Still working on foliage and tree scripts. Actually not much work done on the tree scripts. Instead I have been collecting angular, growth, and rotational data for that one. But foliage, yeah, lots of foliage coming.
This next, and probably second to last package, will contain about as many species as the last one. I also have some full branch textures to add to the 2048 size category, as well as some more bark pictures.
I found some really ancient live trees at the local hill cemetery, so I need to go back a time or two and get some more textures. I might even do some grave stone shots while I am there. It also has a few underground mausoleums. While I can't go inside, the stonework outside, and the wrought iron bars on some of the parts, are great potential textures.
It is definitely a summer of texture craziness. But I have been thinking about joining the current CCC project. I just need to pick some artifacts to create as holdable items. Artifacts and relics are just the kind of thing that benefits from doing item models the way I have shown in my tutorials. I just don't know if I should be doing standard content relics, or hopping away and doing something custom. I also don't have a full run down of what has already been done, and don't want to partially waste my time doing something somebody already made years ago. Custom or cross-game seems like the way to go for me.