Due to a delay at the forge, I think I will be just putting out a single hot-poker sword today. I'll get back on track later this week.
I've been working on some demon bone textures. Since I enjoyed the glass so much, and the ice weapons, I figured my demon bone texture could be a partially transparent black ice with a purple inner glow. It should look pretty sweet when it is finished.
Still not sure on the best way to do photonic metals, but I am almost leaning toward a bit of transparency like with the ice weapons. I'm trying to do these without TXI and without emitters, which increases the challenge, and I think also puts out a better product.
I also have a solid shadow item I am working on, but I think that will have to specifically require a TXI file. Can't find any other way to make it properly wispy. This one will probably be a rapier model.
So anyway, here is what is in the forge ATM (for wicked weapons set 1), and this is their order of importance to me.
- Two-hander made of molten metal
- Demon bone maul
- A scimitar, of which I don't know if I will make it demon bone, some other crystal, or just a blackened metal.
- Two-hander split blade (not the one you can find in my pictures of my weapon FX maxscript library)
- Darksiders' Chaoseater (and I might make the inner soul metal move via TXI)
- Either a demon bone greataxe, battle axe, or a black metal and flame variety. I have about 200 axe and hammer shapes I am working with and I just need to pick one or two right now
- Shadow rapier