2014, 06:48:02 pm »


               


 


Suggestions:


 


  1. Wine bottle clubs: Various decorations. Good for bar fights '<img'>



 


Estelindis already made some of those. She also made shoes you can throw.


               
               

               
            

Legacy_henesua

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MerricksDad's Weapon-A-Day
« Reply #47 on: April 08, 2014, 07:38:38 pm »


               

Good catch, Zwerkules.


 



               
               

               
            

Legacy_The Amethyst Dragon

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MerricksDad's Weapon-A-Day
« Reply #48 on: April 08, 2014, 08:24:58 pm »


               


 


Human Corpse - For large creatures like ogres to swing around at people. Maybe a heavy flail model so it makes them wave around. LOL

 




That is brilliant.


 


NWN flail model info: bottom is 1 piece, middle is 1 piece, top is 4 pieces (and is the part that's animated)...3 chain sections and then the head


- nothing saying a model maker can't add more parts to the model with their own animations (flopping/hanging arms?, wobbling head?)


               
               

               
            

Legacy_Rolo Kipp

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MerricksDad's Weapon-A-Day
« Reply #49 on: April 08, 2014, 08:31:10 pm »


               

<getting his hands...>


 


@ Henesua: Did you mean...


murdervictim1.jpg


 


<...bloody>



               
               

               
            

Legacy_rjshae

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MerricksDad's Weapon-A-Day
« Reply #50 on: April 08, 2014, 10:41:45 pm »


               

An evil weapon or two might be fun.


DS2_Polycount-Mace011.png


 


sword-demon-086947145943.png


dotademonedgesworddlrg2.jpg


 


demonicsword1.jpg


 


ccc60499jaw.jpg


 


&c.



               
               

               
            

Legacy_MerricksDad

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« Reply #51 on: April 08, 2014, 10:46:33 pm »


               


 


Suggestions:


 


1. Wine bottle clubs: Various decorations. Good for bar fights '<img'>


 


Kinda got that already, smaller, but they can be easily scaled up and have their axis changed to be a weapon.


 


2. Bar Stool shields: A must have for any tavern roll.


 


Good call! Adding it to the makeshift weapons list.


 


3. Black Powder Guns: Heavy Crossbow replacement, could use snazzier models/textures - http://nwvault.ign.c....detail&id=7642


 


I've been slowly developing some alternate weapon types that fire various types of projectiles. After messing around with the vfx and scripting required to do it the other way (in MerricksDad's Sontaran Grunts), I figure it is better to make new weapon types with a custom shared projectile. This would let us have a flaming lead ball as the common projectile, or another weapon category could be something similar to the VFX I made for the sontarans. In either case, it would travel properly if used as the weapon projectile rather than as fired from a spell. I've been trying to incorporate black powder in NWN for a few years now without full success. But I believe we are ready now.


 


4. Wieldable Rocks - For the inner orc in us all.


 


Like shaped stone swords and clubs? Or like tied on the end of a stick, primitive like?


 


5. Human Corpse - For large creatures like ogres to swing around at people. Maybe a heavy flail model so it makes them wave around. LOL


 


Already in the works!! '<img'> And your suggestion for it to be a flail is spot on.


 


6. Wine glasses - Hey, not everyone drinks beer.


 


I have two starter wine glasses in the package already, but not for use as weapons. One full, one not. You can feel free to change the texture in the drink node, at will. If I had more time to go specialist, I would make more container varieties, but I have some other items to get out first.


 




               
               

               
            

Legacy_MerricksDad

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« Reply #52 on: April 08, 2014, 10:48:11 pm »


               


That is brilliant.


 


NWN flail model info: bottom is 1 piece, middle is 1 piece, top is 4 pieces (and is the part that's animated)...3 chain sections and then the head


- nothing saying a model maker can't add more parts to the model with their own animations (flopping/hanging arms?, wobbling head?)




 


ah, who says we need the entire corpse to make a weapon '<img'>


               
               

               
            

Legacy_MerricksDad

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« Reply #53 on: April 08, 2014, 10:52:08 pm »


               

@rjshae


 


Already working on the set of "wicked weapons" for release late this week. Most are curved, split blades, hellish with flame, skull laden, made of demon bone, etc etc. I really like that top mace you posted. What game is that from? I MUST have more images for that one!



               
               

               
            

Legacy_Lord Sullivan

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MerricksDad's Weapon-A-Day
« Reply #54 on: April 09, 2014, 02:15:51 am »


               

@MerricksDad  I Like what you're producing, thanks vawee much!



               
               

               
            

Legacy_rjshae

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MerricksDad's Weapon-A-Day
« Reply #55 on: April 09, 2014, 05:00:07 am »


               


@rjshae


 


Already working on the set of "wicked weapons" for release late this week. Most are curved, split blades, hellish with flame, skull laden, made of demon bone, etc etc. I really like that top mace you posted. What game is that from? I MUST have more images for that one!




 


Its the Mace of Everflame from Darksiders 2.



               
               

               
            

Legacy_MerricksDad

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« Reply #56 on: April 09, 2014, 03:10:09 pm »


               

Due to a delay at the forge, I think I will be just putting out a single hot-poker sword today. I'll get back on track later this week.


 


I've been working on some demon bone textures. Since I enjoyed the glass so much, and the ice weapons, I figured my demon bone texture could be a partially transparent black ice with a purple inner glow. It should look pretty sweet when it is finished.


 


Still not sure on the best way to do photonic metals, but I am almost leaning toward a bit of transparency like with the ice weapons. I'm trying to do these without TXI and without emitters, which increases the challenge, and I think also puts out a better product.


 


I also have a solid shadow item I am working on, but I think that will have to specifically require a TXI file. Can't find any other way to make it properly wispy. This one will probably be a rapier model.


So anyway, here is what is in the forge ATM (for wicked weapons set 1), and this is their order of importance to me.


  • Two-hander made of molten metal

  • Demon bone maul

  • A scimitar, of which I don't know if I will make it demon bone, some other crystal, or just a blackened metal.

  • Two-hander split blade (not the one you can find in my pictures of my weapon FX maxscript library)

  • Darksiders' Chaoseater (and I might make the inner soul metal move via TXI)

  • Either a demon bone greataxe, battle axe, or a black metal and flame variety. I have about 200 axe and hammer shapes I am working with and I just need to pick one or two right now

  • Shadow rapier


               
               

               
            

Legacy_MerricksDad

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« Reply #57 on: April 10, 2014, 01:12:45 am »


               

Not my best work, so expect this will probably change.


 


TljzON6.png


 


I can't seem to remove the shininess on the weapon. I may have to remove the opacity, especially since it isn't being used much anyway. That should make it more flat.



               
               

               
            

Legacy_MerricksDad

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MerricksDad's Weapon-A-Day
« Reply #58 on: April 10, 2014, 10:39:29 pm »


               

No weapon today, instead I toyed around with my unfinished tree builder script for GMAX. It made me this in just seconds.


 


iQekJWl.png


 


If I can get it to weld and finish leaf plates correctly, I could also install functions to actually build a full placeable from it.



               
               

               
            

Legacy_MerricksDad

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« Reply #59 on: April 11, 2014, 03:36:16 pm »


               

Magnifique!


 


b9BdKxr.png


 


I'll probably go back to weapons now '<img'>


 


more in the album


 


http://imgur.com/a/dqQ6A