Author Topic: MerricksDad's Weapon-A-Day  (Read 5081 times)

Legacy_KlatchainCoffee

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« Reply #240 on: May 28, 2014, 01:21:39 am »


               

I know this may not quite hit the mark, since you're all into conifers now, but - it would be awesome to see some trees with fruits and flowers on them (and shrubs with  berries too). At some point, anyway. '<img'>



               
               

               
            

Legacy_MerricksDad

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« Reply #241 on: May 28, 2014, 01:51:04 am »


               

Not sure if this is even slightly useful, but I put together this tiny collection of tree images. All I did was cycle through some of the textures I released earlier, placing that texture on my prefab tree (the one you see in some images back a page or so).


 


CIMf8Up.png



               
               

               
            

Legacy_MerricksDad

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« Reply #242 on: May 28, 2014, 01:53:01 am »


               


I know this may not quite hit the mark, since you're all into conifers now, but - it would be awesome to see some trees with fruits and flowers on them (and shrubs with  berries too). At some point, anyway. '<img'>




 


Oh I fully intend to. I missed a few of the species already, as our forsythia, apples, service berry, and cherries are all done for the year (until fruit). But I plan to get some white spirea in bloom tomorrow some time, as well as anything else that pops up. I see the various viburnum are readying, and the buckthorn green flowers are up. But yes, definitely fruit too.


               
               

               
            

Legacy_ia.Pepper

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« Reply #243 on: May 28, 2014, 10:32:58 am »


               

Ohh, would be nice if we could get a larger image of that tree collection! It looks nice, though you are a little insane with how much vegetation you seem to be wanting to do. But we need insane people like you!  '<img'> So don't be stopping, you!


 


 


On another note, does none of this cause lag? If not, that's fantastic!



               
               

               
            

Legacy_MerricksDad

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« Reply #244 on: May 28, 2014, 01:23:21 pm »


               

I'm not getting play-lag. Depending on the mesh volume, I do get initial load slowdown. It doesn't seem to be from the large textures as much as the face count. In either case, I personally don't care anything about load time as long as it isn't like everquest where I would sit at the zone line for 10 minutes on dial up waiting for the next zone to load.


Also the goal I am trying to reach is to make a library that isn't just for NWN, which is why I am putting the textures out in such detail. You can always make them smaller for your needs, and/or convert them to DDS to compress them.


 


Even in cases where the majority of a foliage texture is transparent, I am getting no issues on it. You gotta remember too that I am on a laptop with a crappy on-board intel video card. I figure if I can use these textures without issue, then anybody not using a commodore 64 is going to not have issues too. My normal game frame rate is about 32, which is sad, but to say that my frame rate doesn't much change when playing with giant textures definitely says something about the lasting power of NWN.


 


When I put together individual tree models, I'm working with GMAX. The old MAX scene handlers are crap compared to the NWN engine. So what I do is, if GMAX starts to act up while I am doing models, then I make the assumption it will make an issue in game if too many of that object exist in a scene. At that point, I run the numbers down a bit and keep working.


 


I was initially going to build pine trees from the needle up, but I ran into some serious graphical issues in GMAX. So I decided to rewrite my tree builder, making the leaf node have a "years represented" value. So if I tell it my leaf plate represents 3 years, then when my script builds a tree, if the age of the branch node it is building is 3, then I just put the leaf there, instead of two more nodes down. This saves on faces, modeling time, etc.


 


Once I get the script fully finished, I want to have a texture atlas for each species. I'll probably use something similar to those images Rolo and I were talking about a few pages back. It will have a ring of up to 6 main foliage, surrounded by 4 bare branches of half the quality. It will also have smaller bits down in the bottom left of the texture plate which represent single year, or current growth, as well as flower, fruit, and bark deals like scrapes and what not.


I may or may not actually include the species bark(s) on the right, as shown in those atlas hypotheticals. Rolo makes a good point in that the foliage and the trunk/branch mesh should stay separate, for a few reasons. But in any case, those species atlases will have reduced size textures. There is really no reason in NWN to use giant textures on repeating entities, like background trees. If you want those textures for a single show piece, like a quest placeable, then they are great for that.


 


I plan to make a few well-defined atlas layouts, and then build those into my species library inside the script. That would let me use a tree shape I already have and just change the foliage to that of another in that atlas type. I suspect trees that grow similarly will share an atlas layout, so you can switch from pine to pine, or from non-pine to non-pine. I'll probably do one for unshaped shrubs, and one for shaped. I may also do an atlas layout for certain large foliaged plants, like fern and hosta.


Before I am totally done with trees, I'll probably release a package of 5-6 individual plants from a variety of species. I may package them separately by species on the download pages. That way, unlike some of my other scripts, not only do you get the script download, but a huge sampling of what the script can do if you don't A) have MAX, or 'B)' have the time to devote to figuring out shapes for specific trees you want.


So before I actually release the script, I have one or two more things to fix. While working on the pine layout, I noticed most of the spruces and firs display their new growth, and sometimes last 3 years of growth, in a plane parallel to the earth. I had not originally scripted for that, because most of the non-pines don't do such a thing. So I wrote in a deal that makes foliage base rotation create the foliage object level with the scene x/y plane. This has caused me some issues with the previous branch objects, so I need to go back and fix how those are drawn. Another thing I am trying to perfect is how some trees start making new growth from old wood, at or around already used leaf nodes. To solve both of these issues, I need to go back and separate the growing algorithms into 3 sections. I already did 2, one for the leader and one for the branch/leaf, but I need to have a third type of growth to represent pines properly. I think that will also pick up habits for deciduous plants that make a type of planar growth, like some Japanese maple.


 


Anyway, once I get those done, the script will release with a few initial texture atlases. I'll supply more atlas output from there. I want you guys to be able to play with this as much as I have over the last year.


Oh, I almost forgot! I found that I had screwed up two textures in the release yesterday. The masks are rotated 180 degrees in foliage 1802 and 03. I'll release those textures again in the next package.



               
               

               
            

Legacy_KlatchainCoffee

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« Reply #245 on: May 28, 2014, 01:28:22 pm »


               

By the way MD, I'm fairly handy with 2D image tools, so if you want to farm some images out for cleaning up I might be able to pick up a handful. If you like, I may also rummage my photo library for reference images, since I too have a habit of taking random shrubbery photos (if only with a phone camera).



               
               

               
            

Legacy_MerricksDad

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« Reply #246 on: May 28, 2014, 01:46:17 pm »


               

I'm about out of images I want to actually use, so I definitely need more I can easily process. If I had some more I'd send you some to work on. It is really overcast today, so maybe I can make a collection. I have so much stuff right on this property to photograph still!


 


I've been doing the foliage in blasts now. The ash stuff I did last night I was wishing I had macros for, but I found that if I did one of the processes and then CTRL+Y on the rest, it just copied the modfier from the previous image and applied it. In PSP I noticed that can be bad if you copy any modifiers with an automatically calculating value, such as Y when X is set in the size modifier, so I gotta watch it.


 


Before too long, I think I am going to package all my photos i took of all foliage and then upload them somewhere so anybody else that wants to try them can work on textures that fail for me (being either too hard for my skill level, or too messy for my programs to handle).


 


Edit:


 


Does anybody have a good place to put free-to-use images? Should I just put them all on deviant art one by one? I could probably upload all night for a week and not finish.



               
               

               
            

Legacy_3RavensMore

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« Reply #247 on: May 28, 2014, 03:22:48 pm »


               

"...You gotta remember too that I am on a laptop with a crappy on-board intel video card. I figure if I can use these textures without issue, then anybody not using a commodore 64 is going to not have issues too..."


 


Well...hell.  Now I'll have to abandon my port of NWN to the VIC-20.  ;-)



               
               

               
            

Legacy_Rolo Kipp

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« Reply #248 on: May 28, 2014, 03:30:20 pm »


               

<a big fan of...>


 




...


Does anybody have a good place to put free-to-use images? Should I just put them all on deviant art one by one? I could probably upload all night for a week and not finish.




I do like to peruse (but don't upload to) CGTextures.com.


Deviant Art is another good place.


And, of course, the Vault is always happy with your stuff :-)


 


<...free>



               
               

               
            

Legacy_MerricksDad

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« Reply #249 on: May 28, 2014, 04:08:06 pm »


               

oh hey, I forgot to mention in my foliage upload that the textures ARE NOT grid locked to a point where the stem is the same on every texture. This may make it difficult for you to simply switch textures on your models you make from my textures. I do intend to make all foliage point locked when I start releasing texture atlases by species.



               
               

               
            

Legacy_MerricksDad

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« Reply #250 on: May 28, 2014, 06:52:38 pm »


               

Just uploaded the first leaf kit to the vault, which includes:


 


ash (ornamental with rounded leaf ends)


forsythia (two kinds of foliage from the same bush, no flowers)


black locust (with a separate plate of unopened flowers)


honeysuckle (no flowers)


black cherry (no flowers)


ornamental cherry (no flowers)


red mulberry (dwarfed due to damage)


elm (ornamental)


 


txleaf1508.png


 


If I can sneak out without getting poured on, I can probably get quite a few more done



               
               

               
            

Legacy_Tarot Redhand

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« Reply #251 on: May 28, 2014, 10:40:19 pm »


               

I'll definitely second deviantArt as a very good site to upload to.


 


TR



               
               

               
            

Legacy_MerricksDad

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« Reply #252 on: May 29, 2014, 12:49:56 am »


               

Another package of leaf clusters is available on the vault. This one includes:


 


Arrowwood Viburnum (no flower)


Ash (same as the previous package, except in a cluster file instead of individual plates)


Rose (wild, no flower)


Cranberry Viburnum (with flower)


Dogwood (silky blue, no flower)


Prickly Ash


Box Elder


Bur Oak


Red Maple


Grape


Common Buckthorn



               
               

               
            

Legacy_MerricksDad

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« Reply #253 on: May 31, 2014, 01:57:52 pm »


               

Doing some garden work this weekend, but I have a ton more foliage already finished. I just need to finish a few more kits and I will upload at least as many species as the first two packages have. I also successfully took some white spruce and black hills spruce photos in full light of day, as well as some really good white pine bits with male pollen cones.


 


In case anybody is interested in knowing for sure, of the stuff I got from the yard waste dump, those images of the blue colored thing I called a bluish red pine are actually Scotch Pine. Also the densely clumping red pine I had posted is actually the Austrian Pine. The people who planted them so long ago in our parks failed to label them properly, or didn't know what the difference was back then, as baby trees. So anyway, that means I don't think I actually have pictures of red pine foliage yet. Back to the forest.


Also, it is a sad day. My nearby neighbor with the Metasequoia has murdered it, just because it makes a mess every year. I went over to watch it be cut down and rounded up a bunch of foliage and cones, both live and old. Man, that is a light wood, even soaking wet with sap, you can easily roll it around with your foot and even lift it (a 12-foot log over 2 feet wide at the top and 3 feet at the base) by yourself with a metal pole. Amazing.


 


Anyway, images coming in tonight!



               
               

               
            

Legacy_MerricksDad

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« Reply #254 on: June 01, 2014, 04:07:27 am »


               

Uploading package C of the leaf sets. This one includes:


 


Poison Ivy


American Elm


Golden European Privet


Snowball Viburnum w/flower


Bridalwreath Spirea w/flower


Autumn Olive in flower


American Beech


Serviceberry


Box Elder spinners


Silver Maple Leaf


Norway Maple Leaf


Dwarf Hinoki Cypress


Black Walnut


White Pine


Staghorn Sumac


White Spruce


Black Hills Spruce


Honey Locust w/thorns


Norway Maple Clusters w/spinner


Eastern White Cedar


Black Ash


Apple


Bur Oak Clusters


Lilac


Tart Cherry